mirror of
https://github.com/kepler155c/opus
synced 2024-11-14 04:34:49 +00:00
2157 lines
52 KiB
Lua
2157 lines
52 KiB
Lua
if not turtle then
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error('Must be run on a turtle')
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end
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require = requireInjector(getfenv(1))
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local class = require('class')
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local Event = require('event')
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local Message = require('message')
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local Logger = require('logger')
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local UI = require('ui')
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local Schematic = require('schematic')
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local Profile = require('profile')
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local TableDB = require('tableDB')
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local MEProvider = require('meProvider')
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local Blocks = require('blocks')
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local Point = require('point')
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local ChestProvider = require('chestProvider')
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if os.getVersion() == 1.8 then
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ChestProvider = require('chestProvider18')
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end
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Logger.filter('modem_send', 'event', 'ui')
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if device.wireless_modem then
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Logger.setWirelessLogging()
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else
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Logger.setDaemonLogging()
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end
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local BUILDER_DIR = '.builder'
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local schematic = Schematic()
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local blocks = Blocks({ dir = BUILDER_DIR })
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local Builder = {
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version = '1.70',
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ccVersion = nil,
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slots = { },
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index = 1,
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mode = 'build',
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fuelItem = { id = 'minecraft:coal', dmg = 0 },
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resourceSlots = 15,
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facing = 'south',
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confirmFacing = false,
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}
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local pistonFacings
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--[[-- SubDB --]]--
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subDB = TableDB({
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fileName = fs.combine(BUILDER_DIR, 'sub.db'),
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tabledef = {
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autokeys = false,
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columns = {
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{ name = 'Key', type = 'key', length = 8 },
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{ name = 'id', type = 'number', length = 5 },
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{ name = 'dmg', type = 'number', length = 2 },
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{ name = 'refid', type = 'number', length = 5 },
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{ name = 'refdmg', type = 'number', length = 2 },
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}
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}
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})
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function subDB:load()
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if fs.exists(self.fileName) then
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TableDB.load(self)
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else
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self:seedDB()
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end
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end
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function subDB:seedDB()
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self.data = {
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[ "minecraft:redstone_wire:0" ] = {
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sdmg = 0,
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sid = "minecraft:redstone",
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dmg = 0,
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id = "minecraft:redstone_wire",
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},
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[ "minecraft:wall_sign:0" ] = {
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sdmg = 0,
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sid = "minecraft:sign",
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dmg = 0,
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id = "minecraft:wall_sign",
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},
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[ "minecraft:standing_sign:0" ] = {
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sdmg = 0,
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sid = "minecraft:sign",
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dmg = 0,
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id = "minecraft:standing_sign",
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},
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[ "minecraft:potatoes:0" ] = {
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sdmg = 0,
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sid = "minecraft:potato",
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dmg = 0,
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id = "minecraft:potatoes",
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},
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--[[
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[ "minecraft:dirt:1" ] = {
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sdmg = 0,
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sid = "minecraft:dirt",
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dmg = 1,
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id = "minecraft:dirt",
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},
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]]--
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[ "minecraft:unlit_redstone_torch:0" ] = {
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sdmg = 0,
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sid = "minecraft:redstone",
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dmg = 0,
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id = "minecraft:unlit_redstone_torch",
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},
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[ "minecraft:powered_repeater:0" ] = {
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sdmg = 0,
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sid = "minecraft:repeater",
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dmg = 0,
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id = "minecraft:powered_repeater",
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},
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[ "minecraft:unpowered_repeater:0" ] = {
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sdmg = 0,
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sid = "minecraft:repeater",
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dmg = 0,
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id = "minecraft:unpowered_repeater",
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},
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[ "minecraft:carrots:0" ] = {
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sdmg = 0,
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sid = "minecraft:carrot",
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dmg = 0,
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id = "minecraft:carrots",
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},
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[ "minecraft:cocoa:0" ] = {
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sdmg = 3,
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sid = "minecraft:dye",
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dmg = 0,
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id = "minecraft:cocoa",
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},
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[ "minecraft:unpowered_comparator:0" ] = {
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sdmg = 0,
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sid = "minecraft:comparator",
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dmg = 0,
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id = "minecraft:unpowered_comparator",
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},
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[ "minecraft:piston_head:0" ] = {
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sdmg = 0,
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sid = "minecraft:air",
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dmg = 0,
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id = "minecraft:piston_head",
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},
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[ "minecraft:double_wooden_slab:0" ] = {
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sdmg = 0,
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sid = "minecraft:planks",
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dmg = 0,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:double_wooden_slab:1" ] = {
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sdmg = 1,
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sid = "minecraft:planks",
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dmg = 1,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:double_wooden_slab:2" ] = {
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sdmg = 2,
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sid = "minecraft:planks",
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dmg = 2,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:double_wooden_slab:3" ] = {
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sdmg = 3,
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sid = "minecraft:planks",
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dmg = 3,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:double_wooden_slab:4" ] = {
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sdmg = 4,
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sid = "minecraft:planks",
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dmg = 4,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:double_wooden_slab:5" ] = {
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sdmg = 5,
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sid = "minecraft:planks",
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dmg = 5,
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id = "minecraft:double_wooden_slab",
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},
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[ "minecraft:lit_redstone_lamp:0" ] = {
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sdmg = 0,
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sid = "minecraft:redstone_lamp",
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dmg = 0,
