website/src/page.js

566 lines
23 KiB
JavaScript

const idb = require("idb")
const { solve } = require("yalps")
// attempt to register service worker
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("/sw.js", { scope: "/" }).then(reg => {
if (reg.installing) {
console.log("Service worker installing");
} else if (reg.waiting) {
console.log("Service worker installed");
} else if (reg.active) {
console.log("Service worker active");
}
}).catch(error => {
// registration failed
console.log("Registration failed with " + error);
});
} else {
console.log("Service workers are not supported.");
}
// https://stackoverflow.com/questions/7616461/generate-a-hash-from-string-in-javascript
const hashString = function(str, seed = 0) {
let h1 = 0xdeadbeef ^ seed, h2 = 0x41c6ce57 ^ seed
for (let i = 0, ch; i < str.length; i++) {
ch = str.charCodeAt(i)
h1 = Math.imul(h1 ^ ch, 2654435761)
h2 = Math.imul(h2 ^ ch, 1597334677)
}
h1 = Math.imul(h1 ^ h1>>>16, 2246822507) ^ Math.imul(h2 ^ h2>>>13, 3266489909);
h2 = Math.imul(h2 ^ h2>>>16, 2246822507) ^ Math.imul(h1 ^ h1>>>13, 3266489909)
return 4294967296 * (2097151 & h2) + (h1>>>0)
}
const colHash = (str, saturation = 100, lightness = 70) => `hsl(${hashString(str) % 360}, ${saturation}%, ${lightness}%)`
window.colHash = colHash
// Arbitrary Points code, wrapped in an IIFE to not pollute the global environment much more than it already is
window.points = (async () => {
const achievementInfo = {
test: {
title: "Test",
conditions: "testing",
description: "This achievement is for testing purposes.",
points: 10
},
firstAchievement: {
title: "Achievement-Achieving Achievement™",
conditions: "unlocking another achievement",
description: "You achieved your first achievement, so here's an achievement to commemorate your achievement of an achievement! Enjoy the sense of achievement you get from this achievement!",
points: 5.5
},
timeSpent1Hour: {
title: "Causal Mondays",
conditions: "using the site for a total of 1 hour",
description: "Apparently you've spent an hour on this site. Weird. You get an achievement for it, though.",
points: 9.3
},
visitArbitraryPoints: {
title: "Arbitrary Arbitration",
conditions: "visiting the Arbitrary Points management page",
description: "You've now visited the Arbitrary Points page, from which you can see your achievements, point count and tracked metrics.",
points: 15
},
reset: {
title: "Burn It Down",
conditions: "resetting",
description: "So you wiped your Arbitrary Points data for whatever reason. Now you get this exclusive achievement!",
points: 11.4
},
pagesVisited64: {
title: "Real Dedication",
conditions: "visiting 64 pages",
points: 15.01,
description: "You've visited something between 64 pages or 1 page 64 times and are thus being rewarded for your frequent use of the site."
},
blindLuck: {
title: "Ridiculous Blind Luck",
conditions: "0.001% chance of getting this every second",
points: 66.6,
description: "Through sheer chance you have obtained this achievement, which provides more points than all the other ones. This is probably a metaphor for life."
},
offline: {
title: "Not The Dinosaur Game",
conditions: "seeing the offline page",
points: 10.1,
description: "Something broke somewhere and you're seeing this. Sadly this no longer has the Chrome dinosaur game, but you can use other stuff."
},
attemptedXSS: {
title: "1337 h4xx0r",
conditions: "attempting an XSS attack",
points: 43.01,
description: "You appear to have attempted a cross-site-scripting attack. This probably hasn't worked. If it has, please tell me as this is a problem."
},
emuwar10: {
title: "Emu Warrior",
conditions: "vanquishing 10 or more foes in Emu War",
points: 28.5,
description: "You have become a mighty Emu Warrior by defeating 10 or more monsters and/or probably things which live in Australia."
