opus/apps/simpleMiner.lua

571 lines
12 KiB
Lua

require = requireInjector(getfenv(1))
local Point = require('point')
local Logger = require('logger')
if device and device.wireless_modem then
Logger.setWirelessLogging()
end
local args = { ... }
local options = {
chunks = { arg = 'c', type = 'number', value = -1,
desc = 'Number of chunks to mine' },
depth = { arg = 'd', type = 'number', value = 9000,
desc = 'Mining depth' },
-- enderChest = { arg = 'e', type = 'flag', value = false,
-- desc = 'Use ender chest' },
resume = { arg = 'r', type = 'flag', value = false,
desc = 'Resume mining' },
setTrash = { arg = 's', type = 'flag', value = false,
desc = 'Set trash items' },
help = { arg = 'h', type = 'flag', value = false,
desc = 'Displays the options' },
}
local MIN_FUEL = 7500
local LOW_FUEL = 1500
local mining = {
diameter = 1,
chunkIndex = 0,
chunks = -1,
}
local trash
local boreDirection
function getChunkCoordinates(diameter, index, x, z)
local dirs = { -- circumference of grid
{ xd = 0, zd = 1, heading = 1 }, -- south
{ xd = -1, zd = 0, heading = 2 },
{ xd = 0, zd = -1, heading = 3 },
{ xd = 1, zd = 0, heading = 0 } -- east
}
-- always move east when entering the next diameter
if index == 0 then
dirs[4].x = x + 16
dirs[4].z = z
return dirs[4]
end
dir = dirs[math.floor(index / (diameter - 1)) + 1]
dir.x = x + dir.xd * 16
dir.z = z + dir.zd * 16
return dir
end
function getBoreLocations(x, z)
local locations = {}
while true do
local a = math.abs(z)
local b = math.abs(x)
if x > 0 and z > 0 or
x < 0 and z < 0 then
-- rotate coords
a = math.abs(x)
b = math.abs(z)
end
if (a % 5 == 0 and b % 5 == 0) or
(a % 5 == 2 and b % 5 == 1) or
(a % 5 == 4 and b % 5 == 2) or
(a % 5 == 1 and b % 5 == 3) or
(a % 5 == 3 and b % 5 == 4) then
table.insert(locations, { x = x, z = z, y = 0 })
end
if z % 2 == 0 then -- forward dir
if (x + 1) % 16 == 0 then
z = z + 1
else
x = x + 1
end
else
if (x - 1) % 16 == 15 then
if (z + 1) % 16 == 0 then
break
end
z = z + 1
else
x = x - 1
end
end
end
return locations
end
-- get the bore location closest to the miner
local function getClosestLocation(points, b)
local key = 1
local leastMoves = 9000
for k,pt in pairs(points) do
local moves = Point.calculateMoves(turtle.point, pt)
if moves < leastMoves then
key = k
leastMoves = moves
if leastMoves == 0 then
break
end
end
end
return table.remove(points, key)
end
function getCornerOf(c)
return math.floor(c.x / 16) * 16, math.floor(c.z / 16) * 16
end
function nextChunk()
local x, z = getCornerOf({ x = mining.x, z = mining.z })
local points = math.pow(mining.diameter, 2) - math.pow(mining.diameter-2, 2)
mining.chunkIndex = mining.chunkIndex + 1
if mining.chunkIndex >= points then
mining.diameter = mining.diameter + 2
mining.chunkIndex = 0
end
if mining.chunks ~= -1 then
local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex
if chunks >= mining.chunks then
return false
end
end
local nc = getChunkCoordinates(mining.diameter, mining.chunkIndex, x, z)
mining.locations = getBoreLocations(nc.x, nc.z)
-- enter next chunk
mining.x = nc.x
mining.z = nc.z
Util.writeTable('mining.progress', mining)
return true
end
function addTrash()
if not trash then
trash = { }
end
local slots = turtle.getFilledSlots()
for k,slot in pairs(slots) do
if slot.iddmg ~= 'minecraft:bucket:0' then
trash[slot.iddmg] = true
end
end
Util.writeTable('mining.trash', trash)
end
function log(text)
print(text)
Logger.log('mineWorker', text)
end
function status(status)
turtle.status = status
log(status)
end
function refuel()
if turtle.getFuelLevel() < MIN_FUEL then
