client.lua | ||
README.md | ||
server.lua | ||
util.lua |
Dragon
A centralized storage management system for Minecraft. Requires Plethora Peripherals by SquidDev and ideally CC: Tweaked.
Setup
Networking & Hardware
Chests ───────┐
│ │
Server ─── Buffer
│ │
└────┬─────┘
│
├────────── Processing (not implemented yet)
├────────── Introspection Module in manipulator (optional)
│
┌────┴──┬───────┐
Client Client Client
- Chests is a set of chests and/or shulker boxes, connected via networking cables and modems, to the Server and Buffer.
- Buffer is a set of two droppers, each with two wired connections - one on the internal side, connected to the chests, and one on the external side, connected to the clients.
- Server is a computer running
server.lua
. It must be connected to the chests, clients, and both sides of the buffers. - Client is a crafty turtle running
client.lua
. It must be connected to the server and external side of the buffers. - Processing will be used for autocrafting systems. It is not yet implemented.
- Introspection Module is an introspection module, bound to a user, in a manipulator. To use it, it must be connected to a client with it configured, and the external side of the buffers. It is recommended that you interact with the client connected to it via a Plethora keyboard.
Configuration
Configuration must be saved in a file called conf
(no .lua
extension). It is in lua table/textutils.serialise syntax.
Server/Client
Both server and client require modem
keys indicating which side their (connected) modems are on.
Client
A client requires a name
key indicating its name on the network. This should be displayed when you rightclick its modem.
If you are using an introspection module, an introspection
key must be added, indicating the network name of the manipulator it is in.
Server
buffer(In/Out)(External/Internal)
keys must contain the network names of each buffer dropper on the chest-side and client-side networks.
Which buffer is external or internal does not matter, as long as the internal and external network names for out and in point to the same inventory.
Warnings
- Inserting/extracting items manually into/out of chests will result in the index being desynchronised with the actual items. To remedy this, run
r
in the CLI after doing so. - Items with different names but the same ID/metadata may be labelled under the wrong name, as the system uses caching to avoid lag-inducing calls on every slot of chests.
- Errors are likely to be very cryptic in this version, as I have not implemented proper error handling.