mirror of
https://github.com/osmarks/random-stuff
synced 2024-11-08 05:29:54 +00:00
79 lines
2.5 KiB
Lua
79 lines
2.5 KiB
Lua
local laser = peripheral.find "plethora:laser"
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local sensor = peripheral.find "plethora:sensor"
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local targets = {
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enes18enes = true,
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enes20enes = true
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}
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local protect = {
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heav_ = true,
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gollark = true
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}
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local laser_power = 5
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local function vector_sqlength(self)
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return self.x * self.x + self.y * self.y + self.z * self.z
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end
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local function project(line_start, line_dir, point)
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local t = (point - line_start):dot(line_dir) / vector_sqlength(line_dir)
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return line_start + line_dir * t, t
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end
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local function calc_yaw_pitch(v)
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local x, y, z = v.x, v.y, v.z
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local pitch = -math.atan2(y, math.sqrt(x * x + z * z))
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local yaw = math.atan2(-x, z)
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return math.deg(yaw), math.deg(pitch)
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end
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local function get_laser_target(entity)
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local target_location = entity.s
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for i = 1, 5 do
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target_location = entity.s + entity.v * (target_location:length() / 1.5)
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end
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return target_location
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end
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local function scan_entities()
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while true do
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local entities = sensor.sense()
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local fast_mode = false
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local protected_entities_present = {}
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for _, entity in pairs(entities) do
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entity.s = vector.new(entity.x, entity.y, entity.z)
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entity.v = vector.new(entity.motionX, entity.motionY, entity.motionZ)
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if entity.displayName ~= username and entity.displayName == entity.name and (math.floor(entity.yaw) ~= entity.yaw and math.floor(entity.pitch) ~= entity.pitch) then -- player, quite possibly
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entity.v = entity.v + vector.new(0, 0.0784, 0)
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end
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if protect[entity.displayName] then
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table.insert(protected_entities_present, entity)
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end
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print(#protected_entities_present, "protected entities exist")
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if targets[entity.displayName] then
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print("found", entity.displayName)
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local target_loc = get_laser_target(entity)
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local can_fire = true
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for _, other in pairs(protected_entities_present) do
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local closest_approach, param = project(vector.new(0, 0, 0), target_loc, other.s)
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if vector_sqlength(closest_approach) < 5 and param > 0 then
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print(other.displayName, "too near, not firing")
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can_fire = false break
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end
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end
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if can_fire then
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local y, p = calc_yaw_pitch(target_loc)
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laser.fire(y, p, laser_power)
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end
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end
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end
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if fast_mode then sleep() else sleep(0.2) end
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end
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end
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scan_entities() |