From 2ff63f4249d35f4c0a685d0f3179efee50282424 Mon Sep 17 00:00:00 2001 From: osmarks Date: Sun, 22 Mar 2026 13:50:37 +0000 Subject: [PATCH] =?UTF-8?q?Edit=20=E2=80=98emu=5Fwar=5Fonline=5F3=E2=80=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- emu_war_online_3.myco | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/emu_war_online_3.myco b/emu_war_online_3.myco index e144263..9e0d123 100644 --- a/emu_war_online_3.myco +++ b/emu_war_online_3.myco @@ -87,4 +87,5 @@ Planned: * Cave layer? * Increase most terrain difficulty for players but make rivers more fordable (needs erosion rework?). * Ocean plants! -* "Relics" with weird sort-of-random effects like Slay the Spire (2)? But I don't like the aesthetic of relics as unmanufacturable by the player and looted from somewhere. \ No newline at end of file +* "Relics" with weird sort-of-random effects like Slay the Spire (2)? But I don't like the aesthetic of relics as unmanufacturable by the player and looted from somewhere. +* Cut-down (small map, most environmental dynamics disabled) RL training mode for combat. Train AI system to operate the enemies competently and swap out the existing control code if some threshold is met. \ No newline at end of file