diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index 0777f63..b3332dc 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -5,17 +5,17 @@ Features implemented: * Basic combat. ** As in EW(O1), you simply walk at an enemy to harm it. * Movement. - * EWO3 is turn-based, but with about 20 turns per second. - * Players have no walking speed limit but enemies do (though they move somewhat randomly). +** EWO3 is turn-based, but with about 20 turns per second. +** Players have no walking speed limit but enemies do (though they move somewhat randomly). * Procedural worldgen. - * Currently limited to a few "rocky outcrops" which obstruct movement. +** Currently limited to a few "rocky outcrops" which obstruct movement. * Digging holes (as minor obstruction). * Items (dirt, bones). - * Dirt is from digging. - * Bones are from killing enemies. - * They do not do anything. +** Dirt is from digging. +** Bones are from killing enemies. +** They do not do anything. * The classic EW enemies (IBIS, KESTREL, SNAKE, EMU, OGRE, RAT) as well as a new powerful but rare MOA and the weird PLATYPUS. - * Platypi, as the natural choice for magic users, have a ranged attack. +** Platypi, as the natural choice for magic users, have a ranged attack. Planned: