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			140 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| ---
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| title: "Demo: Wiggly Lines"
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| description: An unfinished attempt to replicate an Apple screensaver.
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| slug: demolines
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| ---
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| <!DOCTYPE html>
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| <canvas id="d"></canvas>
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| <script>
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| // Perlin noise implementation from somewhere
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| function fade(t)
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| {
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|     return t * t * t * (t * (t * 6 - 15) + 10);
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| }
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| 
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| function lerp(t, a, b)
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| {
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|     return a + t * (b - a);
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| }
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| 
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| function grad(hash, x, y, z)
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| {
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|     // Convert lo 4 bits of hash code into 12 gradient directions.
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|     var h = hash & 15,
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|         u = h < 8 ? x : y,
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|         v = h < 4 ? y : h == 12 || h == 14 ? x : z;
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|     return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
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| }
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| 
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| function scale(n)
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| {
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|     return (1 + n) / 2;
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| }
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| 
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| var p = new Array(512);
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| 
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| var permutation = [
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|     151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99,
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|     37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
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|     57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
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|     77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143,
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|     54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159,
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|     86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82,
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|     85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44,
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|     154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232,
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|     178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51,
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|     145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45,
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|     127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
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| ];
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| 
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| for (var i = 0; i < 256; i++) {
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|     p[256 + i] = p[i] = permutation[i];
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| }
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| 
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| 
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|     /** Returns a number between 0 and 1. */
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| function noise3d(x, y, z)
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| {
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|     // Find unit cube that contains point.
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|     var X = Math.floor(x) & 255,
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|         Y = Math.floor(y) & 255,
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|         Z = Math.floor(z) & 255;
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|     // Find relative x,y,z of point in cube.
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|     x -= Math.floor(x);
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|     y -= Math.floor(y);
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|     z -= Math.floor(z);
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|     // Compute fade curves for each of x,y,z.
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|     var u = fade(x),
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|         v = fade(y),
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|         w = fade(z);
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|     // Hash coordinates of the corners.
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|     var A = p[X    ] + Y, AA = p[A] + Z, AB = p[A + 1] + Z,
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|         B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;
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| 
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|     // Add blended results from 8 corners of cube.
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|     return scale(
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|         lerp(
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|             w,
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|             lerp(
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|                 v,
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|                 lerp(
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|                     u,
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|                     grad(p[AA], x, y, z),
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|                     grad(p[BA], x - 1, y, z)
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|                 ),
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|                 lerp(
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|                     u,
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|                     grad(p[AB], x, y - 1, z),
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|                     grad(p[BB], x - 1, y - 1, z)
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|                 )
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|             ),
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|             lerp(
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|                 v,
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|                 lerp(
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|                     u,
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|                     grad(p[AA + 1], x, y, z - 1),
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|                     grad(p[BA + 1], x - 1, y, z - 1)
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|                 ),
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|                 lerp(
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|                     u,
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|                     grad(p[AB + 1], x, y - 1, z - 1),
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|                     grad(p[BB + 1], x - 1, y - 1, z - 1)
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|                 )
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|             )
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|         )
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|     );
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| }
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| 
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| // main code
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| let hues = ["180", "300", "60", "120"]
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| let size = 1000
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| let sc1 = 16
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| let sc2 = 3
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| let sc3 = 2.2
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| let grid = 8
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| let canvas = document.querySelector("canvas")
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| canvas.width = canvas.height = size
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| canvas.style.width = "100%"
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| let ctx = canvas.getContext("2d")
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| let rec = () => {
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|     let dt = Date.now() / 5000
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|     ctx.fillRect(0,0,size,size)
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|     for (let x = grid; x < size; x += grid) {
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|         for (let y = grid; y < size; y += grid) {
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|             let xn = noise3d(x/size/sc3,y/size/sc3,dt) * 2 - 1
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|             let yn = noise3d(x/size/sc3,y/size/sc3,dt+3882) * 2 - 1
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|             let sn = noise3d(x/size/sc3,y/size/sc3,dt+51235)
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|             let cn = noise3d(x/size/sc3,y/size/sc3,dt+1114)
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|             ctx.strokeStyle = `oklch(${sn * 50 + 50}% 80% ${cn * 360}deg)`
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|             ctx.lineWidth = 2
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|             ctx.beginPath()
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|             ctx.moveTo(x + xn * grid * sc2, y + yn * grid * sc2)
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|             ctx.lineTo(x + (xn ** 2) * grid * sc1, y + (yn ** 2) * grid * sc1)
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|             ctx.stroke()
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|         }
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|     }
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|     requestAnimationFrame(rec)
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| }
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| rec()
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| </script>
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