opus/sys/apis/event.lua

212 lines
4.0 KiB
Lua

local Util = require('util')
local Event = {
uid = 1, -- unique id for handlers
routines = { }, -- coroutines
types = { }, -- event handlers
timers = { }, -- named timers
terminate = false,
}
local Routine = { }
function Routine:isDead()
if not self.co then
return true
end
return coroutine.status(self.co) == 'dead'
end
function Routine:terminate()
if self.co then
self:resume('terminate')
end
end
function Routine:resume(event, ...)
if not self.co then
debug(event)
debug(self)
debug(getfenv(1))
error('Cannot resume a dead routine')
end
if not self.filter or self.filter == event or event == "terminate" then
local s, m = coroutine.resume(self.co, event, ...)
if coroutine.status(self.co) == 'dead' then
self.co = nil
self.filter = nil
Event.routines[self.uid] = nil
else
self.filter = m
end
if not s and event ~= 'terminate' then
debug({s, m})
debug(self)
debug(getfenv(1))
error('\n' .. (m or 'Error processing event'))
end
return s, m
end
return true, self.filter
end
local function nextUID()
Event.uid = Event.uid + 1
return Event.uid - 1
end
function Event.on(type, fn)
local event = Event.types[type]
if not event then
event = { }
Event.types[type] = event
end
local handler = {
uid = nextUID(),
event = type,
fn = fn,
}
event[handler.uid] = handler
setmetatable(handler, { __index = Routine })
return handler
end
function Event.off(h)
if h and h.event then
Event.types[h.event][h.uid] = nil
end
end
local function addTimer(interval, recurring, fn)
local timerId = os.startTimer(interval)
return Event.on('timer', function(t, id)
if timerId == id then
fn(t, id)
if recurring then
timerId = os.startTimer(interval)
else
Event.off(t)
end
end
end)
end
function Event.onInterval(interval, fn)
return addTimer(interval, true, fn)
end
function Event.onTimeout(timeout, fn)
return addTimer(timeout, false, fn)
end
function Event.addNamedTimer(name, interval, recurring, fn)
Event.cancelNamedTimer(name)
Event.timers[name] = addTimer(interval, recurring, fn)
end
function Event.cancelNamedTimer(name)
local timer = Event.timers[name]
if timer then
Event.off(timer)
end
end
function Event.waitForEvent(event, timeout)
local timerId = os.startTimer(timeout)
repeat
local e = { os.pullEvent() }
if e[1] == event then
return table.unpack(e)
end
until e[1] == 'timer' and e[2] == timerId
end
function Event.addRoutine(fn)
local r = {
co = coroutine.create(fn),
uid = nextUID()
}
setmetatable(r, { __index = Routine })
Event.routines[r.uid] = r
r:resume()
return r
end
function Event.pullEvents(...)
for _, fn in ipairs({ ... }) do
Event.addRoutine(fn)
end
repeat
local e = Event.pullEvent()
until e[1] == 'terminate'
end
function Event.exitPullEvents()
Event.terminate = true
os.sleep(0)
end
local function processHandlers(e, ...)
local event = Event.types[e]
if event then
local keys = Util.keys(event)
for _,key in pairs(keys) do
local h = event[key]
if h and not h.co then
-- callbacks are single threaded (only 1 co per handler)
h.co = coroutine.create(h.fn)
Event.routines[h.uid] = h
h:resume(h, ...)
end
end
end
end
local function processRoutines(...)
local keys = Util.keys(Event.routines)
for _,key in ipairs(keys) do
local r = Event.routines[key]
if r then
r:resume(...)
end
end
end
function Event.pullEvent(eventType)
while true do
local e = { os.pullEventRaw() }
processHandlers(table.unpack(e))
processRoutines(table.unpack(e))
if Event.terminate or e[1] == 'terminate' then
Event.terminate = false
return { 'terminate' }
end
if not eventType or e[1] == eventType then
return e
end
end
end
return Event