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https://github.com/osmarks/random-stuff
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publish backlog of things
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249
code-guessing/tictac.html
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249
code-guessing/tictac.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Tic-Tac-Toe</title>
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<style>
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.row {
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width: fit-content;
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height: 4em;
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}
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.layer {
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margin: 1em;
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width: fit-content;
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border: 1px solid black;
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display: inline-block;
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}
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.cell {
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width: 4em;
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height: 4em;
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display: inline-block;
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border: 1px solid gray;
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}
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.cell-1 {
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background: blue;
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}
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.cell-2 {
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background: red;
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}
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</style>
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</head>
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<body>
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<div id="screen"></div>
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<div id="controls"><button id="rotate">Rotate View</button></div>
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<div id="info"></div>
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<script id="game-logic">
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var size = 4
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var gsize = size ** 3
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var grid = new Uint8Array(gsize)
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var range = Array(size).fill(null).map((_, index) => index)
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function packCoord([l, r, c]) {
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return l + r * size + c * size * size
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}
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function cartesianProduct(xss) {
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var prods = [[]]
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for (const xs of xss) {
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prods = xs.flatMap(x => prods.map(p => p.concat([x])))
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}
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return prods
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}
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function rotateArray(xs, by) {
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return xs.slice(by).concat(xs.slice(0, by))
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}
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function zip(xs, ys) {
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return xs.map((x, i) => [x, ys[i]])
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}
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var inPlaneDiagonals = cartesianProduct([[zip(range, range), zip(range, range.map(x => x).reverse())], range]).map(([diag, a]) => diag.map(([b, c]) => [a, b, c]))
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var throughLayerLines = cartesianProduct([range, range]).map(withinLayerPosition => range.map(i => withinLayerPosition.concat([i]))).concat(inPlaneDiagonals)
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var winConditions = throughLayerLines.concat(throughLayerLines.map(l => l.map(c => rotateArray(c, 1))), throughLayerLines.map(l => l.map(c => rotateArray(c, 2))))
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function insertDiagonalFrom(row, cell) {
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var diagonal = []
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var dirR = row == 0 ? 1 : -1
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var dirC = cell == 0 ? 1 : -1
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for (var layer = 0; layer < size; layer++) {
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diagonal.push([layer, row, cell])
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row += dirR
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cell += dirC
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}
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winConditions.push(diagonal)
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}
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insertDiagonalFrom(0, 0)
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insertDiagonalFrom(0, size - 1)
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insertDiagonalFrom(size - 1, 0)
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insertDiagonalFrom(size - 1, size - 1)
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winConditions = winConditions.map(w => w.map(packCoord))
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function containsWin(grid, real) {
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outer: for (var winCondition of winConditions) {
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var fst = grid[winCondition[0]]
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for (var i = 1; i < winCondition.length; i++) {
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var val = grid[winCondition[i]]
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if (val != fst || val == 0) {
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continue outer
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}
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}
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return fst
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}
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}
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function unfilledLineLocation(grid, player) {
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outer: for (var winCondition of winConditions) {
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var count = 0
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var last = null
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for (var i = 0; i < winCondition.length; i++) {
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if (grid[winCondition[i]] === player) {
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count++
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} else if (grid[winCondition[i]] == 0) {
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last = winCondition[i]
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} else {
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continue outer
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}
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}
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if (count == size - 1) { return last }
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}
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}
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function possibleMoves(grid) {
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var out = []
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for (var i = 0; i < gsize; i++) {
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if (!grid[i]) {
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out.push(i)
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}
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}
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return out
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}
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function set(grid, cell, val) {
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var out = new Uint8Array(grid.length)
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out.set(grid)
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out[cell] = val
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return out
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}
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function otherPlayer(p) {
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return 3 - p
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}
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function randomPick(xs) {
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return xs[Math.floor(xs.length * Math.random())]
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}
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function runRandomGame(grid, player) {
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var targetPlayer = player
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while (true) {
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var moves = possibleMoves(grid)
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if (moves.length === 0) {
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return 0
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}
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grid = set(grid, randomPick(moves), player)
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var winner = containsWin(grid)
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if (winner === targetPlayer) {
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return 1
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} else if (winner === otherPlayer(targetPlayer)) {
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return -1
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}
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player = otherPlayer(player)
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}
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}
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function scoreGrid(grid, player) {
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let score = 0
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for (let i = 0; i < 100; i++) {
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score += runRandomGame(grid, player)
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}
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return score
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}
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function findBestMove(grid, player) {
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var nextLoc = unfilledLineLocation(grid, player)
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if (nextLoc != null) { return nextLoc }
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nextLoc = unfilledLineLocation(grid, otherPlayer(player))
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if (nextLoc != null) { return nextLoc }
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var bestscore = -Infinity
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var best = null
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var moves = possibleMoves(grid)
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for (const p of moves) {
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var optn = scoreGrid(set(grid, p, player), player)
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if (optn > bestscore) {
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bestscore = optn
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best = p
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}
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}
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return best
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}
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</script>
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<script>
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var workerGlue = `
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onmessage = event => {
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postMessage(findBestMove(...event.data))
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}
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`
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var worker = new Worker(`data:application/javascript;base64,${btoa(document.getElementById("game-logic").innerHTML + workerGlue)}`)
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var screen = document.getElementById("screen")
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var info = document.getElementById("info")
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var rotation = 0
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document.getElementById("rotate").onclick = () => {
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rotation += 1
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rotation %= 3
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render()
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}
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var currentPlayer = 1
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function render() {
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var html = ""
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for (var l = 0; l < size; l++) {
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html += '<div class="layer">'
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for (var r = 0; r < size; r++) {
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html += '<div class="row">'
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for (var c = 0; c < size; c++) {
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var coord = packCoord(rotateArray([l, r, c], rotation))
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html += `<div class="cell cell-${grid[coord]}" id="cell-${coord}"></div>`
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}
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html += '</div>'
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}
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html += '</div>'
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}
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screen.innerHTML = html
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info.innerHTML = `Player ${currentPlayer}'s turn`
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}
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function reset() {
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grid = new Uint8Array(gsize)
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currentPlayer = 1
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render()
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}
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function onTurn(move) {
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grid[move] = currentPlayer
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currentPlayer = otherPlayer(currentPlayer)
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render()
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var winner = containsWin(grid)
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if (winner != null) {
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alert(`${winner} wins!`)
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reset()
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return true
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}
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}
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worker.onmessage = event => {
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onTurn(event.data)
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}
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window.onclick = event => {
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if (currentPlayer != 1) { return }
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var [start, coord] = event.target.id.split("-")
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coord = parseInt(coord)
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if (isNaN(coord) || typeof coord != "number" || start != "cell") { return }
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if (grid[coord]) { return }
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if (!onTurn(coord)) {
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worker.postMessage([grid, currentPlayer])
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}
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}
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render()
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</script>
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</body>
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</html>
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