diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 39bf505..831b20a 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -36,6 +36,7 @@ Planned: * Player weaponry/ranged attacks/etc. ** Drop base damage but give players more options once they get tool use set up. ** Players should have other items, really. +** Emu leather. * Crops (for healing). ** Plants will naturally grow in some places. They can also spread. ** To constrain growth, plants will detect when there are too many nearby, and/or run on some kind of system tracking soil nutrients and water. @@ -73,4 +74,4 @@ Planned: * Random meteor events for extra ore. * Diving/swimming mechanics and coral. * Emu King boss. -* Buildable paths of some sort. \ No newline at end of file +* Buildable paths of some sort (like digging holes? or different). \ No newline at end of file