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id = "minecraft:lit_redstone_lamp",
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},
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[ "minecraft:double_stone_slab:1" ] = {
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sdmg = 0,
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sid = "minecraft:sandstone",
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dmg = 1,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:2" ] = {
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sdmg = 0,
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sid = "minecraft:planks",
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dmg = 2,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:3" ] = {
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sdmg = 0,
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sid = "minecraft:cobblestone",
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dmg = 3,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:4" ] = {
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sdmg = 0,
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sid = "minecraft:brick_block",
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dmg = 4,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:5" ] = {
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sdmg = 0,
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sid = "minecraft:stonebrick",
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dmg = 5,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:6" ] = {
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sdmg = 0,
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sid = "minecraft:nether_brick",
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dmg = 6,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:7" ] = {
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sdmg = 0,
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sid = "minecraft:quartz_block",
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dmg = 7,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab:9" ] = {
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sdmg = 2,
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sid = "minecraft:sandstone",
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dmg = 9,
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id = "minecraft:double_stone_slab",
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},
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[ "minecraft:double_stone_slab2:0" ] = {
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sdmg = 0,
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sid = "minecraft:sandstone",
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dmg = 0,
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id = "minecraft:double_stone_slab2",
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},
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[ "minecraft:stone_slab:2" ] = {
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sdmg = 0,
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sid = "minecraft:wooden_slab",
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dmg = 2,
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id = "minecraft:stone_slab",
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},
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[ "minecraft:wheat:0" ] = {
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sdmg = 0,
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sid = "minecraft:wheat_seeds",
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dmg = 0,
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id = "minecraft:wheat",
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},
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[ "minecraft:flowing_water:0" ] = {
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sdmg = 0,
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sid = "minecraft:air",
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dmg = 0,
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id = "minecraft:flowing_water",
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},
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[ "minecraft:lit_furnace:0" ] = {
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sdmg = 0,
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sid = "minecraft:furnace",
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dmg = 0,
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id = "minecraft:lit_furnace",
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},
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}
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self.dirty = true
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self:flush()
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end
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function subDB:add(s)
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TableDB.add(self, { s.id, s.dmg}, s)
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self:flush()
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end
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function subDB:remove(s)
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-- TODO: tableDB.remove should take table key
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TableDB.remove(self, s.id .. ':' .. s.dmg)
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self:flush()
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end
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function subDB:getSubstitutedItem(id, dmg)
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local sub = TableDB.get(self, { id, dmg })
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if sub then
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return { id = sub.sid, dmg = sub.sdmg }
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end
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return { id = id, dmg = dmg }
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end
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function subDB:lookupBlocksForSub(sid, sdmg)
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local t = { }
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for k,v in pairs(self.data) do
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if v.sid == sid and v.sdmg == sdmg then
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t[k] = v
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end
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end
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return t
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end
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--[[-- maxStackDB --]]--
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maxStackDB = TableDB({
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fileName = fs.combine(BUILDER_DIR, 'maxstack.db'),
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tabledef = {
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autokeys = false,
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type = 'simple',
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columns = {
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{ label = 'Key', type = 'key', length = 8 },
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{ label = 'Quantity', type = 'number', length = 2 },
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}
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}
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})
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function maxStackDB:get(id, dmg)
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return self.data[id .. ':' .. dmg] or 64
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end
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--[[-- Spinner --]]--
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UI.Spinner = class()
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function UI.Spinner:init(args)
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local defaults = {
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UIElement = 'Spinner',
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timeout = .095,
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x = 1,
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y = 1,
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c = os.clock(),
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spinIndex = 0,
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spinSymbols = { '-', '/', '|', '\\' }
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}
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defaults.x, defaults.y = term.getCursorPos()
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defaults.startX = defaults.x
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defaults.startY = defaults.y
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UI.setProperties(self, defaults)
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UI.setProperties(self, args)
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end
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function UI.Spinner:spin(text)
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local cc = os.clock()
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if cc > self.c + self.timeout then
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term.setCursorPos(self.x, self.y)
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local str = self.spinSymbols[self.spinIndex % #self.spinSymbols + 1]
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if text then
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str = str .. ' ' .. text
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end
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term.write(str)
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self.spinIndex = self.spinIndex + 1
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self.c = cc
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os.sleep(0)
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end
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end
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function UI.Spinner:stop(text)
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term.setCursorPos(self.x, self.y)
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local str = string.rep(' ', #self.spinSymbols)
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if text then
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str = str .. ' ' .. text
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end
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term.write(str)
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term.setCursorPos(self.startX, self.startY)
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end
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--[[-- Builder --]]--
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function Builder:getBlockCounts()
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local blocks = { }
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-- add a couple essential items to the supply list to allow replacements
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local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
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wrench.qty = 0
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wrench.need = 1
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blocks[wrench.id .. ':' .. wrench.dmg] = wrench
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local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
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fuel.qty = 0
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fuel.need = 1
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blocks[fuel.id .. ':' .. fuel.dmg] = fuel
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blocks['minecraft:piston:0'] = {
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id = 'minecraft:piston',
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dmg = 0,
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qty = 0,
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need = 1,
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}
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for k,b in ipairs(schematic.blocks) do
