mirror of
https://github.com/kepler155c/opus
synced 2024-11-05 08:26:16 +00:00
430 lines
16 KiB
Lua
430 lines
16 KiB
Lua
--- The Grid class.
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-- Implementation of the `grid` class.
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-- The `grid` is a implicit graph which represents the 2D
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-- world map layout on which the `pathfinder` object will run.
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-- During a search, the `pathfinder` object needs to save some critical values. These values are cached within each `node`
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-- object, and the whole set of nodes are tight inside the `grid` object itself.
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if (...) then
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-- Dependencies
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local _PATH = (...):gsub('%.grid$','')
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-- Local references
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local Utils = require (_PATH .. '.core.utils')
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local Assert = require (_PATH .. '.core.assert')
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local Node = require (_PATH .. '.core.node')
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-- Local references
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local pairs = pairs
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local assert = assert
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local next = next
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local setmetatable = setmetatable
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local floor = math.floor
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local coroutine = coroutine
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-- Offsets for straights moves
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local straightOffsets = {
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{x = 1, y = 0, z = 0} --[[W]], {x = -1, y = 0, z = 0}, --[[E]]
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{x = 0, y = 1, z = 0} --[[S]], {x = 0, y = -1, z = 0}, --[[N]]
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{x = 0, y = 0, z = 1} --[[U]], {x = 0, y = -0, z = -1}, --[[D]]
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}
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-- Offsets for diagonal moves
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local diagonalOffsets = {
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{x = -1, y = -1} --[[NW]], {x = 1, y = -1}, --[[NE]]
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{x = -1, y = 1} --[[SW]], {x = 1, y = 1}, --[[SE]]
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}
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--- The `Grid` class.<br/>
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-- This class is callable.
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-- Therefore,_ <code>Grid(...)</code> _acts as a shortcut to_ <code>Grid:new(...)</code>.
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-- @type Grid
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local Grid = {}
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Grid.__index = Grid
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-- Specialized grids
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local PreProcessGrid = setmetatable({},Grid)
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local PostProcessGrid = setmetatable({},Grid)
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PreProcessGrid.__index = PreProcessGrid
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PostProcessGrid.__index = PostProcessGrid
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PreProcessGrid.__call = function (self,x,y,z)
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return self:getNodeAt(x,y,z)
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end
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PostProcessGrid.__call = function (self,x,y,z,create)
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if create then return self:getNodeAt(x,y,z) end
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return self._nodes[y] and self._nodes[y][x] and self._nodes[y][x][z]
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end
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--- Inits a new `grid`
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-- @class function
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-- @tparam table|string map A collision map - (2D array) with consecutive indices (starting at 0 or 1)
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-- or a `string` with line-break chars (<code>\n</code> or <code>\r</code>) as row delimiters.
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-- @tparam[opt] bool cacheNodeAtRuntime When __true__, returns an empty `grid` instance, so that
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-- later on, indexing a non-cached `node` will cause it to be created and cache within the `grid` on purpose (i.e, when needed).
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-- This is a __memory-safe__ option, in case your dealing with some tight memory constraints.
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-- Defaults to __false__ when omitted.
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-- @treturn grid a new `grid` instance
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-- @usage
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-- -- A simple 3x3 grid
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-- local myGrid = Grid:new({{0,0,0},{0,0,0},{0,0,0}})
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--
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-- -- A memory-safe 3x3 grid
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-- myGrid = Grid('000\n000\n000', true)
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function Grid:new(map, cacheNodeAtRuntime)
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if type(map) == 'string' then
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assert(Assert.isStrMap(map), 'Wrong argument #1. Not a valid string map')
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map = Utils.strToMap(map)
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end
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--assert(Assert.isMap(map),('Bad argument #1. Not a valid map'))
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assert(Assert.isBool(cacheNodeAtRuntime) or Assert.isNil(cacheNodeAtRuntime),
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('Bad argument #2. Expected \'boolean\', got %s.'):format(type(cacheNodeAtRuntime)))
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if cacheNodeAtRuntime then
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return PostProcessGrid:new(map,walkable)
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end
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return PreProcessGrid:new(map,walkable)
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end
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--- Checks if `node` at [x,y] is __walkable__.
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-- Will check if `node` at location [x,y] both *exists* on the collision map and *is walkable*
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-- @class function
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-- @tparam int x the x-location of the node
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-- @tparam int y the y-location of the node
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-- @tparam[opt] string|int|func walkable the value for walkable locations in the collision map array (see @{Grid:new}).
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-- Defaults to __false__ when omitted.
