opus/sys/modules/opus/ui/components/Form.lua

157 lines
3.3 KiB
Lua

local class = require('opus.class')
local Sound = require('opus.sound')
local UI = require('opus.ui')
local colors = _G.colors
UI.Form = class(UI.Window)
UI.Form.defaults = {
UIElement = 'Form',
values = { },
margin = 2,
event = 'form_complete',
cancelEvent = 'form_cancel',
}
function UI.Form:postInit()
self:createForm()
end
function UI.Form:reset()
for _,child in pairs(self.children) do
if child.reset then
child:reset()
end
end
end
function UI.Form:setValues(values)
self:reset()
self.values = values
for _,child in pairs(self.children) do
if child.formKey then
if child.setValue then
child:setValue(self.values[child.formKey])
else
child.value = self.values[child.formKey]
end
end
end
end
function UI.Form:createForm()
self.children = self.children or { }
if not self.labelWidth then
self.labelWidth = 1
for _, child in pairs(self) do
if type(child) == 'table' and child.UIElement then
if child.formLabel then
self.labelWidth = math.max(self.labelWidth, #child.formLabel + 2)
end
end
end
end
local y = self.margin
for _, child in pairs(self) do
if type(child) == 'table' and child.UIElement then
if child.formKey then
child.value = self.values[child.formKey]
end
if child.formLabel then
child.x = self.labelWidth + self.margin - 1
child.y = child.formIndex and (child.formIndex + self.margin - 1) or y
if not child.width and not child.ex then
child.ex = -self.margin
end
table.insert(self.children, UI.Text {
x = self.margin,
y = child.y,
textColor = colors.black,
width = #child.formLabel,
value = child.formLabel,
})
end
if child.formLabel then
y = y + 1
end
end
end
if not self.manualControls then
table.insert(self.children, UI.Button {
y = -self.margin, x = -12 - self.margin,
text = 'Ok',
event = 'form_ok',
})
table.insert(self.children, UI.Button {
y = -self.margin, x = -7 - self.margin,
text = 'Cancel',
event = self.cancelEvent,
})
end
end
function UI.Form:validateField(field)
if field.required then
if not field.value or #tostring(field.value) == 0 then
return false, 'Field is required'
end
end
return true
end
function UI.Form:save()
for _,child in pairs(self.children) do
if child.formKey then
local s, m = self:validateField(child)
if not s then
self:setFocus(child)
Sound.play('entity.villager.no', .5)
self:emit({ type = 'form_invalid', message = m, field = child })
return false
end
end
end
for _,child in pairs(self.children) do
if child.formKey then
self.values[child.formKey] = child.value
end
end
return true
end
function UI.Form:eventHandler(event)
if event.type == 'form_ok' then
if not self:save() then
return false
end
self:emit({ type = self.event, UIElement = self, values = self.values })
else
return UI.Window.eventHandler(self, event)
end
return true
end
function UI.Form.example()
return UI.Form {
x = 2, ex = -2, y = 2,
ptype = UI.Chooser {
formLabel = 'Type', formKey = 'type', formIndex = 1,
width = 10,
choices = {
{ name = 'Modem', value = 'wireless_modem' },
{ name = 'Drive', value = 'disk_drive' },
},
},
drive_id = UI.TextEntry {
formLabel = 'Drive', formKey = 'drive_id', formIndex = 2,
required = true,
width = 5,
transform = 'number',
},
}
end