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11 lines
1.2 KiB
Markdown
11 lines
1.2 KiB
Markdown
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# FractalArt-rs
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This is [this](https://github.com/TomSmeets/FractalArt) "fractal" wallpaper thing, ported to Rust and with significant performance improvements and more configuration.
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It is lacking the set-as-wallpaper feature of the original, but it should be possible to put this in a shellscript or something with whatever works on your platform.
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## Usage
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Compile via `cargo build --release`.
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The resulting binary is in `target/release/fractalart`. With no other arguments, it will generate a 1000x1000 image and save it to `out.png`. You can use `-W`/`-H`/`-o` to change that.
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The initial seed color can also be configured with `-u` (hue; this will default to a randomly generated one), `-s` and `-l`. The random seed is set with `-r`; if the other parameters are the same, then the same seed will give the same image.
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Images generated by this are slightly different to the original program's because of the use of 16-bit integers instead of floats (it might actually be possible to go down to `u8`s without quality problems, but I haven't tried), and also the different default variance (`-v`); the original program hardcodes this to the equivalent of 1573, but I picked 2048, as a rounder number.
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