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random-stuff/computercraft/concrecrafter.lua
2023-11-13 19:37:05 +00:00

65 lines
1.6 KiB
Lua

local chest = "back"
local chest_to_turtle = "east"
local turtle_to_chest = "west"
local function sum_inv(i)
local out = {}
for _, v in pairs(i) do
out[v.name] = (out[v.name] or 0) + v.count
end
return out
end
local function clear_inv()
for i = 1, 16 do
peripheral.call(chest, "pullItems", turtle_to_chest, i)
end
end
local recipe = {
{"minecraft:sand", "minecraft:sand", "minecraft:sand"},
{"minecraft:sand", "minecraft:gravel", "minecraft:gravel"},
{"minecraft:gravel", "minecraft:gravel", "minecraft:dye"},
}
local reqs = {}
for y, row in pairs(recipe) do
for x, item in pairs(row) do
reqs[item] = (reqs[item] or 0) + 1
end
end
local function satisfied(reqs, by)
for req, qty in pairs(reqs) do
if qty > (by[req] or 0) then return false end
end
return true
end
local function move(what, to)
for slot, stack in pairs(peripheral.call(chest, "list")) do
if stack.name == what then peripheral.call(chest, "pushItems", chest_to_turtle, slot, 1, to) return end
end
end
while true do
local contents = peripheral.call(chest, "list")
local items = sum_inv(contents)
if satisfied(reqs, items) then
print "Requirements satisfied; crafting."
for y, row in pairs(recipe) do
for x, item in pairs(row) do
local tslot = ((y - 1) * 4) + x
move(item, tslot)
sleep()
end
end
turtle.select(1)
turtle.craft()
--turtle.dropDown()
repeat turtle.place() sleep()
until turtle.getItemCount() == 0
else
print "Not crafting; requirements not satisfied."
end
sleep(1)
end