mirror of
https://github.com/osmarks/random-stuff
synced 2024-11-08 13:39:53 +00:00
65 lines
1.6 KiB
Lua
65 lines
1.6 KiB
Lua
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local chest = "back"
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local chest_to_turtle = "east"
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local turtle_to_chest = "west"
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local function sum_inv(i)
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local out = {}
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for _, v in pairs(i) do
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out[v.name] = (out[v.name] or 0) + v.count
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end
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return out
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end
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local function clear_inv()
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for i = 1, 16 do
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peripheral.call(chest, "pullItems", turtle_to_chest, i)
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end
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end
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local recipe = {
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{"minecraft:sand", "minecraft:sand", "minecraft:sand"},
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{"minecraft:sand", "minecraft:gravel", "minecraft:gravel"},
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{"minecraft:gravel", "minecraft:gravel", "minecraft:dye"},
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}
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local reqs = {}
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for y, row in pairs(recipe) do
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for x, item in pairs(row) do
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reqs[item] = (reqs[item] or 0) + 1
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end
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end
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local function satisfied(reqs, by)
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for req, qty in pairs(reqs) do
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if qty > (by[req] or 0) then return false end
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end
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return true
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end
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local function move(what, to)
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for slot, stack in pairs(peripheral.call(chest, "list")) do
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if stack.name == what then peripheral.call(chest, "pushItems", chest_to_turtle, slot, 1, to) return end
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end
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end
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while true do
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local contents = peripheral.call(chest, "list")
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local items = sum_inv(contents)
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if satisfied(reqs, items) then
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print "Requirements satisfied; crafting."
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for y, row in pairs(recipe) do
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for x, item in pairs(row) do
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local tslot = ((y - 1) * 4) + x
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move(item, tslot)
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sleep()
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end
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end
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turtle.select(1)
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turtle.craft()
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--turtle.dropDown()
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repeat turtle.place() sleep()
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until turtle.getItemCount() == 0
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else
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print "Not crafting; requirements not satisfied."
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end
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sleep(1)
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end
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