status('refueling')
if turtle.selectSlot('minecraft:coal:0') then
local qty = turtle.getItemCount()
print('refueling ' .. qty)
turtle.refuel(qty)
end
if turtle.getFuelLevel() < MIN_FUEL then
log('desperate fueling')
turtle.eachFilledSlot(function(slot)
if turtle.getFuelLevel() < MIN_FUEL then
turtle.select(slot.index)
turtle.refuel(64)
end
end)
end
log('Fuel: ' .. turtle.getFuelLevel())
status('boring')
end
turtle.select(1)
end
function enderChestUnload()
log('unloading')
turtle.select(1)
if not Util.tryTimed(5, function()
turtle.digDown()
return turtle.placeDown()
end) then
log('placedown failed')
else
turtle.reconcileInventory(slots, turtle.dropDown)
turtle.select(1)
turtle.drop(64)
turtle.digDown()
end
end
function safeGoto(x, z, y, h)
local oldStatus = turtle.status
while not turtle.pathfind({ x = x, z = z, y = y, heading = h }) do
--status('stuck')
if turtle.abort then
return false
end
--os.sleep(1)
end
turtle.status = oldStatus
return true
end
function safeGotoY(y)
local oldStatus = turtle.status
while not turtle.gotoY(y) do
status('stuck')
if turtle.abort then
return false
end
os.sleep(1)
end
turtle.status = oldStatus
return true
end
function makeWalkableTunnel(action, tpt, pt)
if action ~= 'turn' and not Point.compare(tpt, { x = 0, z = 0 }) then -- not at source
if not Point.compare(tpt, pt) then -- not at dest
local r, block = turtle.inspectUp()
if r and block.name ~= 'minecraft:cobblestone' then
if block.name ~= 'minecraft:chest' then
turtle.digUp()
end
end
end
end
end
function normalChestUnload()
local oldStatus = turtle.status
status('unloading')
local pt = Util.shallowCopy(turtle.point)
safeGotoY(0)
turtle.setMoveCallback(function(action, tpt)
makeWalkableTunnel(action, tpt, { x = pt.x, z = pt.z })
end)
safeGoto(0, 0)
if not turtle.detectUp() then
error('no chest')
end
local slots = turtle.getFilledSlots()
for _,slot in pairs(slots) do
if not trash[slot.iddmg] and slot.iddmg ~= 'minecraft:bucket:0' then
turtle.select(slot.index)
turtle.dropUp(64)
end
end
turtle.select(1)
safeGoto(pt.x, pt.z, 0, pt.heading)
turtle.clearMoveCallback()
safeGotoY(pt.y)
status(oldStatus)
end
function ejectTrash()
local cobbleSlotCount = 0
turtle.eachFilledSlot(function(slot)
if slot.iddmg == 'minecraft:cobblestone:0' then
cobbleSlotCount = cobbleSlotCount + 1
end
if trash[slot.iddmg] then
-- retain 1 slot with cobble in order to indicate active mining
if slot.iddmg ~= 'minecraft:cobblestone:0' or cobbleSlotCount > 1 then
turtle.select(slot.index)
turtle.dropDown(64)
end
end
end)
end
function mineable(action)
local r, block = action.inspect()
if not r then
return false
end
if block.name == 'minecraft:chest' then
collectDrops(action.suck)
end
if turtle.getFuelLevel() < 99000 then
if block.name == 'minecraft:lava' or block.name == 'minecraft:flowing_lava' then
if turtle.selectSlot('minecraft:bucket:0') then
if action.place() then
log('Lava! ' .. turtle.getFuelLevel())
turtle.refuel()
log(turtle.getFuelLevel())
end
turtle.select(1)
end
return false
end
end
if action.side == 'bottom' then
return true
end
return not trash[block.name .. ':0']
end
function mine(action)
if mineable(action) then
checkSpace()
--collectDrops(action.suck)
action.dig()
end
end
function bore()
local loc = turtle.point
local level = loc.y
turtle.select(1)
status('boring down')
boreDirection = 'down'
while true do
if turtle.abort then
status('aborting')
return false
end
if loc.y <= -mining.depth then
break
end
if turtle.point.y < -2 then
-- turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
end
mine(turtle.getAction('down'))
