opus/apps/scripts/obsidian

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require = requireInjector(getfenv(1))
local Point = require('point')
local checkedNodes = { }
local nodes = { }
local function addNode(node)
local key = table.concat({ node.x, node.z }, ':')
for i = 0, 3 do
local hi = turtle.getHeadingInfo(i)
local testNode = { x = node.x + hi.xd, z = node.z + hi.zd }
key = table.concat({ testNode.x, testNode.z }, ':')
if not checkedNodes[key] then
nodes[key] = testNode
end
end
end
local function findObsidian()
while true do
local _,b = turtle.inspectDown()
local node = { x = turtle.point.x, z = turtle.point.z }
local key = table.concat({ node.x, node.z }, ':')
checkedNodes[key] = true
nodes[key] = nil
if b and b.name == 'minecraft:obsidian' then
turtle.digDown()
addNode(node)
end
print(string.format('%d nodes remaining', Util.size(nodes)))
if Util.size(nodes) == 0 then
break
end
local node = Point.closest(turtle.point, nodes)
if not turtle.gotoPoint(node) then
break
end
end
end
turtle.reset()
turtle.setPolicy(turtle.policies.digOnly)
local s, m = turtle.run(function() findObsidian() end)
if not s and m then
error(m)
end
turtle.goto(0, 0, 0, 0)
turtle.reset()