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if k >= self.index then
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local key = tostring(b.id) .. ':' .. b.dmg
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local block = blocks[key]
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if not block then
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block = Util.shallowCopy(b)
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block.qty = 0
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block.need = 0
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blocks[key] = block
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end
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blocks[key].need = blocks[key].need + 1
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end
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end
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return blocks
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end
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function Builder:selectItem(id, dmg)
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for k,s in ipairs(self.slots) do
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if s.qty > 0 and s.id == id and s.dmg == dmg then
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-- check to see if someone pulled items from inventory
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-- or we passed over a hopper
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if turtle.getItemCount(s.index) > 0 then
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if k > 1 and s.qty > 1 then
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table.remove(self.slots, k)
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table.insert(self.slots, 1, s)
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end
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turtle.select(s.index)
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return s
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end
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end
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end
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end
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function Builder:getAirResupplyList(blockIndex)
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local slots = { }
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if self.mode == 'destroy' then
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for i = 1, self.resourceSlots do
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slots[i] = {
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qty = 0,
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need = 0,
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index = i
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}
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end
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else
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slots, _ = self:getGenericSupplyList(blockIndex)
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end
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local fuel = subDB:getSubstitutedItem(Builder.fuelItem.id, Builder.fuelItem.dmg)
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slots[15] = {
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id = 'minecraft:chest',
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dmg = 0,
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qty = 0,
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need = 1,
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index = 15,
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}
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slots[16] = {
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id = fuel.id,
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dmg = fuel.dmg,
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wrench = true,
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qty = 0,
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need = 64,
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index = 16,
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}
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return slots
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end
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function Builder:getSupplyList(blockIndex)
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local slots, lastBlock = self:getGenericSupplyList(blockIndex)
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slots[15] = {
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id = 'minecraft:piston',
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dmg = 0,
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qty = 0,
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need = 1,
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index = 15,
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}
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local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
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slots[16] = {
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id = wrench.id,
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dmg = wrench.dmg,
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wrench = true,
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qty = 0,
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need = 1,
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index = 16,
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}
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self.slots = slots
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return lastBlock
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end
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|
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function Builder:getGenericSupplyList(blockIndex)
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|
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local slots = { }
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for i = 1, self.resourceSlots do
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slots[i] = {
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qty = 0,
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need = 0,
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index = i
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}
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end
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|
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local function getSlot(id, dmg)
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-- find matching slot
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local maxStack = maxStackDB:get(id, dmg)
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for _, s in ipairs(slots) do
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if s.id == id and s.dmg == dmg and s.need < maxStack then
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return s
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end
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end
|
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-- return first available slot
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for _, s in ipairs(slots) do
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if not s.id then
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s.key = id .. ':' .. dmg
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s.id = id
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s.dmg = dmg
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return s
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end
|
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end
|
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end
|
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|
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local lastBlock = blockIndex
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for k = blockIndex, #schematic.blocks do
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lastBlock = k
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local b = schematic.blocks[k]
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if b.id ~= 'minecraft:air' then
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local slot = getSlot(b.id, b.dmg)
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if not slot then
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break
|
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end
|
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slot.need = slot.need + 1
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end
|
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end
|
|
|
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for _,s in pairs(slots) do
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if s.id then
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s.name = blocks.blockDB:getName(s.id, s.dmg)
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end
|
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end
|
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|
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return slots, lastBlock
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end
|
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|
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function Builder:substituteBlocks()
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local spinner = UI.Spinner({
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spinSymbols = { '' }
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})
|
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|
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for _,b in pairs(schematic.blocks) do
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|
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-- replace schematic block type with substitution
|
|
local pb = blocks:getRealBlock(b.id, b.dmg)
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|
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b.id = pb.id
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b.dmg = pb.dmg
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b.direction = pb.direction
|
|
|
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local sub = subDB:get({ b.id, b.dmg })
|
|
if sub then
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|
b.id = sub.sid
|
|
b.dmg = sub.sdmg
|
|
end
|
|
|
|
spinner:spin()
|
|
end
|
|
end
|
|
|
|
function Builder:dumpInventory()
|
|
|
|
local success = true
|
|
|
|
for i = 1, 16 do
|
|
local qty = turtle.getItemCount(i)
|
|
if qty > 0 then
|
|
self.itemProvider:insert(i, qty)
|
|
end
|
|
if turtle.getItemCount(i) ~= 0 then
|
|
success = false
|
|
end
|
|
end
|
|
turtle.select(1)
|
|
|
|
return success
|
|
end
|
|
|
|
function Builder:dumpInventoryWithCheck()
|
|
|
|
while not self:dumpInventory() do
|
|
Logger.log('builder', 'Unable to dump inventory')
|
|
print('Provider is full or missing - make space or replace')
|
|
print('Press enter to continue')
|
|
turtle.setHeading(0)
|
|
read()
|
|
end
|
|
end
|
|
|
|
function Builder:autocraft(supplies)
|
|
local t = { }
|
|
|
|
for i,s in pairs(supplies) do
|
|
local key = s.id .. ':' .. s.dmg
|
|
local item = t[key]
|
|
if not item then
|
|
item = {
|
|
id = s.id,
|
|
dmg = s.dmg,
|
|
qty = 0,
|
|
}
|
|
t[key] = item
|
|
end
|
|
item.qty = item.qty + (s.need - s.qty)
|
|
end
|
|
|
|
Builder.itemProvider:craftItems(t)
|
|
end
|
|
|
|
function Builder:getSupplies()
|
|
|
|
self.itemProvider:refresh()
|
|
|
|
local t = { }
|
|
for _,s in ipairs(self.slots) do
|
|
if s.need > 0 then
|
|
local item = self.itemProvider:getItemInfo(s.id, s.dmg)
|
|
if item then
|
|
s.name = item.name
|
|
|
|
local qty = math.min(s.need - s.qty, item.qty)
|
|
|
|
if qty + s.qty > item.max_size then
|
|
maxStackDB:add({ s.id, s.dmg }, item.max_size)
|
|
maxStackDB.dirty = true
|
|
maxStackDB:flush()
|
|
qty = item.max_size
|
|
s.need = qty
|
|
end
|
|
if qty > 0 then
|
|
self.itemProvider:provide(item, qty, s.index)
|
|
s.qty = turtle.getItemCount(s.index)
|
|
end
|
|
else
|
|
s.name = blocks.blockDB:getName(s.id, s.dmg)
|
|
end
|
|
end
|
|
if s.qty < s.need then
