mirror of
https://github.com/SuperBFG7/ympd
synced 2024-10-31 20:16:17 +00:00
Merge remote-tracking branch 'origin/send-message'
This commit is contained in:
commit
4f64061286
@ -56,6 +56,11 @@
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</button>
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</div>
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<!--
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<div class="btn-group">
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<button id="btnlove" type="button" class="btn btn-default" onclick="clickLove();">
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<span class="glyphicon glyphicon-heart"></span>
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</button>
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</div>
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<div class="btn-group">
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<div class="btn btn-toolbar btn-default">
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<span id="volume-icon" class="glyphicon glyphicon-volume-up"></span>
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@ -561,6 +561,8 @@ function webSocketConnect() {
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$('#album').text("");
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$('#artist').text("");
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$('#btnlove').removeClass("active");
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$('#currenttrack').text(" " + obj.data.title);
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var notification = "<strong><h4>" + obj.data.title + "</h4></strong>";
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@ -759,6 +761,14 @@ function basename(path) {
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return path.split('/').reverse()[0];
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}
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function clickLove() {
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socket.send("MPD_API_SEND_MESSAGE,mpdas," + ($('#btnlove').hasClass('active') ? "unlove" : "love"));
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if ( $('#btnlove').hasClass('active') )
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$('#btnlove').removeClass("active");
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else
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$('#btnlove').addClass("active");
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}
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$('#btnrandom').on('click', function (e) {
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socket.send("MPD_API_TOGGLE_RANDOM," + ($(this).hasClass('active') ? 0 : 1));
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@ -237,6 +237,27 @@ out_save_queue:
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out_search:
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free(p_charbuf);
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break;
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case MPD_API_SEND_MESSAGE:
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p_charbuf = strdup(c->content);
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if(strcmp(strtok(p_charbuf, ","), "MPD_API_SEND_MESSAGE"))
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goto out_send_message;
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if((token = strtok(NULL, ",")) == NULL)
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goto out_send_message;
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free(p_charbuf);
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p_charbuf = strdup(get_arg1(c->content));
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if ( strtok(p_charbuf, ",") == NULL )
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goto out_send_message;
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if ( (token = strtok(NULL, ",")) == NULL )
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goto out_send_message;
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mpd_run_send_message(mpd.conn, p_charbuf, token);
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out_send_message:
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free(p_charbuf);
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break;
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#ifdef WITH_MPD_HOST_CHANGE
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/* Commands allowed when disconnected from MPD server */
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case MPD_API_SET_MPDHOST:
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@ -49,6 +49,7 @@
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X(MPD_API_RM_ALL) \
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X(MPD_API_MOVE_TRACK) \
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X(MPD_API_SEARCH) \
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X(MPD_API_SEND_MESSAGE) \
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X(MPD_API_SET_VOLUME) \
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X(MPD_API_SET_PAUSE) \
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X(MPD_API_SET_PLAY) \
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