opus/sys/apis/event.lua

198 lines
4.2 KiB
Lua

local Util = require('util')
local Event = {
uid = 1, -- unique id for handlers
routines = { },
handlers = { namedTimers = { } },
terminate = false,
}
function Event.addHandler(type, f)
local event = Event.handlers[type]
if not event then
event = { handlers = { } }
Event.handlers[type] = event
end
local handler = {
uid = Event.uid,
event = type,
f = f,
}
Event.uid = Event.uid + 1
event.handlers[handler.uid] = handler
return handler
end
function Event.removeHandler(h)
if h and h.event then
Event.handlers[h.event].handlers[h.uid] = nil
end
end
function Event.queueTimedEvent(name, timeout, event, args)
Event.addNamedTimer(name, timeout, false,
function()
os.queueEvent(event, args)
end
)
end
function Event.addNamedTimer(name, interval, recurring, f)
Event.cancelNamedTimer(name)
Event.handlers.namedTimers[name] = Event.addTimer(interval, recurring, f)
end
function Event.getNamedTimer(name)
return Event.handlers.namedTimers[name]
end
function Event.cancelNamedTimer(name)
local timer = Event.getNamedTimer(name)
if timer then
timer.enabled = false
Event.removeHandler(timer)
end
end
function Event.addTimer(interval, recurring, f)
local timer = Event.addHandler('timer',
function(t, id)
if t.timerId ~= id then
return
end
if t.enabled then
t.fired = true
t.cf(t, id)
end
if t.recurring then
t.fired = false
t.timerId = os.startTimer(t.interval)
else
Event.removeHandler(t)
end
end
)
timer.cf = f
timer.interval = interval
timer.recurring = recurring
timer.enabled = true
timer.timerId = os.startTimer(interval)
return timer
end
function Event.onInterval(interval, f)
return Event.addTimer(interval, true, f)
end
function Event.onTimeout(timeout, f)
return Event.addTimer(timeout, false, f)
end
function Event.waitForEvent(event, timeout)
local timerId = os.startTimer(timeout)
repeat
local e, p1, p2, p3, p4 = os.pullEvent()
if e == event then
return e, p1, p2, p3, p4
end
until e == 'timer' and p1 == timerId
end
function Event.addRoutine(routine)
local r = { co = coroutine.create(routine) }
local s, m = coroutine.resume(r.co)
if not s then
error(m or 'Error processing routine')
end
Event.routines[r] = true
r.filter = m
return r
end
function Event.pullEvents(...)
for _, r in ipairs({ ... }) do
Event.addRoutine(r)
end
repeat
local e = Event.pullEvent()
until e[1] == 'terminate'
end
function Event.exitPullEvents()
Event.terminate = true
os.sleep(0)
end
function Event.pullEvent(eventType)
while true do
local e = { os.pullEventRaw() }
local routines = Util.keys(Event.routines)
for _, r in ipairs(routines) do
if not r.filter or r.filter == e[1] then
local s, m = coroutine.resume(r.co, table.unpack(e))
if not s and e[1] ~= 'terminate' then
debug({s, m})
debug(r)
error(m or 'Error processing event')
end
if coroutine.status(r.co) == 'dead' then
r.co = nil
Event.routines[r] = nil
else
r.filter = m
end
end
end
Event.processEvent(e)
if Event.terminate or e[1] == 'terminate' then
Event.terminate = false
return { 'terminate' }
end
if not eventType or e[1] == eventType then
return e
end
end
end
function Event.processEvent(pe)
local e, p1, p2, p3, p4, p5 = unpack(pe)
local event = Event.handlers[e]
if event then
local keys = Util.keys(event.handlers)
for _,key in pairs(keys) do
local h = event.handlers[key]
if h and not h.co then
local co = coroutine.create(function()
h.f(h, p1, p2, p3, p4, p5)
end)
local s, m = coroutine.resume(co)
if not s then
debug({s, m})
debug(h)
error(m or 'Error processing ' .. e)
elseif coroutine.status(co) ~= 'dead' then
h.co = co
h.filter = m
Event.routines[h] = true
end
end
end
end
return e, p1, p2, p3, p4, p5
end
Event.on = Event.addHandler
Event.off = Event.removeHandler
return Event