Edit ‘emu_war_online_3’
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@ -34,6 +34,7 @@ Planned:
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*** Different crops will interact differently with these, forcing players to consider crop rotation etc.
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** Maybe you can selectively breed them. It should not be that hard to give crops genetics.
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** Trees (for a few other resources) are bigger and somewhat more obstructive crops.
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*** With dropbears (authentic Australia).
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* Worldgen rework.
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** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead.
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** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers.
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