},
lorem400: {
title: "quare?",
conditions: "seeing 400 paragraphs of Lorem Ipsum",
points: 42.3,
description: "Apparently you viewed 400 paragraphs of randomly generated Lorem Ipsum. I don't know why."
},
firstComment: {
title: "That's just, like, your opinion, man",
conditions: "posting a comment",
points: 30.5,
description: "You (probably, the detection isn't 100% accurate) posted a comment! Enjoy expressing your opinion (or random meaningless message) to random internet people!"
},
aprilFools: {
title: "April Folly",
conditions: "visiting on April Fools' Day",
description: "Enjoy being... April Fooled? Good luck getting this, speedrunners.",
points: 16.0303
},
heavgame1: {
title: "Pastaphysical Futility",
conditions: "Annoying the narrator of Heavpoot's Game",
description: "Irritating the narrator with control of your reality is rarely a good choice. In this case it definitely wasn't.",
points: 34.04
},
heavgame2: {
title: "(insert meaningful secret O5 councily thing here)",
conditions: "Solving the puzzle in Heavpoot's Game",
description: `You... did something or other and somehow found the "black moon" thing and guessed/found the answer to the puzzle there, so enjoy this achievement, O6-3234234!`,
points: 41.5824
},
tttWinai1:{
title: "Beginner's Luck",
conditions: `Beat "AI" 1 on Tic-Tac-Toe`,
description: "Congratulations on beating a slightly aware random number generator.",
points: 23
},
tttWinai2:{
title: "Superior Algorithms",
conditions: `Beat "AI" 2 on Tic-Tac-Toe`,
description: "Nonsarcastic congratulations on beating the near-optimal minimax agent.",
points: 46
},
apioformGame: {
title: "Relativistic apiohydromagnetoplasmodynamic cryomemetics",
conditions: "Finish the Apioform Game tutorial",
description: "You have braved the complete lack of guidance or a description in the Apioform Game and apioformed many apioforms.",
points: 40
},
rpnv4recursion: {
title: "You are doing it right",
conditions: "Recurse to a stack depth of 100 or more on RPNCalc v4",
description: "For using RPNCalcV4 as it is meant to be used - highly, highly recursively.",
points: 18.324
},
ttt4Win: {
title: "Shape Rotator",
conditions: "Win 4D Tic-Tac-Toe",
description: "You won a game of 4D Tic-Tac-Toe against our highly advanced artificial intelligence, showing your utter comprehension of 4D space.",
points: 37.9
}
}
let [metrics, pointsData] = [{}, {}]
try {
const [oldMetrics, oldPoints] = await Promise.all([idb.openDB("arbitrary-metrics"), idb.openDB("arbitrary-points")])
const getMetrics = async () => {
const metrics = {}
const tx = oldMetrics.transaction("metrics", "readonly")
for (const key of await tx.store.getAllKeys()) {
metrics[key] = await tx.store.get(key)
}
return metrics
}
const getPointsData = async () => {
const data = {}
const tx = oldPoints.transaction("data", "readonly")
for (const key of await tx.store.getAllKeys()) {
data[key] = await tx.store.get(key)
}
return data
}
[metrics, pointsData] = await Promise.all([getMetrics(), getPointsData()])
await Promise.all([oldMetrics.close(), oldPoints.close()])
} catch(e) {
console.warn("old achievements not loaded due to", e)
}
const db = await idb.openDB("arbitrary-data", 1, {
async upgrade(db, oldVersion, newVersion, tx) {
console.log("migrating", oldVersion, newVersion)
if (!oldVersion || oldVersion < 1) {
// create metrics, KV, achievements stores
db.createObjectStore("kv")
db.createObjectStore("metrics")
db.createObjectStore("achievements", {
keyPath: "id"
})
for (const [key, value] of Object.entries(metrics)) {
await tx.objectStore("metrics").put(value, key)
}
for (const achievement of (pointsData["achievements"] || [])) {
await tx.objectStore("achievements").put(achievement)
}
}
await tx.done
},
blocked() {
console.warn("Database error (older version open)")
},
blocking() {
window.location.reload()
},
terminated() {
console.warn("Database error (unexpectedly closed)")
},
});
const e = (cls, parent, content) => {
const element = document.createElement("div")
element.classList.add(cls)
if (content) { element.appendChild(document.createTextNode(content)) }
if (parent) { parent.appendChild(element) }
return element
}
const achievementsContainer = e("achievements", document.body)
const displayAchievement = (title, description, conditions, points) => {
const elem = e("achievement", achievementsContainer)
elem.title = "click to dismiss"
e("title", elem, "Achievement achieved!")
