From f2934a9094ba43ee00e7dfad13fb3a35255a905a Mon Sep 17 00:00:00 2001 From: osmarks Date: Mon, 23 Sep 2024 06:57:03 +0000 Subject: [PATCH] =?UTF-8?q?Create=20=E2=80=98decision=5Ftheory/newcomblike?= =?UTF-8?q?=5Fproblems=5Fare=5Fthe=5Fnorm=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- decision_theory/newcomblike_problems_are_the_norm.myco | 1 + 1 file changed, 1 insertion(+) create mode 100644 decision_theory/newcomblike_problems_are_the_norm.myco diff --git a/decision_theory/newcomblike_problems_are_the_norm.myco b/decision_theory/newcomblike_problems_are_the_norm.myco new file mode 100644 index 0000000..36530fc --- /dev/null +++ b/decision_theory/newcomblike_problems_are_the_norm.myco @@ -0,0 +1 @@ +[[Decision Theory/Newcomb's Paradox|Newcomb's Paradox]] is sometimes considered a contrived scenario designed to make CDT perform "badly", since most real-world interactions do not involve near-perfect predictors like [[Omega]]^^[citation needed]^^. However, the basic conclusions resulting from it it still hold even if Omega has a nontrivial advantage over random chance. This is realistic: when interacting with each other, [[humans]] frequently attempt to predict the actions of other agents and take different actions depending on those predictions. Humans use crude special-case approximations to the underlying [[accursed decision theories]], such as [[trust]], [[anger]], [[vengeance]] and [[honor]], but decision-theoretic frameworks allow for a useful conception and generalization cleaner than the notion of "useful irrationality". \ No newline at end of file