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https://github.com/SuperBFG7/ympd
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Bump version to 2.1.1
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@ -4,7 +4,7 @@ project (mympd C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/")
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set(CPACK_PACKAGE_VERSION_MAJOR "2")
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set(CPACK_PACKAGE_VERSION_MINOR "1")
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set(CPACK_PACKAGE_VERSION_PATCH "0")
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set(CPACK_PACKAGE_VERSION_PATCH "1")
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if(CMAKE_BUILD_TYPE MATCHES RELEASE)
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set(ASSETS_PATH "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/htdocs")
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else()
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@ -384,7 +384,7 @@
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<h4><a style="color:#28a745" href="https://github.com/jcorporation/ympd"><span class="material-icons">play_circle_outline</span> myMPD</a> – <small>MPD Web GUI - written in C, utilizing Websockets and Bootstrap/JS</small></h4>
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<p>myMPD is a lightweight MPD web client that runs without a dedicated webserver or interpreter. It's tuned for minimal resource usage and requires only very litte dependencies. myMPD is a fork of <a style="color:#28a745" href="http://www.ympd.org">ympd</a>.</p>
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<ul>
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<li>Version: 2.1.0</li>
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<li>Version: 2.1.1</li>
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<li>Homepage: <a style="color:#28a745" target="_blank" href="https://github.com/jcorporation/mympd">https://github.com/jcorporation/mympd</a></li>
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<li>Autor: Juergen Mang <<a style="color:#28a745" href="mailto:mail@jcgames.de">mail@jcgames.de</a>></li>
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</ul>
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