mirror of
https://github.com/kepler155c/opus
synced 2024-11-16 05:34:49 +00:00
8279c1ae12
Changed the way processes are launched. multishell.openTab and kernel.run now accept the current environment as a parameter. That new process inherits a copy of the passed environment. Reduces complexity as the calling process is not required to create a suitable env. Stack traces have been greatly improved and now include the stack for coroutines that error.
76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
local Event = require('opus.event')
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local UI = require('opus.ui')
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local kernel = _G.kernel
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local multishell = _ENV.multishell
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local tasks = multishell and multishell.getTabs and multishell.getTabs() or kernel.routines
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UI:configure('Tasks', ...)
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local page = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Activate', event = 'activate' },
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{ text = 'Terminate', event = 'terminate' },
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{ text = 'Inspect', event = 'inspect' },
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},
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},
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grid = UI.ScrollingGrid {
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y = 2,
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columns = {
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{ heading = 'ID', key = 'uid', width = 3 },
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{ heading = 'Title', key = 'title' },
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{ heading = 'Status', key = 'status' },
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{ heading = 'Time', key = 'timestamp' },
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},
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values = tasks,
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sortColumn = 'uid',
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autospace = true,
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getDisplayValues = function (_, row)
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local elapsed = os.clock()-row.timestamp
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return {
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uid = row.uid,
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title = row.title,
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status = row.isDead and 'error' or coroutine.status(row.co),
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timestamp = elapsed < 60 and
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string.format("%ds", math.floor(elapsed)) or
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string.format("%sm", math.floor(elapsed/6)/10),
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}
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end
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},
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accelerators = {
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[ 'control-q' ] = 'quit',
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[ ' ' ] = 'activate',
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t = 'terminate',
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},
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eventHandler = function (self, event)
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local t = self.grid:getSelected()
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if t then
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if event.type == 'activate' or event.type == 'grid_select' then
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multishell.setFocus(t.uid)
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elseif event.type == 'terminate' then
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multishell.terminate(t.uid)
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elseif event.type == 'inspect' then
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multishell.openTab(_ENV, {
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path = 'sys/apps/Lua.lua',
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args = { t },
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focused = true,
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})
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end
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end
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if event.type == 'quit' then
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UI:quit()
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end
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UI.Page.eventHandler(self, event)
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end
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}
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Event.onInterval(1, function()
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page.grid:update()
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page.grid:draw()
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page:sync()
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end)
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UI:setPage(page)
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UI:start()
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