|
|
table.insert(t, s)
|
|
local name = s.name or s.id .. ':' .. s.dmg
|
|
Logger.log('builder', 'Need %d %s', s.need - s.qty, name)
|
|
end
|
|
end
|
|
|
|
return t
|
|
end
|
|
|
|
Event.addHandler('build', function()
|
|
Builder:build()
|
|
end)
|
|
|
|
function Builder:refuel()
|
|
while turtle.getFuelLevel() < 4000 and self.fuelItem do
|
|
Logger.log('builder', 'Refueling')
|
|
turtle.select(1)
|
|
|
|
local fuel = subDB:getSubstitutedItem(self.fuelItem.id, self.fuelItem.dmg)
|
|
|
|
self.itemProvider:provide(fuel, 64, 1)
|
|
if turtle.getItemCount(1) == 0 then
|
|
Logger.log('builder', 'Out of fuel, add fuel to chest/ME system')
|
|
print('Out of fuel, add fuel to chest/ME system')
|
|
turtle.setHeading(0)
|
|
turtle.status = 'waiting'
|
|
os.sleep(5)
|
|
else
|
|
turtle.refuel(64)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Builder:inAirDropoff()
|
|
if not device.wireless_modem then
|
|
return false
|
|
end
|
|
|
|
self:log('Requesting air supply drop for supply #: ' .. 1)
|
|
while true do
|
|
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = 1 })
|
|
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
|
|
|
if not msg or not msg.contents then
|
|
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
|
|
return false
|
|
end
|
|
|
|
turtle.status = 'waiting'
|
|
|
|
if msg.contents.point then
|
|
local pt = msg.contents.point
|
|
|
|
self:log('Received supply location')
|
|
os.sleep(0)
|
|
|
|
turtle.goto(pt.x, pt.z, pt.y)
|
|
os.sleep(.1) -- random computer is not connected error
|
|
|
|
local chestProvider = ChestProvider({ direction = 'down', wrapSide = 'top' })
|
|
|
|
if not chestProvider:isValid() then
|
|
self:log('Chests above is not valid')
|
|
return false
|
|
end
|
|
|
|
local oldProvider = self.itemProvider
|
|
self.itemProvider = chestProvider
|
|
|
|
if not self:dumpInventory() then
|
|
self:log('Unable to dump inventory')
|
|
self.itemProvider = oldProvider
|
|
return false
|
|
end
|
|
|
|
self.itemProvider = oldProvider
|
|
|
|
Message.broadcast('thanks', { })
|
|
|
|
for i = 1,12 do -- wait til supplier is idle before sending next request
|
|
if turtle.detectUp() then
|
|
os.sleep(.25)
|
|
end
|
|
end
|
|
os.sleep(.1)
|
|
|
|
Message.broadcast('supplyList', { uid = 1, slots = self:getAirResupplyList() })
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function Builder:inAirResupply()
|
|
|
|
if not device.wireless_modem then
|
|
return false
|
|
end
|
|
|
|
local oldProvider = self.itemProvider
|
|
|
|
self:log('Requesting air supply drop for supply #: ' .. self.slotUid)
|
|
while true do
|
|
Message.broadcast('needSupplies', { point = turtle.getPoint(), uid = Builder.slotUid })
|
|
local _, id, msg, _ = Message.waitForMessage('gotSupplies', 1)
|
|
|
|
if not msg or not msg.contents then
|
|
self.itemProvider = oldProvider
|
|
return false
|
|
end
|
|
|
|
turtle.status = 'waiting'
|
|
|
|
if msg.contents.point then
|
|
local pt = msg.contents.point
|
|
|
|
self:log('Received supply location')
|
|
os.sleep(0)
|
|
|
|
turtle.goto(pt.x, pt.z, pt.y)
|
|
os.sleep(.1) -- random computer is not connected error
|
|
|
|
local chestProvider = ChestProvider({ direction = 'down', wrapSide = 'top' })
|
|
|
|
if not chestProvider:isValid() then
|
|
Util.print('not valid')
|
|
read()
|
|
end
|
|
|
|
self.itemProvider = chestProvider
|
|
|
|
if not self:dumpInventory() then
|
|
self.itemProvider = oldProvider
|
|
return false
|
|
end
|
|
self:refuel()
|
|
|
|
local lastBlock = self:getSupplyList(self.index)
|
|
local supplies = self:getSupplies()
|
|
|
|
Message.broadcast('thanks', { })
|
|
|
|
self.itemProvider = oldProvider
|
|
|
|
if #supplies == 0 then
|
|
|
|
for i = 1,12 do -- wait til supplier is idle before sending next request
|
|
if turtle.detectUp() then
|
|
os.sleep(.25)
|
|
end
|
|
end
|
|
os.sleep(.1)
|
|
if lastBlock < #schematic.blocks then
|
|
self:sendSupplyRequest(lastBlock)
|
|
else
|
|
Message.broadcast('finished')
|
|
end
|
|
|
|
return true
|
|
end
|
|
self:log('Missing supplies - manually resupplying')
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
function Builder:sendSupplyRequest(lastBlock)
|
|
|
|
local slots = self:getAirResupplyList(lastBlock)
|
|
self.slotUid = os.clock()
|
|
|
|
Message.broadcast('supplyList', { uid = self.slotUid, slots = slots })
|
|
end
|
|
|
|
function Builder:resupply()
|
|
|
|
if self.slotUid and self:inAirResupply() then
|
|
os.queueEvent('build')
|
|
return
|
|
end
|
|
|
|
turtle.status = 'resupplying'
|
|
|
|
self:log('Resupplying')
|
|
turtle.gotoYlast(turtle.getLocation('supplies'))
|
|
os.sleep(.1) -- random 'Computer is not connected' error...
|
|
self:dumpInventoryWithCheck()
|
|
self:refuel()
|
|
local lastBlock = self:getSupplyList(self.index)
|
|
if lastBlock < #schematic.blocks then
|
|
self:sendSupplyRequest(lastBlock)
|
|
elseif device.wireless_modem then
|
|
Message.broadcast('finished')
|
|
end
|
|
os.sleep(1)
|
|
local supplies = self:getSupplies()
|
|
|
|
if #supplies == 0 then
|
|
os.queueEvent('build')
|
|
else
|
|
turtle.setHeading(0)
|
|
self:autocraft(supplies)
|
|
Logger.log('builder', 'Waiting for supplies')
|
|
supplyPage:setSupplies(supplies)
|
|
UI:setPage('supply')
|
|
end
|
|
end
|
|
|
|
function Builder:placeDown(slot)
|
|
return turtle.placeDown(slot.index)
|
|
end
|
|
|
|
function Builder:placeUp(slot)
|
|
return turtle.placeUp(slot.index)
|
|
end
|
|
|
|
function Builder:place(slot)
|
|
return turtle.place(slot.index)
|
|
end
|
|
|
|
function Builder:getWrenchSlot()
|
|
|
|
local wrench = subDB:getSubstitutedItem('SubstituteAWrench', 0)
|
|
|
|
return Builder:selectItem(wrench.id, wrench.dmg)
|
|
end
|
|
|
|
function Builder:getTurtleFacing()
|
|
|
|
if os.getVersion() == 1.8 then
|
|
|
|
local directions = { -- reversed directions
|
|
[5] = 'west',
|
|
[3] = 'north',
|
|
[4] = 'east',
|
|
[2] = 'south',
|
|
}
|
|
|
|
if self:selectItem('minecraft:piston', 0) then
|
|
turtle.placeUp()
|
|
local _, bi = turtle.inspectUp()
|
|
turtle.digUp()
|
|
return directions[bi.metadata]
|
|
end
|
|
return
|
|
end
|
|
return Builder.facing
|
|
end
|
|
|
|
function Builder:wrenchBlock(side, facing)
|
|
|
|
local s = Builder:getWrenchSlot()
|
|
|
|
if not s then
|
|
b.needResupply = true
|
|
return false
|
|
end
|
|
|
|
local key = turtle.point.heading .. '-' .. facing
|
|
local count = pistonFacings[side][key]
|
|
|
|
if count then
|
|
turtle.select(s.index)
|
|
for i = 1,count do
|
|
turtle.getAction(side).place()
|
|
end
|
|
return true
|
|
end
|
|
|
|
local directions = {
|
|
[5] = 'east',
|
|
[3] = 'south',
|
|
[4] = 'west',
|
|
[2] = 'north',
|
|
[0] = 'down',
|
|
[1] = 'up',
|
|
}
|
|
|
|
if turtle.getHeadingInfo(facing).heading < 4 then
|
|
local offsetDirection = (turtle.getHeadingInfo(Builder.facing).heading +
|
|
turtle.getHeadingInfo(facing).heading) % 4
|
|
facing = turtle.getHeadingInfo(offsetDirection).direction
|
|
end
|
|
|
|
count = 0
|
|
print('determining wrench count')
|
|
for i = 1, 6 do
|
|
local _, bi = turtle.getAction(side).inspect()
|
|
local pistonFacing = directions[bi.metadata]
|
|
|
|
if facing == pistonFacing then
|
|
pistonFacings[side][key] = count
|
|
return true
|
|
end
|
|
count = count + 1
|
|
turtle.getAction(side).place()
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- place piston, wrench piston to face downward, extend, remove piston
|
|
function Builder:placePiston(b)
|
|
|
|
local ps = Builder:selectItem('minecraft:piston', 0)
|
|
local ws = Builder:getWrenchSlot()
|
|
|
|
if not ps or not ws then
|
|
b.needResupply = true
|
|
-- a hopper may have eaten the piston
|
|
return
|
|
end
|
|
|
|
if not turtle.place(ps.index) then
|
|
return
|
|
end
|
|
|
|
local success = self:wrenchBlock('forward', 'down') --wrench piston to point downwards
|
|
|
|
rs.setOutput('front', true)
|
|
os.sleep(.25)
|
|
rs.setOutput('front', false)
|
|
os.sleep(.25)
|
|
turtle.select(ps.index)
|
|
turtle.dig()
|
|
|
|
return success
|
|
end
|
|
|
|
function Builder:goto(x, z, y, heading)
|
|
if not turtle.goto(x, z, y, heading) then
|
|
Logger.log('builder', 'stuck')
|
|
print('stuck')
|
|
print('Press enter to continue')
|
|
os.sleep(1)
|
|
turtle.status = 'stuck'
|
|
read()
|
|
end
|
|
end
|
|
|
|
-- goto used when turtle could be below travel plane
|
|
-- if the distance is no more than 1 block, there's no need to pop back to the travel plane
|
|
function Builder:gotoEx(x, z, y, h, travelPlane)
|
|
local distance = math.abs(turtle.getPoint().x - x) + math.abs(turtle.getPoint().z - z)
|
|
|
|
-- following code could be better
|
|
if distance == 0 then
|
|
turtle.gotoY(y)
|
|
elseif distance == 1 then
|
|
if turtle.point.y < y then
|
|
turtle.gotoY(y)
|
|
end
|
|
elseif distance > 1 then
|
|
self:gotoTravelPlane(travelPlane)
|
|
end
|
|
self:goto(x, z, y, h)
|
|
end
|
|
|
|
function Builder:placeDirectionalBlock(b, slot, travelPlane)
|
|
local d = b.direction
|
|
|
|
local function getAdjacentPoint(pt, direction)
|
|
local hi = turtle.getHeadingInfo(direction)
|
|
return { x = pt.x + hi.xd, z = pt.z + hi.zd, y = pt.y + hi.yd, heading = (hi.heading + 2) % 4 }
|
|
end
|
|
|
|
local directions = {
|
|
[ 'north' ] = 'north',
|
|
[ 'south' ] = 'south',
|
|
[ 'east' ] = 'east',
|
|
[ 'west' ] = 'west',
|
|
}
|
|
if directions[d] then
|
|
self:gotoEx(b.x, b.z, b.y, turtle.getHeadingInfo(directions[d]).heading, travelPlane)
|
|
b.placed = self:placeDown(slot)
|
|
end
|
|
|
|
if d == 'top' then
|
|
self:gotoEx(b.x, b.z, b.y+1, nil, travelPlane)
|
|
if self:placeDown(slot) then
|
|
turtle.goback()
|
|
b.placed = self:placePiston(b)
|
|
end
|
|
end
|
|
|
|
if d == 'bottom' then
|
|
local t = {
|
|
[1] = getAdjacentPoint(b, 'east'),
|
|
[2] = getAdjacentPoint(b, 'south'),
|
|
[3] = getAdjacentPoint(b, 'west'),
|
|
[4] = getAdjacentPoint(b, 'north'),
|
|
}
|
|
|
|
local c = Point.closest(turtle.getPoint(), t)
|
|
self:gotoEx(c.x, c.z, c.y, c.heading, travelPlane)
|
|
|
|
if self:place(slot) then
|
|
turtle.up()
|
|
b.placed = self:placePiston(b)
|
|
end
|
|
end
|
|
|
|
local stairDownDirections = {
|
|
[ 'north-down' ] = 'north',
|
|
[ 'south-down' ] = 'south',
|
|
[ 'east-down' ] = 'east',
|
|
[ 'west-down' ] = 'west'
|
|
}
|
|
if stairDownDirections[d] then
|
|
self:gotoEx(b.x, b.z, b.y+1, turtle.getHeadingInfo(stairDownDirections[d]).heading, travelPlane)
|
|
if self:placeDown(slot) then
|
|
turtle.goback()
|
|
b.placed = self:placePiston(b)
|
|
end
|
|
end
|
|
|
|
local stairUpDirections = {
|
|
[ 'north-up' ] = 'south',
|
|
[ 'south-up' ] = 'north',
|
|
[ 'east-up' ] = 'west',
|
|
[ 'west-up' ] = 'east'
|
|
}
|
|
if stairUpDirections[d] then
|
|
|
|
local isSouth = (turtle.getHeadingInfo(Builder.facing).heading +
|
|
turtle.getHeadingInfo(stairUpDirections[d]).heading) % 4 == 1
|
|
|
|
if os.getVersion() == 1.8 then
|
|
isSouth = false -- no stair bug in this version
|
|
end
|
|
|
|
if isSouth then
|
|
|
|
-- for some reason, the south facing stair doesn't place correctly
|
|
-- jump through some hoops to place it
|
|
self:gotoEx(b.x, b.z, b.y, (turtle.getHeadingInfo(stairUpDirections[d]).heading + 2) % 4, travelPlane)
|
|
if self:placeUp(slot) then
|
|
turtle.goback()
|
|
turtle.gotoY(turtle.point.y + 2)
|
|
b.placed = self:placePiston(b)
|
|
turtle.down()
|
|
b.placed = self:placePiston(b)
|
|
|
|
b.heading = turtle.point.heading -- stop debug message below since we are pointing in wrong direction
|
|
end
|
|
else
|
|
local hi = turtle.getHeadingInfo(stairUpDirections[d])
|
|
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y, hi.heading, travelPlane)
|
|
if self:place(slot) then
|
|
turtle.up()
|
|
b.placed = self:placePiston(b)
|
|
end
|
|
end
|
|
end
|
|
|
|
local horizontalDirections = {
|
|
[ 'east-west-block' ] = { 'east', 'west' },
|
|
[ 'north-south-block' ] = { 'north', 'south' },
|
|
}
|
|
if horizontalDirections[d] then
|
|
|
|
local t = {
|
|
[1] = getAdjacentPoint(b, horizontalDirections[d][1]),
|
|
[2] = getAdjacentPoint(b, horizontalDirections[d][2]),
|
|
}
|
|
|
|
local c = Point.closest(turtle.getPoint(), t)
|
|
self:gotoEx(c.x, c.z, c.y, c.heading, travelPlane)
|
|
|
|
if self:place(slot) then
|
|
turtle.up()
|
|
b.placed = self:placePiston(b)
|
|
end
|
|
end
|
|
|
|
local pistonDirections = {
|
|
[ 'piston-north' ] = 'north',
|
|
[ 'piston-south' ] = 'south',
|
|
[ 'piston-west' ] = 'west',
|
|
[ 'piston-east' ] = 'east',
|
|
[ 'piston-down' ] = 'down',
|
|
[ 'piston-up' ] = 'up',
|
|
}
|
|
|
|
if pistonDirections[d] then
|
|
-- why are pistons so broke in cc 1.7 ??????????????????????
