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random-stuff/computercraft/intruder-annoyer.lua

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2023-11-13 19:37:05 +00:00
local authorized = settings.get "alarm.authorized"
local bounds = settings.get "alarm.bounds"
if type(bounds) == "string" then bounds = textutils.unserialise(bounds) end
local particle = peripheral.find "particle"
local sensor = peripheral.find "plethora:sensor"
local function random_in_range(min, max)
local size = math.abs(min) + math.abs(max)
print(size, min, max)
return (math.random() * size) + min
end
local function detect_intruders()
local es = sensor.sense()
local positions = {}
for _, e in pairs(es) do
if e.x >= bounds[1] and e.x <= bounds[2] and e.y >= bounds[3] and e.y <= bounds[4] and e.z >= bounds[5] and e.z <= bounds[6] then
table.insert(positions, { e.x, e.y, e.z })
print(os.clock(), e.displayName)
if e.displayName == authorized then return false end
end
end
return positions
end
while true do
local intruders = detect_intruders()
print(intruders)
if intruders and #intruders > 0 then
-- generally fill building
for _ = 1, 8 do
particle.spawn("barrier",
random_in_range(bounds[1], bounds[2]),
random_in_range(bounds[3], bounds[4]),
random_in_range(bounds[5], bounds[6]))
end
-- specifically target intruder
for _, position in pairs(intruders) do
local x, y, z = unpack(position)
for _ = 1, 16 do
particle.spawn("barrier",
random_in_range(x - 2, x + 2),
random_in_range(y - 2, y + 2),
random_in_range(z - 2, z + 2))
end
end
sleep()
else
sleep(1)
end
end