From c62d8681892537e59a54cd28b1353e2068f0bc2d Mon Sep 17 00:00:00 2001 From: osmarks Date: Thu, 14 May 2026 20:28:32 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 9e0d123..54b33a4 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -88,4 +88,5 @@ Planned: * Increase most terrain difficulty for players but make rivers more fordable (needs erosion rework?). * Ocean plants! * "Relics" with weird sort-of-random effects like Slay the Spire (2)? But I don't like the aesthetic of relics as unmanufacturable by the player and looted from somewhere. -* Cut-down (small map, most environmental dynamics disabled) RL training mode for combat. Train AI system to operate the enemies competently and swap out the existing control code if some threshold is met. \ No newline at end of file +* Cut-down (small map, most environmental dynamics disabled) RL training mode for combat. Train AI system to operate the enemies competently and swap out the existing control code if some threshold is met. +* (Re)read at some point: https://nickmcd.me/2020/12/03/clustered-convection-for-simulating-plate-tectonics/ https://link.springer.com/book/10.1007/978-3-540-76504-2 https://qse-minewiki.smithengineering.queensu.ca/index.php/Ore_deposit_models https://nickmcd.me/2020/04/15/procedural-hydrology/ https://nickmcd.me/2023/12/12/meandering-rivers-in-particle-based-hydraulic-erosion-simulations/ https://nickmcd.me/2018/07/10/procedural-weather-patterns/ https://nickmcd.me/2020/11/23/particle-based-wind-erosion/ https://github.com/weigert/SoilMachine \ No newline at end of file