if not Util.tryTimed(3, turtle.down) then
break
end
mine(turtle.getAction('forward'))
turtle.turnRight()
mine(turtle.getAction('forward'))
end
boreDirection = 'up'
status('boring up')
turtle.turnRight()
mine(turtle.getAction('forward'))
turtle.turnRight()
mine(turtle.getAction('forward'))
turtle.turnLeft()
while true do
if turtle.abort then
status('aborting')
return false
end
if turtle.point.y > -2 then
-- turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
end
while not Util.tryTimed(3, turtle.up) do
status('stuck')
end
if turtle.status == 'stuck' then
status('boring up')
end
if loc.y >= level - 1 then
break
end
mine(turtle.getAction('forward'))
turtle.turnLeft()
mine(turtle.getAction('forward'))
end
if turtle.getFuelLevel() < LOW_FUEL then
refuel()
local veryMinFuel = Point.turtleDistance(turtle.point, { x = 0, y = 0, z = 0}) + 512
if turtle.getFuelLevel() < veryMinFuel then
log('Not enough fuel to continue')
return false
end
end
return true
end
function checkSpace()
if turtle.getItemCount(16) > 0 then
refuel()
local oldStatus = turtle.status
status('condensing')
ejectTrash()
turtle.condense()
local lastSlot = 16
if boreDirection == 'down' then
lastSlot = 15
end
if turtle.getItemCount(lastSlot) > 0 then
unload()
end
status(oldStatus)
turtle.select(1)
end
end
function collectDrops(suckAction)
for i = 1, 50 do
if not suckAction() then
break
end
checkSpace()
end
end
function Point.compare(pta, ptb)
if pta.x == ptb.x and pta.z == ptb.z then
if pta.y and ptb.y then
return pta.y == ptb.y
end
return true
end
return false
end
function inspect(action, name)
local r, block = action.inspect()
if r and block.name == name then
return true
end
end
function boreCommand()
local pt = getClosestLocation(mining.locations, turtle.point)
turtle.setMoveCallback(function(action, tpt)
makeWalkableTunnel(action, tpt, pt)
end)
safeGotoY(0)
safeGoto(pt.x, pt.z, 0)
turtle.clearMoveCallback()
if inspect(turtle.getAction('up'), 'minecraft:cobblestone') or
inspect(turtle.getAction('down'), 'minecraft:cobblestone') then
return true
end
turtle.digUp()
turtle.placeUp('minecraft:cobblestone:0')
local success = bore()
safeGotoY(0) -- may have aborted
turtle.digUp()
if success then
turtle.placeDown('minecraft:cobblestone:0') -- cap with cobblestone to indicate this spot was mined out
end
return success
end
if not Util.getOptions(options, args) then
return
end
mining.depth = options.depth.value
mining.chunks = options.chunks.value
unload = normalChestUnload
--if options.enderChest.value then
-- unload = enderChestUnload
--end
mining.x = 0
mining.z = 0
mining.locations = getBoreLocations(0, 0)
trash = Util.readTable('mining.trash')
if options.resume.value then
mining = Util.readTable('mining.progress')
elseif fs.exists('mining.progress') then
print('use -r to resume')
read()
end
if not trash or options.setTrash.value then
print('Add trash blocks, press enter when ready')
read()
addTrash()
end
if not turtle.getSlot('minecraft:bucket:0') or
not turtle.getSlot('minecraft:cobblestone:0') then
print('Add bucket and cobblestone, press enter when ready')
read()
end
local function main()
repeat
while #mining.locations > 0 do
if not boreCommand() then
return
end
Util.writeTable('mining.progress', mining)
end
until not nextChunk()
end
turtle.run(function()
turtle.reset()
turtle.setPolicy(turtle.policies.digAttack)
turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
unload()
status('mining')
local s, m = pcall(function() main() end)
if not s and m then
printError(m)
end
safeGotoY(0)
safeGoto(0, 0, 0, 0)
unload()
turtle.reset()
end)