opus/sys/apis/refinedAdapter.lua

144 lines
2.8 KiB
Lua

local class = require('class')
local Util = require('util')
local Peripheral = require('peripheral')
local itemDB = require('itemDB')
local RefinedAdapter = class()
local keys = {
'damage',
'displayName',
'maxCount',
'maxDamage',
'name',
'nbtHash',
}
function RefinedAdapter:init(args)
local defaults = {
items = { },
name = 'refinedStorage',
}
Util.merge(self, defaults)
Util.merge(self, args)
local controller = Peripheral.getByType('refinedstorage:controller')
if controller then
Util.merge(self, controller)
end
end
function RefinedAdapter:isValid()
return not not self.listAvailableItems
end
function RefinedAdapter:isOnline()
return self.getNetworkEnergyStored() > 0
end
function RefinedAdapter:getCachedItemDetails(item)
local key = { item.name, item.damage, item.nbtHash }
local detail = itemDB:get(key)
if not detail then
detail = self.findItem(item)
if detail then
local meta
pcall(function() meta = detail.getMetadata() end)
if not meta then
return
end
Util.merge(detail, meta)
local t = { }
for _,k in pairs(keys) do
t[k] = detail[k]
end
detail = t
itemDB:add(key, detail)
end
end
if detail then
return Util.shallowCopy(detail)
end
end
function RefinedAdapter:listItems()
local items = { }
local list
pcall(function()
list = self.listAvailableItems()
end)
if list then
local throttle = Util.throttle()
for _,v in pairs(list) do
local item = self:getCachedItemDetails(v)
if item then
item.count = v.count
table.insert(items, item)
end
throttle()
end
itemDB:flush()
end
return items
end
function RefinedAdapter:getItemInfo(fingerprint)
local key = { fingerprint.name, fingerprint.damage, fingerprint.nbtHash }
local item = itemDB:get(key)
if not item then
return self:getCachedItemDetails(fingerprint)
end
local detail = self.findItem(item)
if detail then
item.count = detail.count
return item
end
end
function RefinedAdapter:isCrafting(item)
for _,task in pairs(self.getCraftingTasks()) do
local output = task.getPattern().outputs[1]
if output.name == item.name and
output.damage == item.damage and
output.nbtHash == item.nbtHash then
return true
end
end
return false
end
function RefinedAdapter:craft(item, qty)
local detail = self.findItem(item)
if detail then
return detail.craft(qty)
end
end
function RefinedAdapter:craftItems(items)
return false
end
function RefinedAdapter:provide(item, qty, slot)
end
function RefinedAdapter:extract(slot, qty)
-- self.pushItems(self.direction, slot, qty)
end
function RefinedAdapter:insert(slot, qty)
-- self.pullItems(self.direction, slot, qty)
end
return RefinedAdapter