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-- If this parameter is a function, it should be prototyped as __f(value)__ and return a `boolean`:
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-- __true__ when value matches a __walkable__ `node`, __false__ otherwise. If this parameter is not given
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-- while location [x,y] __is valid__, this actual function returns __true__.
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-- @tparam[optchain] int clearance the amount of clearance needed. Defaults to 1 (normal clearance) when not given.
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-- @treturn bool __true__ if `node` exists and is __walkable__, __false__ otherwise
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-- @usage
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-- -- Always true
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-- print(myGrid:isWalkableAt(2,3))
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--
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-- -- True if node at [2,3] collision map value is 0
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-- print(myGrid:isWalkableAt(2,3,0))
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--
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-- -- True if node at [2,3] collision map value is 0 and has a clearance higher or equal to 2
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-- print(myGrid:isWalkableAt(2,3,0,2))
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--
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function Grid:isWalkableAt(x, y, z, walkable, clearance)
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local nodeValue = self._map[y] and self._map[y][x] and self._map[y][x][z]
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if nodeValue then
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if not walkable then return true end
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else
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return false
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end
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local hasEnoughClearance = not clearance and true or false
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if not hasEnoughClearance then
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if not self._isAnnotated[walkable] then return false end
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local node = self:getNodeAt(x,y,z)
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local nodeClearance = node:getClearance(walkable)
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hasEnoughClearance = (nodeClearance >= clearance)
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end
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if self._eval then
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return walkable(nodeValue) and hasEnoughClearance
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end
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return ((nodeValue == walkable) and hasEnoughClearance)
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end
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--- Returns the `grid` width.
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-- @class function
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-- @treturn int the `grid` width
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-- @usage print(myGrid:getWidth())
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function Grid:getWidth()
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return self._width
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end
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--- Returns the `grid` height.
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-- @class function
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-- @treturn int the `grid` height
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-- @usage print(myGrid:getHeight())
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function Grid:getHeight()
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return self._height
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end
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--- Returns the collision map.
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-- @class function
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-- @treturn map the collision map (see @{Grid:new})
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-- @usage local map = myGrid:getMap()
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function Grid:getMap()
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return self._map
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end
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--- Returns the set of nodes.
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-- @class function
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-- @treturn {{node,...},...} an array of nodes
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-- @usage local nodes = myGrid:getNodes()
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function Grid:getNodes()
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return self._nodes
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end
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--- Returns the `grid` bounds. Returned values corresponds to the upper-left
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-- and lower-right coordinates (in tile units) of the actual `grid` instance.
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-- @class function
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-- @treturn int the upper-left corner x-coordinate
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-- @treturn int the upper-left corner y-coordinate
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-- @treturn int the lower-right corner x-coordinate
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-- @treturn int the lower-right corner y-coordinate
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-- @usage local left_x, left_y, right_x, right_y = myGrid:getBounds()
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function Grid:getBounds()
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return self._min_x, self._min_y, self._min_z, self._max_x, self._max_y, self._max_z
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end
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--- Returns neighbours. The returned value is an array of __walkable__ nodes neighbouring a given `node`.
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-- @class function
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-- @tparam node node a given `node`
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-- @tparam[opt] string|int|func walkable the value for walkable locations in the collision map array (see @{Grid:new}).
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-- Defaults to __false__ when omitted.
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-- @tparam[optchain] bool allowDiagonal when __true__, allows adjacent nodes are included (8-neighbours).
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-- Defaults to __false__ when omitted.
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-- @tparam[optchain] bool tunnel When __true__, allows the `pathfinder` to tunnel through walls when heading diagonally.
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-- @tparam[optchain] int clearance When given, will prune for the neighbours set all nodes having a clearance value lower than the passed-in value
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-- Defaults to __false__ when omitted.
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-- @treturn {node,...} an array of nodes neighbouring a given node
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-- @usage
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-- local aNode = myGrid:getNodeAt(5,6)
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-- local neighbours = myGrid:getNeighbours(aNode, 0, true)
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function Grid:getNeighbours(node, walkable, allowDiagonal, tunnel, clearance)
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local neighbours = {}
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for i = 1,#straightOffsets do
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local n = self:getNodeAt(
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node._x + straightOffsets[i].x,
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node._y + straightOffsets[i].y,
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node._z + straightOffsets[i].z
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)
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if n and self:isWalkableAt(n._x, n._y, n._z, walkable, clearance) then
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neighbours[#neighbours+1] = n
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end
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end
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if not allowDiagonal then return neighbours end
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tunnel = not not tunnel
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for i = 1,#diagonalOffsets do
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local n = self:getNodeAt(
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node._x + diagonalOffsets[i].x,
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node._y + diagonalOffsets[i].y
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)
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if n and self:isWalkableAt(n._x, n._y, walkable, clearance) then
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if tunnel then
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neighbours[#neighbours+1] = n
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else
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local skipThisNode = false
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local n1 = self:getNodeAt(node._x+diagonalOffsets[i].x, node._y)
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local n2 = self:getNodeAt(node._x, node._y+diagonalOffsets[i].y)
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if ((n1 and n2) and not self:isWalkableAt(n1._x, n1._y, walkable, clearance) and not self:isWalkableAt(n2._x, n2._y, walkable, clearance)) then
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skipThisNode = true
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end
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if not skipThisNode then neighbours[#neighbours+1] = n end
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end
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end
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end
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return neighbours
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end
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--- Grid iterator. Iterates on every single node
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-- in the `grid`. Passing __lx, ly, ex, ey__ arguments will iterate
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-- only on nodes inside the bounding-rectangle delimited by those given coordinates.
