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Fix Emu War bound check bug
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ffb7ab02d2
commit
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@ -14,12 +14,11 @@ description: Survive as long as possible against emus and other wildlife. Contri
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<div>
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<div>
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<button onclick="lastIns='r';mainLoop()">←</button>
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<button onclick="lastIns='r';mainLoop()">←</button>
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<div style="display: inline-block"</div>
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<button onclick="lastIns='u';mainLoop()">↑</button>
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<button onclick="lastIns='u';mainLoop()">↑</button>
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<button onclick="lastIns='d';mainLoop()">↓</button>
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<button onclick="lastIns='d';mainLoop()">↓</button>
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</div>
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<button onclick="lastIns='l';mainLoop()">→</button>
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<button onclick="lastIns='l';mainLoop()">→</button>
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</div>
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</div>
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<input type="checkbox" id="legacy-mode"><label>Legacy bounds checking mode</label>
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<script type="text/javascript">
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<script type="text/javascript">
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@ -279,6 +278,8 @@ const attack = (enemy_index) => {
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}
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}
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}
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}
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const legacyMode = () => document.getElementById("legacy-mode").checked
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const handleInput = (ins) => {
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const handleInput = (ins) => {
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let lookX = x
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let lookX = x
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let lookY = y
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let lookY = y
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@ -293,7 +294,7 @@ const handleInput = (ins) => {
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}
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}
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lookX = clamp(lookX, WIDTH-1, 0)
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lookX = clamp(lookX, WIDTH-1, 0)
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lookY = clamp(lookY, WIDTH-1, 0)
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lookY = clamp(lookY, (legacyMode() ? WIDTH : HEIGHT) - 1, 0)
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let id = getEnemy(lookX, lookY)
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let id = getEnemy(lookX, lookY)
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if (id == -1) {
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if (id == -1) {
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