|
|
|
|
local ws = Builder:getWrenchSlot()
|
|
|
|
if not ws then
|
|
b.needResupply = true
|
|
-- a hopper may have eaten the piston
|
|
return false
|
|
end
|
|
|
|
-- piston turns relative to turtle position :)
|
|
local rotatedPistonDirections = {
|
|
[ 'piston-east' ] = 0,
|
|
[ 'piston-south' ] = 1,
|
|
[ 'piston-west' ] = 2,
|
|
[ 'piston-north' ] = 3,
|
|
}
|
|
|
|
self:gotoEx(b.x, b.z, b.y, nil, travelPlane)
|
|
|
|
local heading = rotatedPistonDirections[d]
|
|
if heading and turtle.point.heading % 2 ~= heading % 2 then
|
|
turtle.setHeading(heading)
|
|
end
|
|
|
|
if self:placeDown(slot) then
|
|
b.placed = self:wrenchBlock('down', pistonDirections[d])
|
|
end
|
|
end
|
|
|
|
local doorDirections = {
|
|
[ 'east-door' ] = 'east',
|
|
[ 'south-door' ] = 'south',
|
|
[ 'west-door' ] = 'west',
|
|
[ 'north-door' ] = 'north',
|
|
}
|
|
if doorDirections[d] then
|
|
local hi = turtle.getHeadingInfo(doorDirections[d])
|
|
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y - 2, hi.heading, travelPlane)
|
|
-- if not turtle.detectDown() then
|
|
-- if turtle.down() then
|
|
-- if not turtle.detectDown() then
|
|
-- if turtle.down() then
|
|
b.placed = self:place(slot)
|
|
-- end
|
|
-- end
|
|
-- end
|
|
-- end
|
|
end
|
|
|
|
local blockDirections = {
|
|
[ 'north-block' ] = 'north',
|
|
[ 'south-block' ] = 'south',
|
|
[ 'east-block' ] = 'east',
|
|
[ 'west-block' ] = 'west',
|
|
}
|
|
if blockDirections[d] then
|
|
local hi = turtle.getHeadingInfo(blockDirections[d])
|
|
self:gotoEx(b.x - hi.xd, b.z - hi.zd, b.y-1, hi.heading, travelPlane)
|
|
b.placed = self:place(slot)
|
|
end
|
|
|
|
-- debug
|
|
if d ~= 'top' and d ~= 'bottom' and not horizontalDirections[d] and not pistonDirections[d] then
|
|
if not b.heading or turtle.getHeading() ~= b.heading then
|
|
self:log(d .. ' - ' .. turtle.getHeading() .. ' - ' .. (b.heading or 'nil'))
|
|
--read()
|
|
end
|
|
end
|
|
|
|
return b.placed
|
|
end
|
|
|
|
function Builder:reloadSchematic()
|
|
schematic:reload()
|
|
self:substituteBlocks()
|
|
end
|
|
|
|
function Builder:log(...)
|
|
Logger.log('builder', ...)
|
|
Util.print(...)
|
|
end
|
|
|
|
function Builder:logBlock(index, b)
|
|
local bdir = b.direction or ''
|
|
local logText = string.format('%d %s:%d (x:%d,z:%d:y:%d) %s',
|
|
index, b.id, b.dmg, b.x, b.z, b.y, bdir)
|
|
self:log(logText)
|
|
-- self:log(b.index) -- unique identifier of block
|
|
|
|
if device.wireless_modem then
|
|
Message.broadcast('builder', { x = b.x, y = b.y, z = b.z, heading = b.heading })
|
|
end
|
|
|
|
if b.info then
|
|
Logger.debug(b.info)
|
|
end
|
|
end
|
|
|
|
function Builder:saveProgress(index)
|
|
Util.writeTable(
|
|
fs.combine(BUILDER_DIR, schematic.filename .. '.progress'),
|
|
{ index = index, facing = Builder.facing }
|
|
)
|
|
end
|
|
|
|
function Builder:loadProgress(filename)
|
|
local progress = Util.readTable(fs.combine(BUILDER_DIR, filename))
|
|
if progress then
|
|
Builder.index = progress.index
|
|
if Builder.index > #schematic.blocks then
|
|
Builder.index = 1
|
|
end
|
|
Builder.facing = progress.facing or 'south'
|
|
end
|
|
end
|
|
|
|
-- find the highest y in the last 2 planes
|
|
function Builder:findTravelPlane(index)
|
|
|
|
local travelPlane
|
|
|
|
for i = index, 1, -1 do
|
|
local b = schematic.blocks[i]
|
|
|
|
if not travelPlane or b.y > travelPlane then
|
|
-- if not b.twoHigh then
|
|
travelPlane = b.y
|
|
|
|
Logger.log('builder', 'adjusting travelPlane')
|
|
Logger.log('builder', b)
|
|
--read()
|
|
-- end
|
|
elseif travelPlane and travelPlane - b.y > 2 then
|
|
break
|
|
end
|
|
end
|
|
|
|
return travelPlane or 0
|
|
end
|
|
|
|
function Builder:gotoTravelPlane(travelPlane)
|
|
if travelPlane > turtle.getPoint().y then
|
|
turtle.gotoY(travelPlane)
|
|
end
|
|
end
|
|
|
|
function Builder:build()
|
|
|
|
local direction = 1
|
|
local last = #schematic.blocks
|
|
local travelPlane = 0
|
|
local minFuel = schematic.height + schematic.width + schematic.length + 100
|
|
|
|
if self.mode == 'destroy' then
|
|
direction = -1
|
|
last = 1
|
|
turtle.status = 'destroying'
|
|
else
|
|
travelPlane = self:findTravelPlane(self.index)
|
|
turtle.status = 'building'
|
|
if not self.confirmFacing then
|
|
local facing = self:getTurtleFacing()
|
|
if facing then
|
|
self.confirmFacing = true
|
|
self.facing = facing
|
|
end
|
|
end
|
|
end
|
|
|
|
UI:setPage('blank')
|
|
|
|
for i = self.index, last, direction do
|
|
self.index = i
|
|
local b = schematic.blocks[i]
|
|
|
|
if b.id ~= 'minecraft:air' then
|
|
|
|
if self.mode == 'destroy' then
|
|
b.heading = nil -- don't make the supplier follow the block heading
|
|
self:logBlock(self.index, b)
|
|
if b.y ~= turtle.getPoint().y then
|
|
turtle.gotoY(b.y)
|
|
end
|
|
self:goto(b.x, b.z, b.y)
|
|
turtle.digDown()
|
|
|
|
-- if no supplier, then should fill all slots
|
|
|
|
if turtle.getItemCount(self.resourceSlots) > 0 or turtle.getFuelLevel() < minFuel then
|
|
Logger.log('builder', 'Dropping off inventory')
|
|
if turtle.getFuelLevel() < minFuel or not self:inAirDropoff() then
|
|
turtle.gotoLocation('supplies')
|
|
os.sleep(.1) -- random 'Computer is not connected' error...
|
|
self:dumpInventoryWithCheck()
|
|
self:refuel()
|
|
end
|
|
turtle.status = 'destroying'
|
|
end
|
|
|
|
else -- Build mode
|
|
|
|
local slot = Builder:selectItem(b.id, b.dmg)
|
|
if not slot or turtle.getFuelLevel() < minFuel then
|
|
|
|
if turtle.getPoint().x > -1 or turtle.getPoint().z > -1 then
|
|
self:gotoTravelPlane(travelPlane)
|
|
end
|
|
self:resupply()
|
|
return
|
|
end
|
|
if b.y > travelPlane then
|
|
travelPlane = b.y
|
|
end
|
|
|
|
self:logBlock(self.index, b)
|
|
|
|
if b.direction then
|
|
b.needResupply = false
|
|
self:placeDirectionalBlock(b, slot, travelPlane)
|
|
if b.needResupply then -- lost our piston in a hopper probably
|
|
self:gotoTravelPlane(travelPlane)
|
|
self:resupply()
|
|
return
|
|
end
|
|
else
|
|
self:gotoTravelPlane(travelPlane)
|
|
self:goto(b.x, b.z, b.y)
|
|
b.placed = self:placeDown(slot)
|
|
end
|
|
|
|
if b.placed then
|
|
slot.qty = slot.qty - 1
|
|
else
|
|
Logger.log('builder', 'failed to place block')
|
|
print('failed to place block')
|
|
end
|
|
end
|
|
self:saveProgress(self.index+1)
|
|
elseif (i % 50) == 0 then -- is Air
|
|
os.sleep(0) -- sleep in case there are a large # of skipped blocks
|
|
end
|
|
|
|
if turtle.abort then
|
|
turtle.status = 'aborting'
|
|
self:gotoTravelPlane(travelPlane)
|
|
turtle.gotoLocation('supplies')
|
|
turtle.setHeading(0)
|
|
Builder:dumpInventory()
|
|
Event.exitPullEvents()
|
|
UI.term:reset()
|
|
print('Aborted')
|
|
return
|
|
end
|
|
end
|
|
|
|
Message.broadcast('finished')
|
|
self:gotoTravelPlane(travelPlane)
|
|
turtle.gotoLocation('supplies')
|
|
turtle.setHeading(0)