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-- @class function
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-- @tparam[opt] int lx the leftmost x-coordinate of the rectangle. Default to the `grid` leftmost x-coordinate (see @{Grid:getBounds}).
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-- @tparam[optchain] int ly the topmost y-coordinate of the rectangle. Default to the `grid` topmost y-coordinate (see @{Grid:getBounds}).
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-- @tparam[optchain] int ex the rightmost x-coordinate of the rectangle. Default to the `grid` rightmost x-coordinate (see @{Grid:getBounds}).
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-- @tparam[optchain] int ey the bottom-most y-coordinate of the rectangle. Default to the `grid` bottom-most y-coordinate (see @{Grid:getBounds}).
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-- @treturn node a `node` on the collision map, upon each iteration step
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-- @treturn int the iteration count
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-- @usage
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-- for node, count in myGrid:iter() do
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-- print(node:getX(), node:getY(), count)
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-- end
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function Grid:iter(lx,ly,lz,ex,ey,ez)
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local min_x = lx or self._min_x
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local min_y = ly or self._min_y
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local min_z = lz or self._min_z
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local max_x = ex or self._max_x
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local max_y = ey or self._max_y
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local max_z = ez or self._max_z
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local x, y, z
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z = min_z
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return function()
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x = not x and min_x or x+1
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if x > max_x then
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x = min_x
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y = y+1
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end
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y = not y and min_y or y+1
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if y > max_y then
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y = min_y
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z = z+1
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end
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if z > max_z then
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z = nil
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end
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return self._nodes[y] and self._nodes[y][x] and self._nodes[y][x][z] or self:getNodeAt(x,y,z)
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end
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end
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--- Grid iterator. Iterates on each node along the outline (border) of a squared area
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-- centered on the given node.
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-- @tparam node node a given `node`
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-- @tparam[opt] int radius the area radius (half-length). Defaults to __1__ when not given.
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-- @treturn node a `node` at each iteration step
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-- @usage
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-- for node in myGrid:around(node, 2) do
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-- ...
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-- end
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function Grid:around(node, radius)
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local x, y, z = node._x, node._y, node._z
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radius = radius or 1
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local _around = Utils.around()
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local _nodes = {}
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repeat
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local state, x, y, z = coroutine.resume(_around,x,y,z,radius)
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local nodeAt = state and self:getNodeAt(x, y, z)
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if nodeAt then _nodes[#_nodes+1] = nodeAt end
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until (not state)
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local _i = 0
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return function()
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_i = _i+1
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return _nodes[_i]
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end
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end
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--- Each transformation. Calls the given function on each `node` in the `grid`,
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-- passing the `node` as the first argument to function __f__.
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-- @class function
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-- @tparam func f a function prototyped as __f(node,...)__
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-- @tparam[opt] vararg ... args to be passed to function __f__
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-- @treturn grid self (the calling `grid` itself, can be chained)
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-- @usage
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-- local function printNode(node)
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-- print(node:getX(), node:getY())
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-- end
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-- myGrid:each(printNode)
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function Grid:each(f,...)
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for node in self:iter() do f(node,...) end
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return self
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end
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--- Each (in range) transformation. Calls a function on each `node` in the range of a rectangle of cells,
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-- passing the `node` as the first argument to function __f__.
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-- @class function
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-- @tparam int lx the leftmost x-coordinate coordinate of the rectangle
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-- @tparam int ly the topmost y-coordinate of the rectangle
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-- @tparam int ex the rightmost x-coordinate of the rectangle
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-- @tparam int ey the bottom-most y-coordinate of the rectangle
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-- @tparam func f a function prototyped as __f(node,...)__
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-- @tparam[opt] vararg ... args to be passed to function __f__
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-- @treturn grid self (the calling `grid` itself, can be chained)
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-- @usage
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-- local function printNode(node)
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-- print(node:getX(), node:getY())
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-- end
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-- myGrid:eachRange(1,1,8,8,printNode)
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function Grid:eachRange(lx,ly,ex,ey,f,...)
