GTech™ uses a wide variety of techniques to harvest player location data for submission to the [[G™SFT™OSP©]], internal analytics, and G™SAN. Current methods in active use:

  * Periodic DynMap scraping.
  * Entity sensor grids within core facilities.
  * [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
  * Tri[REDACTED]tion of [REDACTED] signals.

Proposed/in testing:

  * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
  * Reimplementing OpenComputers drones, then using those.
  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
  * Buried computer grid to detect chunkloading.
  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
  * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
  * Looking