opus/sys/apis/input.lua

113 lines
2.4 KiB
Lua

local input = { }
function input:translate(event, code)
if event == 'key' then
local ch = keys.getName(code)
if ch then
if code == keys.leftCtrl or code == keys.rightCtrl then
self.control = true
self.combo = false
return
end
if code == keys.leftShift or code == keys.rightShift then
self.shift = true
self.combo = false
return
end
if self.shift then
if #ch > 1 then
ch = 'shift-' .. ch
elseif self.control then
-- will create control-X
-- better than shift-control-x
ch = ch:upper()
end
self.combo = true
end
if self.control then
ch = 'control-' .. ch
self.combo = true
-- even return numbers such as
-- control-seven
return ch
end
-- filter out characters that will be processed in
-- the subsequent char event
if ch and #ch > 1 and (code < 2 or code > 11) then
return ch
end
end
elseif event == 'key_up' then
if code == keys.leftCtrl or code == keys.rightCtrl then
self.control = false
elseif code == keys.leftShift or code == keys.rightShift then
self.shift = false
else
return
end
-- only send through the shift / control event if it wasn't
-- used in combination with another event
if not self.combo then
return keys.getName(code)
end
elseif event == 'char' then
if not self.control then
self.combo = true
return event
end
elseif event == 'mouse_click' then
local buttons = { 'mouse_click', 'mouse_rightclick', 'mouse_doubleclick' }
self.combo = true
if self.shift then
return 'shift-' .. buttons[code]
end
return buttons[code]
elseif event == "mouse_scroll" then
local directions = {
[ -1 ] = 'scrollUp',
[ 1 ] = 'scrollDown'
}
return directions[code]
elseif event == 'paste' then
self.combo = true
return event
elseif event == 'mouse_drag' then
return event
end
end
-- can be useful for testing what keys are generated
function input:test()
print('press a key...')
while true do
local e, code = os.pullEvent()
if e == 'char' and code == 'q' then
break
end
local ch = input:translate(e, code)
if ch then
print(e .. ' ' .. code .. ' ' .. ch)
end
end
end
return input