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for node in self:iter(lx,ly,ex,ey) do f(node,...) end
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return self
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end
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--- Map transformation.
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-- Calls function __f(node,...)__ on each `node` in a given range, passing the `node` as the first arg to function __f__ and replaces
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-- it with the returned value. Therefore, the function should return a `node`.
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-- @class function
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-- @tparam func f a function prototyped as __f(node,...)__
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-- @tparam[opt] vararg ... args to be passed to function __f__
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-- @treturn grid self (the calling `grid` itself, can be chained)
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-- @usage
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-- local function nothing(node)
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-- return node
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-- end
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-- myGrid:imap(nothing)
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function Grid:imap(f,...)
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for node in self:iter() do
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node = f(node,...)
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end
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return self
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end
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--- Map in range transformation.
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-- Calls function __f(node,...)__ on each `node` in a rectangle range, passing the `node` as the first argument to the function and replaces
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-- it with the returned value. Therefore, the function should return a `node`.
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-- @class function
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-- @tparam int lx the leftmost x-coordinate coordinate of the rectangle
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-- @tparam int ly the topmost y-coordinate of the rectangle
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-- @tparam int ex the rightmost x-coordinate of the rectangle
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-- @tparam int ey the bottom-most y-coordinate of the rectangle
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-- @tparam func f a function prototyped as __f(node,...)__
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-- @tparam[opt] vararg ... args to be passed to function __f__
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-- @treturn grid self (the calling `grid` itself, can be chained)
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-- @usage
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-- local function nothing(node)
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-- return node
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-- end
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-- myGrid:imap(1,1,6,6,nothing)
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function Grid:imapRange(lx,ly,ex,ey,f,...)
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for node in self:iter(lx,ly,ex,ey) do
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node = f(node,...)
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end
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return self
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end
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-- Specialized grids
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-- Inits a preprocessed grid
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function PreProcessGrid:new(map)
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local newGrid = {}
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newGrid._map = map
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newGrid._nodes, newGrid._min_x, newGrid._max_x, newGrid._min_y, newGrid._max_y, newGrid._min_z, newGrid._max_z = Utils.arrayToNodes(newGrid._map)
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newGrid._width = (newGrid._max_x-newGrid._min_x)+1
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newGrid._height = (newGrid._max_y-newGrid._min_y)+1
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newGrid._length = (newGrid._max_z-newGrid._min_z)+1
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newGrid._isAnnotated = {}
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return setmetatable(newGrid,PreProcessGrid)
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end
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-- Inits a postprocessed grid
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function PostProcessGrid:new(map)
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local newGrid = {}
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newGrid._map = map
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newGrid._nodes = {}
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newGrid._min_x, newGrid._max_x, newGrid._min_y, newGrid._max_y = Utils.getArrayBounds(newGrid._map)
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newGrid._width = (newGrid._max_x-newGrid._min_x)+1
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newGrid._height = (newGrid._max_y-newGrid._min_y)+1
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newGrid._isAnnotated = {}
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return setmetatable(newGrid,PostProcessGrid)
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end
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--- Returns the `node` at location [x,y].
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-- @class function
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-- @name Grid:getNodeAt
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-- @tparam int x the x-coordinate coordinate
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-- @tparam int y the y-coordinate coordinate
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-- @treturn node a `node`
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-- @usage local aNode = myGrid:getNodeAt(2,2)
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-- Gets the node at location <x,y> on a preprocessed grid
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function PreProcessGrid:getNodeAt(x,y,z)
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return self._nodes[y] and self._nodes[y][x] and self._nodes[y][x][z] or nil
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end
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-- Gets the node at location <x,y> on a postprocessed grid
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function PostProcessGrid:getNodeAt(x,y,z)
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if not x or not y or not z then return end
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if Utils.outOfRange(x,self._min_x,self._max_x) then return end
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if Utils.outOfRange(y,self._min_y,self._max_y) then return end
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if Utils.outOfRange(z,self._min_z,self._max_z) then return end
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if not self._nodes[y] then self._nodes[y] = {} end
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if not self._nodes[y][x] then self._nodes[y][x] = {} end
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if not self._nodes[y][x][z] then self._nodes[y][x][z] = Node:new(x,y,z) end
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return self._nodes[y][x][z]
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end
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return setmetatable(Grid,{
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__call = function(self,...)
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return self:new(...)
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end
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})
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end
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