e("title", elem, title)
elem.style.backgroundColor = colHash(title)
e("description", elem, description)
e("conditions", elem, `Unlocked by: ${conditions}`)
e("points", elem, `${points} points`)
// disappear on click
elem.addEventListener("click", () => {
achievementsContainer.removeChild(elem)
})
}
const fireUpdatedEvent = () => document.dispatchEvent(new Event("points-update"))
let achievementsList
const getAchievements = async tx => {
if (achievementsList) { return achievementsList }
if (!tx) { tx = db.transaction("achievements", "readonly") }
achievementsList = await tx.objectStore("achievements").getAll()
return achievementsList
}
const getPoints = async () => (await getAchievements()).map(a => a.points).reduce((x, y) => x + y, 0)
const updateMetric = async (name, fn, def) => {
const tx = db.transaction("metrics", "readwrite")
const init = await tx.store.get(name) || def
const newValue = fn(init)
await tx.store.put(newValue, name)
switch (name) {
case "achievements":
if (newValue === 1) {
await unlockAchievement("firstAchievement")
}
break
}
return newValue
}
// increment pages visited count, since this should be run when a page is visited
updateMetric("pagesVisited", x => x + 1, 0)
const visitStart = Date.now()
window.onbeforeunload = () => {
const elapsedMs = Date.now() - visitStart
updateMetric("timeSpent", x => x + (elapsedMs / 1000), 0)
}
const readAllMetrics = async () => {
const out = new Map()
const tx = db.transaction("metrics", "readonly")
for (const key of await tx.store.getAllKeys()) {
out.set(key, await tx.store.get(key))
}
return out
}
const reset = async () => {
const tx = db.transaction(["achievements", "metrics"], "readwrite")
for (const achievement of await tx.objectStore("achievements").getAllKeys()) {
await tx.objectStore("achievements").delete(achievement)
}
for (const metric of await tx.objectStore("metrics").getAllKeys()) {
await tx.objectStore("metrics").delete(metric)
}
achievementsList = []
// fireUpdatedEvent()
// called when achievement is unlocked there anyway
await unlockAchievement("reset")
}
const unlockAchievement = async id => {
const tx = db.transaction("achievements", "readwrite")
const achievementsUnlocked = await getAchievements(tx)
if (achievementsUnlocked.filter(a => a.id === id).length > 0) { return "already unlocked" }
const info = achievementInfo[id]
if (!info) { throw new Error("Achievement not recognized") }
info.points = info.points || 10
displayAchievement(info.title, info.description, info.conditions, info.points)
const item = {
id,
timestamp: Date.now(),
page: window.location.pathname,
points: info.points
}
achievementsList.push(item)
await Promise.all([
updateMetric("achievements", x => x + 1, 0),
tx.objectStore("achievements").put(item),
])
fireUpdatedEvent()
}
document.addEventListener("DOMContentLoaded", async () => {
const metrics = await readAllMetrics()
if (metrics.get("timeSpent") > 3600) { // one hour in seconds
unlockAchievement("timeSpent1Hour")
}
if (metrics.get("pagesVisited") > 64) {
unlockAchievement("pagesVisited64")
}
const now = new Date()
if (now.getUTCMonth() === 3 && now.getUTCDate() === 1) {
//if (now.getUTCMonth() === 2 && now.getUTCDate() === 22) {
unlockAchievement("aprilFools")
}
})
setInterval(() => {
if (Math.random() < 0.00001) {
unlockAchievement("blindLuck")
}
}, 1000)
window.addEventListener("input", e => {
if (e.target) {
const text = e.target.value || e.target.textContent
