import util import discord from discord.oggparse import OggStream # requests is for synchronous HTTP. This would be quite awful to use in the rest of the code, but is probably okay since voice code is in a separate thread # This should, arguably, run in a separate process given python's GIL etc. but this would involve significant effort probably import requests import io from discord.ext import commands class HTTPSource(discord.AudioSource): def __init__(self, url): self.url = url async def start(self): bytestream = requests.get(self.url, stream=True).raw self.packets = OggStream(io.BufferedReader(bytestream, buffer_size=2**10)).iter_packets() def read(self): return next(self.packets, b"") def is_opus(self): return True def setup(bot): # experimental, thus limit to me only @bot.group() @commands.check(util.admin_check) async def radio(ctx): pass @radio.command() async def connect(ctx, thing="main", channel_id: int = None): thing_url = util.config["radio_urls"].get(thing, None) if thing_url == None: return await ctx.send(embed=util.error_embed("No such radio thing.")) if channel_id: channel = await bot.fetch_channel(channel_id) if not channel: return await ctx.send(embed=util.error_embed("No such channel.")) else: voice = ctx.author.voice if not voice: return await ctx.send(embed=util.error_embed("You are not in a voice channel.")) if voice.mute: return await ctx.send(embed=util.error_embed("You are muted.")) channel = voice.channel existing = ctx.guild.voice_client if existing: await existing.disconnect() vc = await channel.connect() src = HTTPSource(thing_url) await src.start() vc.play(src) @radio.command() async def disconnect(ctx): if ctx.guild.voice_client: ctx.guild.voice_client.stop() await ctx.guild.voice_client.disconnect() def teardown(bot): for guild in bot.guilds: if guild.voice_client: guild.voice_client.stop()