|
|
Builder:dumpInventory()
|
|
|
|
for i = 1, 4 do
|
|
turtle.turnRight()
|
|
end
|
|
|
|
--self.index = 1
|
|
--os.queueEvent('build')
|
|
Event.exitPullEvents()
|
|
UI.term:reset()
|
|
fs.delete(schematic.filename .. '.progress')
|
|
Logger.log('builder', 'Finished')
|
|
print('Finished')
|
|
end
|
|
|
|
--[[-- blankPage --]]--
|
|
blankPage = UI.Page()
|
|
function blankPage:draw()
|
|
self:clear()
|
|
self:setCursorPos(1, 1)
|
|
end
|
|
|
|
function blankPage:enable()
|
|
self:sync()
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
--[[-- selectSubstitutionPage --]]--
|
|
selectSubstitutionPage = UI.Page({
|
|
titleBar = UI.TitleBar({
|
|
title = 'Select a substitution',
|
|
previousPage = 'listing'
|
|
}),
|
|
grid = UI.ScrollingGrid({
|
|
columns = {
|
|
{ heading = 'id', key = 'id' },
|
|
{ heading = 'dmg', key = 'dmg' },
|
|
},
|
|
sortColumn = 'odmg',
|
|
height = UI.term.height-1,
|
|
autospace = true,
|
|
y = 2,
|
|
}),
|
|
})
|
|
|
|
function selectSubstitutionPage:enable()
|
|
self.grid:adjustWidth()
|
|
self.grid:setIndex(1)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function selectSubstitutionPage:eventHandler(event)
|
|
|
|
if event.type == 'grid_select' then
|
|
substitutionPage.sub = event.selected
|
|
UI:setPage(substitutionPage)
|
|
elseif event.type == 'key' and event.key == 'q' then
|
|
UI:setPreviousPage()
|
|
else
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
--[[-- substitutionPage --]]--
|
|
substitutionPage = UI.Page({
|
|
backgroundColor = colors.gray,
|
|
titleBar = UI.TitleBar({
|
|
previousPage = true,
|
|
title = 'Substitute a block'
|
|
}),
|
|
menuBar = UI.MenuBar({
|
|
y = 2,
|
|
buttons = {
|
|
{ text = 'Accept', event = 'accept', help = 'Accept' },
|
|
{ text = 'Revert', event = 'revert', help = 'Restore to original' },
|
|
{ text = 'Air', event = 'air', help = 'Air' },
|
|
},
|
|
}),
|
|
info = UI.Window({ y = 4, width = UI.term.width, height = 3 }),
|
|
grid = UI.ScrollingGrid({
|
|
columns = {
|
|
{ heading = 'Name', key = 'name', width = UI.term.width-9 },
|
|
{ heading = 'Qty', key = 'fQty', width = 5 },
|
|
},
|
|
sortColumn = 'name',
|
|
height = UI.term.height-7,
|
|
y = 7,
|
|
}),
|
|
statusBar = UI.StatusBar()
|
|
})
|
|
|
|
substitutionPage.menuBar:add({
|
|
filterLabel = UI.Text({
|
|
value = 'Search',
|
|
x = UI.term.width-14,
|
|
textColor = colors.black,
|
|
}),
|
|
filter = UI.TextEntry({
|
|
x = UI.term.width-7,
|
|
width = 7,
|
|
})
|
|
})
|
|
|
|
function substitutionPage.info:draw()
|
|
|
|
local sub = self.parent.sub
|
|
local inName = blocks.blockDB:getName(sub.id, sub.dmg)
|
|
local outName = ''
|
|
if sub.sid then
|
|
outName = blocks.blockDB:getName(sub.sid, sub.sdmg)
|
|
end
|
|
|
|
self:clear()
|
|
self:setCursorPos(1, 1)
|
|
self:print(' Replace ' .. inName .. '\n')
|
|
self:print(' ' .. sub.id .. ':' .. sub.dmg .. '\n', nil, colors.yellow)
|
|
self:print(' With ' .. outName)
|
|
end
|
|
|
|
function substitutionPage:enable()
|
|
|
|
self.allItems = Builder.itemProvider:refresh()
|
|
self.grid.values = self.allItems
|
|
for _,item in pairs(self.grid.values) do
|
|
item.key = item.id .. ':' .. item.dmg
|
|
item.lname = string.lower(item.name)
|
|
item.fQty = Util.toBytes(item.qty)
|
|
end
|
|
self.grid:update()
|
|
|
|
self.menuBar.filter.value = ''
|
|
self.menuBar.filter.pos = 1
|
|
self:setFocus(self.menuBar.filter)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
--function substitutionPage:focusFirst()
|
|
-- self.menuBar.filter:focus()
|
|
--end
|
|
|
|
function substitutionPage:applySubstitute(id, dmg)
|
|
self.sub.sid = id
|
|
self.sub.sdmg = dmg
|
|
end
|
|
|
|
function substitutionPage:eventHandler(event)
|
|
|
|
if event.type == 'grid_focus_row' then
|
|
local s = string.format('%s:%d',
|
|
event.selected.id,
|
|
event.selected.dmg)
|
|
|
|
self.statusBar:setStatus(s)
|
|
self.statusBar:draw()
|
|
|
|
elseif event.type == 'grid_select' then
|
|
if not blocks.blockDB:lookupName(event.selected.id, event.selected.dmg) then
|
|
blocks.blockDB:add(event.selected.id, event.selected.dmg, event.selected.name, event.selected.id)
|
|
blocks.blockDB:flush()
|
|
end
|
|
|
|
self:applySubstitute(event.selected.id, event.selected.dmg)
|
|
self.info:draw()
|
|
|
|
elseif event.type == 'text_change' then
|
|
local text = event.text
|
|
if #text == 0 then
|
|
self.grid.values = self.allItems
|
|
else
|
|
self.grid.values = { }
|
|
for _,item in pairs(self.allItems) do
|
|
if string.find(item.lname, text) then
|
|
table.insert(self.grid.values, item)
|
|
end
|
|
end
|
|
end
|
|
--self.grid:adjustWidth()
|
|
self.grid:update()
|
|
self.grid:setIndex(1)
|
|
self.grid:draw()
|
|
|
|
elseif event.type == 'accept' or event.type == 'air' or event.type == 'revert' then
|
|
self.statusBar:setStatus('Saving changes...')
|
|
self.statusBar:draw()
|
|
self:sync()
|
|
|
|
if event.type == 'air' then
|
|
self:applySubstitute('minecraft:air', 0)
|
|
end
|
|
|
|
if event.type == 'revert' then
|
|
subDB:remove(self.sub)
|
|
elseif not self.sub.sid then
|
|
self.statusBar:setStatus('Select a substition')
|
|
self.statusBar:draw()
|
|
return UI.Page.eventHandler(self, event)
|
|
else
|
|
subDB:add(self.sub)
|
|
end
|
|
|
|
Builder:reloadSchematic()
|
|
UI:setPage('listing')
|
|
|
|
elseif event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
end
|
|
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
|
|
--[[-- SupplyPage --]]--
|
|
supplyPage = UI.Page({
|
|
titleBar = UI.TitleBar({
|
|
title = 'Waiting for supplies',
|
|
previousPage = 'start'
|
|
}),
|
|
menuBar = UI.MenuBar({
|
|
y = 2,
|
|
buttons = {
|
|
--{ text = 'Refresh', event = 'refresh', help = 'Refresh inventory' },
|
|
{ text = 'Continue', event = 'build', help = 'Continue building' },
|
|
{ text = 'Menu', event = 'menu', help = 'Return to main menu' },
|
|
{ text = 'Force Craft', event = 'craft', help = 'Request crafting (again)' },
|
|
}
|
|
}),
|
|
grid = UI.Grid({
|
|
columns = {
|
|
{ heading = 'Name', key = 'name', width = UI.term.width - 7 },
|
|
{ heading = 'Need', key = 'need', width = 4 },
|
|
},
|
|
sortColumn = 'name',
|
|
y = 3,
|
|
width = UI.term.width,
|
|
height = UI.term.height - 3
|
|
}),
|
|
statusBar = UI.StatusBar({
|
|
columns = {
|
|
{ 'Help', 'help', UI.term.width - 13 },
|
|
{ 'Fuel', 'fuel', 11 }
|
|
}
|
|
}),
|
|
accelerators = {
|
|
c = 'craft',
|
|
r = 'refresh',
|
|
b = 'build',
|
|
m = 'menu',
|
|
},
|
|
})
|
|
|
|
function supplyPage:eventHandler(event)
|
|
|
|
if event.type == 'craft' then
|
|
local s = self.grid:getSelected()
|
|
if Builder.itemProvider:craft(s.id, s.dmg, s.need-s.qty) then
|
|
local name = s.name or ''
|
|
self.statusBar:timedStatus('Requested ' .. s.need-s.qty .. ' ' .. name, 3)
|
|
else
|
|
self.statusBar:timedStatus('Unable to craft')
