GTech™ uses a wide variety of techniques to harvest player location data for submission to the [[G™SFT™OSP©]], internal analytics, and G™SAN. Current methods in active use: * Periodic DynMap scraping. * Entity sensor grids within core facilities. * [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED] * Tri[REDACTED]tion of [REDACTED] signals. Proposed/in testing: * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED] * Reimplementing OpenComputers drones, then using those. * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED] * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED] * Buried computer grid to detect chunkloading. * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED] * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED] * Looking