;; pd2.scm - iterated prisoner's dilemma simulation but you know your opponent's strategy ;; by matt ;; this program is in the public domain (import (chicken random)) (define strategies '()) (define iters 0) (define add-strategy (lambda (x y) (set! strategies (cons (cons x y) strategies)))) (define prisond (lambda (x y) (if (= x y) (if (= x 1) '(-2 -2) '(-1 -1)) (if (= x 1) '(0 -3) '(-3 0))))) (define iter-prisond (lambda (x y z) (define scores '(0 0)) (define moves-x '()) (define moves-y '()) (define current-moves '()) (define helper (lambda (x y z) (if (= z 0) scores (begin (set! current-moves (list (x moves-x moves-y y) (y moves-y moves-x x))) (set! moves-x (cons (cadr current-moves) moves-x)) (set! moves-y (cons (car current-moves) moves-y)) (set! scores (map + scores (prisond (car current-moves) (cadr current-moves)))) (helper x y (- z 1)))))) (helper x y z))) (define get-strategy-scores (lambda (x) (define score 0) (define helper (lambda (y) (if (eqv? (car x) (car y)) 0 (set! score (+ score (car (iter-prisond (cdr x) (cdr y) (+ 100 iters)))))))) (map helper strategies) score)) (define get-all-scores (lambda () (define helper (lambda (x) (write (list (car x) (get-strategy-scores x))) (newline))) (map helper strategies))) (define angel (lambda (x y z) 0)) (define devil (lambda (x y z) 1)) (define tit-for-tat (lambda (x y z) (if (null? x) 0 (car x)))) (define grudger (lambda (x y z) (if (memq 1 y) 1 0))) (add-strategy 'angel angel) (add-strategy 'devil devil) (add-strategy 'tit-for-tat tit-for-tat) (add-strategy 'grudger grudger) (set-pseudo-random-seed! (random-bytes)) (set! iters (pseudo-random-integer 50)) (get-all-scores)