|
|
end
|
|
|
|
elseif event.type == 'refresh' then
|
|
self:refresh()
|
|
|
|
elseif event.type == 'build' then
|
|
Builder:build()
|
|
|
|
elseif event.type == 'menu' then
|
|
Builder:dumpInventory()
|
|
--Builder.status = 'idle'
|
|
UI:setPage('start')
|
|
turtle.status = 'idle'
|
|
|
|
elseif event.type == 'grid_focus_row' then
|
|
self.statusBar:setValue('help', event.selected.id .. ':' .. event.selected.dmg)
|
|
self.statusBar:draw()
|
|
|
|
elseif event.type == 'focus_change' then
|
|
self.statusBar:timedStatus(event.focused.help, 3)
|
|
end
|
|
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
|
|
function supplyPage:enable()
|
|
self.grid:setIndex(1)
|
|
self.statusBar:setValue('fuel',
|
|
string.format('Fuel: %dk', math.floor(turtle.getFuelLevel() / 1024)))
|
|
-- self.statusBar:setValue('block',
|
|
-- string.format('Block: %d', Builder.index))
|
|
|
|
Event.addNamedTimer('supplyRefresh', 6, true, function()
|
|
if self.enabled then
|
|
Builder:autocraft(Builder:getSupplies())
|
|
self:refresh()
|
|
self.statusBar:timedStatus('Refreshed ', 2)
|
|
self:sync()
|
|
end
|
|
end)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function supplyPage:disable()
|
|
Event.cancelNamedTimer('supplyRefresh')
|
|
end
|
|
|
|
function supplyPage:setSupplies(supplies)
|
|
local t = { }
|
|
for _,s in pairs(supplies) do
|
|
local key = s.id .. ':' .. s.dmg
|
|
local entry = t[key]
|
|
if not entry then
|
|
entry = Util.shallowCopy(s)
|
|
t[key] = entry
|
|
else
|
|
entry.need = entry.need + s.need
|
|
end
|
|
end
|
|
|
|
self.grid:setValues(t)
|
|
end
|
|
|
|
function supplyPage:refresh()
|
|
self.statusBar:timedStatus('Refreshed ', 3)
|
|
local supplies = Builder:getSupplies()
|
|
if #supplies == 0 then
|
|
Builder:build()
|
|
else
|
|
self:setSupplies(supplies)
|
|
self.grid:draw()
|
|
end
|
|
end
|
|
|
|
--[[-- ListingPage --]]--
|
|
listingPage = UI.Page({
|
|
titleBar = UI.TitleBar({
|
|
title = 'Supply List',
|
|
previousPage = 'start'
|
|
}),
|
|
menuBar = UI.MenuBar({
|
|
y = 2,
|
|
buttons = {
|
|
{ text = 'Craft', event = 'craft', help = 'Request crafting' },
|
|
{ text = 'Refresh', event = 'refresh', help = 'Refresh inventory' },
|
|
{ text = 'Toggle', event = 'toggle', help = 'Toggles needed blocks' },
|
|
{ text = 'Substitute', event = 'edit', help = 'Substitute a block' },
|
|
}
|
|
}),
|
|
grid = UI.ScrollingGrid({
|
|
columns = {
|
|
{ heading = 'Name', key = 'name', width = UI.term.width - 14 },
|
|
{ heading = 'Need', key = 'need', width = 5 },
|
|
{ heading = 'Have', key = 'qty', width = 5 },
|
|
},
|
|
sortColumn = 'name',
|
|
y = 3,
|
|
height = UI.term.height-3,
|
|
help = 'Set a block type or pick a substitute block'
|
|
}),
|
|
accelerators = {
|
|
q = 'menu',
|
|
c = 'craft',
|
|
r = 'refresh',
|
|
t = 'toggle',
|
|
},
|
|
statusBar = UI.StatusBar(),
|
|
fullList = true
|
|
})
|
|
|
|
function listingPage:enable()
|
|
listingPage:refresh()
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function listingPage:eventHandler(event)
|
|
|
|
if event.type == 'craft' then
|
|
local s = self.grid:getSelected()
|
|
local item = Builder.itemProvider:getItemInfo(s.id, s.dmg)
|
|
if item and item.is_craftable then
|
|
local qty = math.max(0, s.need - item.qty)
|
|
|
|
if item then
|
|
Builder.itemProvider:craft(s.id, s.dmg, qty)
|
|
local name = s.name or s.key
|
|
self.statusBar:timedStatus('Requested ' .. qty .. ' ' .. name, 3)
|
|
end
|
|
else
|
|
self.statusBar:timedStatus('Unable to craft')
|
|
end
|
|
|
|
elseif event.type == 'grid_focus_row' then
|
|
self.statusBar:setStatus(event.selected.id .. ':' .. event.selected.dmg)
|
|
self.statusBar:draw()
|
|
|
|
elseif event.type == 'refresh' then
|
|
self:refresh()
|
|
self:draw()
|
|
self.statusBar:timedStatus('Refreshed ', 3)
|
|
|
|
elseif event.type == 'toggle' then
|
|
self.fullList = not self.fullList
|
|
self:refresh()
|
|
self:draw()
|
|
|
|
elseif event.type == 'menu' then
|
|
UI:setPage('start')
|
|
|
|
elseif event.type == 'edit' or event.type == 'grid_select' then
|
|
self:manageBlock(self.grid:getSelected())
|
|
|
|
elseif event.type == 'focus_change' then
|
|
if event.focused.help then
|
|
self.statusBar:timedStatus(event.focused.help, 3)
|
|
end
|
|
end
|
|
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
|
|
function listingPage.grid:getDisplayValues(row)
|
|
row = Util.shallowCopy(row)
|
|
row.need = Util.toBytes(row.need)
|
|
row.qty = Util.toBytes(row.qty)
|
|
return row
|
|
end
|
|
|
|
function listingPage.grid:getRowTextColor(row, selected)
|
|
if row.is_craftable then
|
|
return colors.yellow
|
|
end
|
|
return UI.Grid:getRowTextColor(row, selected)
|
|
end
|
|
|
|
function listingPage:refresh()
|
|
|
|
local supplyList = Builder:getBlockCounts()
|
|
|
|
Builder.itemProvider:refresh()
|
|
|
|
for _,b in pairs(supplyList) do
|
|
if b.need > 0 then
|
|
local item = Builder.itemProvider:getItemInfo(b.id, b.dmg)
|
|
|
|
if item then
|
|
local block = blocks.blockDB:lookup(b.id, b.dmg)
|
|
if not block then
|
|
blocks.blockDB:add(b.id, b.dmg, item.name, b.id)
|
|
elseif not block.name and item.name then
|
|
blocks.blockDB:add(b.id, b.dmg, item.name, b.id)
|
|
end
|
|
b.name = item.name
|
|
b.qty = item.qty
|
|
b.is_craftable = item.is_craftable
|
|
else
|
|
b.name = blocks.blockDB:getName(b.id, b.dmg)
|
|
end
|
|
end
|
|
end
|
|
blocks.blockDB:flush()
|
|
|
|
if self.fullList then
|
|
self.grid:setValues(supplyList)
|
|
else
|
|
local t = {}
|
|
for _,b in pairs(supplyList) do
|
|
if self.fullList or b.qty < b.need then
|
|
table.insert(t, b)
|
|
end
|
|
end
|
|
self.grid:setValues(t)
|
|
end
|
|
self.grid:setIndex(1)
|
|
end
|
|
|
|
function listingPage:manageBlock(selected)
|
|
|
|
local substitutes = subDB:lookupBlocksForSub(selected.id, selected.dmg)
|
|
|
|
if Util.empty(substitutes) then
|
|
substitutionPage.sub = { id = selected.id, dmg = selected.dmg }
|
|
UI:setPage(substitutionPage)
|
|
elseif Util.size(substitutes) == 1 then
|
|
local _,sub = next(substitutes)
|
|
substitutionPage.sub = sub
|
|
UI:setPage(substitutionPage)
|
|
else
|
|
selectSubstitutionPage.selected = selected
|
|
selectSubstitutionPage.grid:setValues(substitutes)
|
|
UI:setPage(selectSubstitutionPage)
|
|
end
|
|
end
|
|
|
|
--[[-- startPage --]]--
|
|
local startPage = UI.Page({
|
|
-- titleBar = UI.TitleBar({ title = 'Builder v' .. Builder.version }),
|
|
window = UI.Window({
|
|
x = UI.term.width-16,
|
|
y = 2,
|
|
width = 16,
|
|
height = UI.term.height-2,
|
|
backgroundColor = colors.gray,
|
|
grid = UI.Grid({
|
|
columns = {
|
|
{ heading = 'Name', key = 'name', width = 6 },
|
|
{ heading = 'Value', key = 'value', width = 7 },
|
|
},
|
|
disableHeader = true,
|
|
--y = UI.term.height-1,
|
|
x = 1,
|
|
y = 2,
|
|
width = 16,