// extremely advanced XSS detection algorithm
if (text && (text.includes("<script") || text.includes("onload="))) {
unlockAchievement("attemptedXSS")
}
}
})
window.addEventListener("click", e => {
// detect clicking of comment "submit" button
if (e.target &&
e.target.value === "Submit" &&
e.target.parentElement &&
e.target.parentElement.parentElement &&
e.target.parentElement.parentElement.className === "auth-section") {
unlockAchievement("firstComment")
points.updateMetric("commentsPosted", function(x) { return x + 1 }, 0)
}
})
return {
reset,
updateMetric,
readAllMetrics,
getPoints,
unlockAchievement,
getAchievements,
achievementInfo
}
})()
const footnotes = document.querySelector(".footnotes")
const sidenotes = document.querySelector(".sidenotes")
if (sidenotes && footnotes) {
const codeblocks = document.querySelectorAll(".wider")
const article = document.querySelector(".content")
while (footnotes.firstChild) {
sidenotes.appendChild(footnotes.firstChild)
}
const footnoteItems = sidenotes.querySelectorAll(".footnote-item")
const sum = xs => xs.reduce((a, b) => a + b, 0)
const arrayOf = (n, x) => new Array(n).fill(x)
const BORDER = 16
const sidenotesAtSide = () => getComputedStyle(sidenotes).paddingLeft !== "0px"
let rendered = false
const relayout = forceRedraw => {
// sidenote column width is static: no need to redo positioning on resize unless no positions applied
if (sidenotesAtSide()) {
if (rendered && !forceRedraw) return
// sidenote vertical placement algorithm
const snRect = sidenotes.getBoundingClientRect()
const articleRect = article.getBoundingClientRect()
const exclusions = [[-Infinity, Math.max(articleRect.top, snRect.top)]]
for (const codeblock of codeblocks) {
const codeblockRect = codeblock.getBoundingClientRect()
if (codeblockRect.width !== 0) { // collapsed
exclusions.push([codeblockRect.top - BORDER, codeblockRect.top + codeblockRect.height + BORDER])
}
}
// convert unusable regions into list of usable regions
const inclusions = []
for (const [start, end] of exclusions) {
if (inclusions.length) inclusions[inclusions.length - 1].end = start - snRect.top
inclusions.push({ start: end - snRect.top, contents: [] })
}
inclusions[inclusions.length - 1].end = Infinity
const notes = []
// read off sidenotes to place
for (const item of footnoteItems) {
const link = article.querySelector(`#${item.id.replace(/^fn/, "fnref")}`)
const linkRect = link.getBoundingClientRect()
item.style.position = "absolute"
item.style.left = getComputedStyle(sidenotes).paddingLeft
item.style.paddingBottom = item.style.paddingTop = item.style.paddingRight = `${BORDER / 2}px`
const itemRect = item.getBoundingClientRect()
notes.push({
item,
height: itemRect.height,
target: linkRect.top - snRect.top
})
}
// preliminary placement: place in valid regions going down
for (const note of notes) {
const index = Math.max(inclusions.findLastIndex(inc => inc.start < note.target), 0)
const next = inclusions.slice(index)
.findIndex(inc => (sum(inc.contents.map(x => x.height)) + note.height) < (inc.end - inc.start))
inclusions[index + next].contents.push(note)
}
// TODO: try simple moves between regions? might be useful sometimes
// place within region and apply styles
for (const inc of inclusions) {
const regionNotes = inc.contents
if (regionNotes.length > 0) {
const variables = {}
const constraints = {}
if (inc.end !== Infinity) {
const heights = regionNotes.map(note => note.height)
