From 46c63f8e50d2534292da8e37ccbc81c24d3ea574 Mon Sep 17 00:00:00 2001 From: osmarks Date: Sun, 25 Aug 2024 13:28:28 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98chorus=5Fcity=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- chorus_city.myco | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chorus_city.myco b/chorus_city.myco index 95d74ae..c665f72 100644 --- a/chorus_city.myco +++ b/chorus_city.myco @@ -1,5 +1,5 @@ Chorus City was a city on [[SwitchCraft 2]] which grew out of the GTechâ„¢ [[End Cube]] via gradual accretion of additional roads and buildings, hence the oddly constructed road network and lack of overall design. It was constructed in the [[Outer End]]. -Despite the lack of advance planning, construction was more centrally managed than [[Switch City]]: all roads were constructed and managed centrally, and built to the [[Chorus City Infrastructure Management|CCIM]] standard of 4-wide concrete with 1-wide glass borders, a significant improvement over Switch City's cobblestone and stone brick roads. At the time of its construction, only [[Keansia]] had similar concrete roads. +Despite the lack of advance planning, construction was more centrally managed than [[Switch City]]: all roads were constructed and managed centrally, and built to the [[Chorus City Infrastructure Management|CCIM]] standard of 4-wide concrete with 1-wide glass borders, a significant improvement over Switch City's cobblestone and stone brick roads. Novel street signs held above roads running [[ChorOS]], a custom build of [[PotatOS|PotatOS Tau]], were also used. At the time of its construction, only [[Keansia]] had similar concrete roads. An [[AutoRouted Rail]] deployment was considered but never constructed due to lack of applications. \ No newline at end of file