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random-stuff/code-guessing/tictac.html

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2022-02-05 14:45:04 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tic-Tac-Toe</title>
<style>
.row {
width: fit-content;
height: 4em;
}
.layer {
margin: 1em;
width: fit-content;
border: 1px solid black;
display: inline-block;
}
.cell {
width: 4em;
height: 4em;
display: inline-block;
border: 1px solid gray;
}
.cell-1 {
background: blue;
}
.cell-2 {
background: red;
}
</style>
</head>
<body>
<div id="screen"></div>
<div id="controls"><button id="rotate">Rotate View</button></div>
<div id="info"></div>
<script id="game-logic">
var size = 4
var gsize = size ** 3
var grid = new Uint8Array(gsize)
var range = Array(size).fill(null).map((_, index) => index)
function packCoord([l, r, c]) {
return l + r * size + c * size * size
}
function cartesianProduct(xss) {
var prods = [[]]
for (const xs of xss) {
prods = xs.flatMap(x => prods.map(p => p.concat([x])))
}
return prods
}
function rotateArray(xs, by) {
return xs.slice(by).concat(xs.slice(0, by))
}
function zip(xs, ys) {
return xs.map((x, i) => [x, ys[i]])
}
var inPlaneDiagonals = cartesianProduct([[zip(range, range), zip(range, range.map(x => x).reverse())], range]).map(([diag, a]) => diag.map(([b, c]) => [a, b, c]))
var throughLayerLines = cartesianProduct([range, range]).map(withinLayerPosition => range.map(i => withinLayerPosition.concat([i]))).concat(inPlaneDiagonals)
var winConditions = throughLayerLines.concat(throughLayerLines.map(l => l.map(c => rotateArray(c, 1))), throughLayerLines.map(l => l.map(c => rotateArray(c, 2))))
function insertDiagonalFrom(row, cell) {
var diagonal = []
var dirR = row == 0 ? 1 : -1
var dirC = cell == 0 ? 1 : -1
for (var layer = 0; layer < size; layer++) {
diagonal.push([layer, row, cell])
row += dirR
cell += dirC
}
winConditions.push(diagonal)
}
insertDiagonalFrom(0, 0)
insertDiagonalFrom(0, size - 1)
insertDiagonalFrom(size - 1, 0)
insertDiagonalFrom(size - 1, size - 1)
winConditions = winConditions.map(w => w.map(packCoord))
function containsWin(grid, real) {
outer: for (var winCondition of winConditions) {
var fst = grid[winCondition[0]]
for (var i = 1; i < winCondition.length; i++) {
var val = grid[winCondition[i]]
if (val != fst || val == 0) {
continue outer
}
}
return fst
}
}
function unfilledLineLocation(grid, player) {
outer: for (var winCondition of winConditions) {
var count = 0
var last = null
for (var i = 0; i < winCondition.length; i++) {
if (grid[winCondition[i]] === player) {
count++
} else if (grid[winCondition[i]] == 0) {
last = winCondition[i]
} else {
continue outer
}
}
if (count == size - 1) { return last }
}
}
function possibleMoves(grid) {
var out = []
for (var i = 0; i < gsize; i++) {
if (!grid[i]) {
out.push(i)
}
}
return out
}
function set(grid, cell, val) {
var out = new Uint8Array(grid.length)
out.set(grid)
out[cell] = val
return out
}
function otherPlayer(p) {
return 3 - p
}
function randomPick(xs) {
return xs[Math.floor(xs.length * Math.random())]
}
function runRandomGame(grid, player) {
var targetPlayer = player
while (true) {
var moves = possibleMoves(grid)
if (moves.length === 0) {
return 0
}
grid = set(grid, randomPick(moves), player)
var winner = containsWin(grid)
if (winner === targetPlayer) {
return 1
} else if (winner === otherPlayer(targetPlayer)) {
return -1
}
player = otherPlayer(player)
}
}
function scoreGrid(grid, player) {
let score = 0
for (let i = 0; i < 100; i++) {
score += runRandomGame(grid, player)
}
return score
}
function findBestMove(grid, player) {
var nextLoc = unfilledLineLocation(grid, player)
if (nextLoc != null) { return nextLoc }
nextLoc = unfilledLineLocation(grid, otherPlayer(player))
if (nextLoc != null) { return nextLoc }
var bestscore = -Infinity
var best = null
var moves = possibleMoves(grid)
for (const p of moves) {
var optn = scoreGrid(set(grid, p, player), player)
if (optn > bestscore) {
bestscore = optn
best = p
}
}
return best
}
</script>
<script>
var workerGlue = `
onmessage = event => {
postMessage(findBestMove(...event.data))
}
`
var worker = new Worker(`data:application/javascript;base64,${btoa(document.getElementById("game-logic").innerHTML + workerGlue)}`)
var screen = document.getElementById("screen")
var info = document.getElementById("info")
var rotation = 0
document.getElementById("rotate").onclick = () => {
rotation += 1
rotation %= 3
render()
}
var currentPlayer = 1
function render() {
var html = ""
for (var l = 0; l < size; l++) {
html += '<div class="layer">'
for (var r = 0; r < size; r++) {
html += '<div class="row">'
for (var c = 0; c < size; c++) {
var coord = packCoord(rotateArray([l, r, c], rotation))
html += `<div class="cell cell-${grid[coord]}" id="cell-${coord}"></div>`
}
html += '</div>'
}
html += '</div>'
}
screen.innerHTML = html
info.innerHTML = `Player ${currentPlayer}'s turn`
}
function reset() {
grid = new Uint8Array(gsize)
currentPlayer = 1
render()
}
function onTurn(move) {
grid[move] = currentPlayer
currentPlayer = otherPlayer(currentPlayer)
render()
var winner = containsWin(grid)
if (winner != null) {
alert(`${winner} wins!`)
reset()
return true
}
}
worker.onmessage = event => {
onTurn(event.data)
}
window.onclick = event => {
if (currentPlayer != 1) { return }
var [start, coord] = event.target.id.split("-")
coord = parseInt(coord)
if (isNaN(coord) || typeof coord != "number" || start != "cell") { return }
if (grid[coord]) { return }
if (!onTurn(coord)) {
worker.postMessage([grid, currentPlayer])
}
}
render()
</script>
</body>
</html>