constraints["sum_gaps"] = { max: inc.end - inc.start - sum(heights) }
}
regionNotes.forEach((note, i) => {
variables[`distbound_${i}`] = {
"distsum": 1,
[`distbound_${i}_offset`]: 1,
[`distbound_${i}_offset_neg`]: 1
}
const heightsum = sum(regionNotes.slice(0, i).map(x => x.height))
const baseoffset = heightsum - note.target
// WANT: distbound_i >= placement_i - target_i AND distbound_i <= target_i - placement_i
// distbound_i >= gapsum_i + heightsum_i - target_i
// distbound_i_offset = distbound_i - gapsum_i
// so distbound_i_offset >= heightsum_i - target_i
// implies distbound_i - gapsum_i >= heightsum_i - target_i
// (as required)
// distbound_i + gapsum_i >= heightsum_i - target_i
constraints[`distbound_${i}_offset`] = { min: baseoffset }
constraints[`distbound_${i}_offset_neg`] = { min: -baseoffset }
constraints[`gap_${i}`] = { min: 0 }
const G_i_var = { "sum_gaps": 1 }
for (let j = i; j <= regionNotes.length; j++) G_i_var[`distbound_${j}_offset`] = -1
for (let j = i; j < regionNotes.length; j++) G_i_var[`distbound_${j}_offset_neg`] = 1
variables[`gap_${i}`] = G_i_var
})
const model = {
direction: "minimize",
objective: "distsum",
constraints,
variables
}
const solution = solve(model, { includeZeroVariables: true })
if (solution.status !== "optimal") {
// implode
solution.variables = []
console.warn("Sidenote layout failed", solution.status)
}
const solutionVars = new Map(solution.variables)
let position = 0
regionNotes.forEach((note, i) => {
position += solutionVars.get(`gap_${i}`) || 0
note.item.style.top = position + "px"
position += note.height
})
}
}
rendered = true
} else {
for (const item of sidenotes.querySelectorAll(".footnote-item")) {
item.style.position = "static"
}
rendered = false
}
for (const item of sidenotes.querySelectorAll(".footnote-item")) {
const link = article.querySelector(`#${item.id.replace(/^fn/, "fnref")}`)
link.addEventListener("mouseover", () => {
item.classList.add("hl2")
})
link.addEventListener("mouseleave", () => {
item.classList.remove("hl2")
})
}
}
window.onresize = relayout
window.onload = relayout
document.querySelectorAll("summary").forEach(x => {
x.addEventListener("click", () => {
setTimeout(() => relayout(true), 0)
})
})
window.relayout = relayout
document.querySelectorAll("img").forEach(x => {
x.addEventListener("load", () => {
setTimeout(() => relayout(true), 0)
})
})
}
let previousHighlight
const fixDetailsSummary = () => {
const el = document.getElementById(window.location.hash.slice(1))
var parent = el
if (!el) return
console.log("got", el)
if (el.classList.contains("footnote-item")) {
if (previousHighlight) {
previousHighlight.classList.remove("hl1")
}
console.log("is footnote item", el)
el.classList.add("hl1")
previousHighlight = el
}
while (parent.parentElement) {
if (parent.nodeName === "DETAILS") {
parent.setAttribute("open", true)
}
parent = parent.parentElement
}
el.scrollIntoView()
}
window.addEventListener("hashchange", fixDetailsSummary)
fixDetailsSummary()
const customStyle = localStorage.getItem("user-stylesheet")
let customStyleEl = null
if (customStyle) {
customStyleEl = document.createElement("style")
customStyleEl.appendChild(document.createTextNode(customStyle))
customStyleEl.onload = () => console.log("Loaded custom styles")
customStyleEl.id = "custom-style"
document.head.appendChild(customStyleEl)
}
window.customStyleEl = customStyleEl
window.customStyle = customStyle