|
|
height = 9,
|
|
--autospace = true,
|
|
selectable = false,
|
|
backgroundColor = colors.gray
|
|
}),
|
|
}),
|
|
menu = UI.Menu({
|
|
x = 2,
|
|
y = 4,
|
|
menuItems = {
|
|
{ prompt = 'Set starting level', event = 'startLevel' },
|
|
{ prompt = 'Set starting block', event = 'startBlock' },
|
|
{ prompt = 'Supply list', event = 'assignBlocks' },
|
|
{ prompt = 'Toggle mode', event = 'toggleMode' },
|
|
{ prompt = 'Toggle facing', event = 'toggleFacing' },
|
|
{ prompt = 'Begin', event = 'begin' },
|
|
{ prompt = 'Quit', event = 'quit' }
|
|
}
|
|
}),
|
|
accelerators = {
|
|
x = 'test',
|
|
q = 'quit'
|
|
}
|
|
})
|
|
|
|
function startPage:draw()
|
|
local fuel = turtle.getFuelLevel()
|
|
if fuel > 9999 then
|
|
fuel = string.format('%dk', math.floor(fuel/1024))
|
|
end
|
|
local t = {
|
|
{ name = 'mode', value = Builder.mode },
|
|
{ name = 'start', value = Builder.index },
|
|
{ name = 'blocks', value = #schematic.blocks },
|
|
{ name = 'fuel', value = fuel },
|
|
{ name = 'facing', value = Builder.facing },
|
|
{ name = 'length', value = schematic.length },
|
|
{ name = 'width', value = schematic.width },
|
|
{ name = 'height', value = schematic.height },
|
|
}
|
|
|
|
self.window.grid:setValues(t)
|
|
UI.Page.draw(self)
|
|
end
|
|
|
|
function startPage:enable()
|
|
self:setFocus(self.menu)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function startPage:eventHandler(event)
|
|
|
|
if event.type == 'startLevel' then
|
|
local dialog = UI.Dialog({
|
|
title = 'Enter Starting Level',
|
|
height = 7,
|
|
form = UI.Form {
|
|
y = 3, x = 2, height = 4,
|
|
text = UI.Text({ x = 5, y = 1, textColor = colors.gray, value = '0 - ' .. schematic.height }),
|
|
textEntry = UI.TextEntry({ x = 15, y = 1, '0 - 11', width = 7 }),
|
|
},
|
|
statusBar = UI.StatusBar(),
|
|
})
|
|
|
|
dialog.eventHandler = function(self, event)
|
|
if event.type == 'form_complete' then
|
|
local l = tonumber(self.form.textEntry.value)
|
|
if l and l < schematic.height and l >= 0 then
|
|
for k,v in pairs(schematic.blocks) do
|
|
if v.y >= l then
|
|
Builder.index = k
|
|
Builder:saveProgress(Builder.index)
|
|
UI:setPreviousPage()
|
|
break
|
|
end
|
|
end
|
|
else
|
|
self.statusBar:timedStatus('Invalid Level', 3)
|
|
end
|
|
elseif event.type == 'form_cancel' or event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
else
|
|
return UI.Dialog.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
dialog:setFocus(dialog.form.textEntry)
|
|
UI:setPage(dialog)
|
|
|
|
elseif event.type == 'startBlock' then
|
|
local dialog = UI.Dialog {
|
|
title = 'Enter Block Number',
|
|
height = 7,
|
|
form = UI.Form {
|
|
y = 3, x = 2, height = 4,
|
|
text = UI.Text { x = 5, y = 1, value = '1 - ' .. #schematic.blocks, textColor = colors.gray },
|
|
textEntry = UI.TextEntry { x = 15, y = 1, value = tostring(Builder.index), width = 7 }
|
|
},
|
|
statusBar = UI.StatusBar(),
|
|
}
|
|
|
|
dialog.eventHandler = function(self, event)
|
|
if event.type == 'form_complete' then
|
|
local bn = tonumber(self.form.textEntry.value)
|
|
if bn and bn < #schematic.blocks and bn >= 0 then
|
|
Builder.index = bn
|
|
Builder:saveProgress(Builder.index)
|
|
UI:setPreviousPage()
|
|
else
|
|
self.statusBar:timedStatus('Invalid Block', 3)
|
|
end
|
|
elseif event.type == 'form_cancel' or event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
else
|
|
return UI.Dialog.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
dialog:setFocus(dialog.form.textEntry)
|
|
UI:setPage(dialog)
|
|
|
|
elseif event.type == 'assignBlocks' then
|
|
Builder:dumpInventory()
|
|
UI:setPage('listing')
|
|
|
|
elseif event.type == 'toggleMode' then
|
|
if Builder.mode == 'build' then
|
|
if Builder.index == 1 then
|
|
Builder.index = #schematic.blocks
|
|
end
|
|
Builder.mode = 'destroy'
|
|
else
|
|
if Builder.index == #schematic.blocks then
|
|
Builder.index = 1
|
|
end
|
|
Builder.mode = 'build'
|
|
end
|
|
self:draw()
|
|
|
|
elseif event.type == 'toggleFacing' then
|
|
local directions = {
|
|
[ 'north' ] = 'east',
|
|
[ 'east' ] = 'south',
|
|
[ 'south' ] = 'west',
|
|
[ 'west' ] = 'north',
|
|
}
|
|
|
|
Builder.facing = directions[Builder.facing]
|
|
Builder:saveProgress(Builder.index)
|
|
self:draw()
|
|
|
|
elseif event.type == 'begin' then
|
|
UI:setPage('blank')
|
|
--Builder.status = 'building'
|
|
|
|
turtle.status = 'thinking'
|
|
print('Reloading schematic')
|
|
Builder:reloadSchematic()
|
|
print('Determining block placement')
|
|
schematic:determineBlockPlacement()
|
|
print('Optimizing route (' .. #schematic.blocks .. ' blocks)')
|
|
schematic:optimizeRoute()
|
|
print('Adjusting route')
|
|
schematic:setPlacementOrder()
|
|
Builder:dumpInventory()
|
|
Builder:refuel()
|
|
|
|
if Builder.mode == 'destroy' then
|
|
if device.wireless_modem then
|
|
Message.broadcast('supplyList', { uid = 1, slots = Builder:getAirResupplyList() })
|
|
end
|
|
print('Beginning destruction')
|
|
else
|
|
print('Starting build')
|
|
end
|
|
|
|
-- reset piston cache in case wrench was substituted
|
|
pistonFacings = {
|
|
down = { },
|
|
forward = { },
|
|
}
|
|
|
|
Builder:build()
|
|
Profile.display()
|
|
|
|
elseif event.type == 'quit' then
|
|
Event.exitPullEvents()
|
|
end
|
|
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
|
|
--[[-- startup logic --]]--
|
|
local args = {...}
|
|
if #args < 1 then
|
|
error('supply file name')
|
|
end
|
|
--if #args > 1 then
|
|
Profile.enable()
|
|
--end
|
|
|
|
if os.version() == 'CraftOS 1.7' then
|
|
Builder.ccVersion = 1.7
|
|
Builder.resourceSlots = 14
|
|
else
|
|
error('Unsupported ComputerCraft version')
|
|
end
|
|
|
|
Builder.itemProvider = MEProvider()
|
|
if not Builder.itemProvider:isValid() then
|
|
Builder.itemProvider = ChestProvider()
|
|
if not Builder.itemProvider:isValid() then
|
|
error('A chest or ME interface must be below turtle')
|
|
end
|
|
end
|
|
|
|
multishell.setTitle(multishell.getCurrent(), 'Builder v' .. Builder.version)
|
|
|
|
maxStackDB:load()
|
|
subDB:load()
|
|
|
|
UI.term:reset()
|
|
turtle.status = 'reading'
|
|
print('Loading ' .. args[1])
|
|
schematic:load(args[1])
|
|
print('Substituting blocks')
|
|
Builder:substituteBlocks()
|
|
|
|
if not fs.exists(BUILDER_DIR) then
|
|
fs.makeDir(BUILDER_DIR)
|
|
end
|
|
|
|
Builder:loadProgress(schematic.filename .. '.progress')
|
|
|
|
UI:setPages({
|
|
listing = listingPage,
|
|
start = startPage,
|
|
supply = supplyPage,
|
|
blank = blankPage
|
|
})
|
|
|
|
UI:setPage('start')
|
|
turtle.setPolicy(turtle.policies.digAttack)
|
|
turtle.setPoint({ x = -1, z = -1, y = 0, heading = 0 })
|
|
turtle.saveLocation('supplies')
|
|
turtle.status = 'idle'
|
|
turtle.abort = false
|
|
|
|
Event.pullEvents()
|
|
|
|
UI.term:reset()
|
|
turtle.status = 'idle'
|