mirror of
https://github.com/kepler155c/opus
synced 2024-11-17 14:14:50 +00:00
329 lines
7.4 KiB
Lua
329 lines
7.4 KiB
Lua
require = requireInjector(getfenv(1))
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local UI = require('ui')
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local Socket = require('socket')
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local Terminal = require('terminal')
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local TableDB = require('tableDB')
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multishell.setTitle(multishell.getCurrent(), 'Turtles')
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UI.Button.defaults.focusIndicator = ' '
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UI:configure('Turtles', ...)
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local options = {
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turtle = { arg = 'i', type = 'number', value = -1,
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desc = 'Turtle ID' },
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tab = { arg = 's', type = 'string', value = 'inventory',
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desc = 'Selected tab to display' },
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help = { arg = 'h', type = 'flag', value = false,
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desc = 'Displays the options' },
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}
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local SCRIPTS_PATH = '/apps/scripts'
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local nullTerm = Terminal.getNullTerm(term.current())
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local turtles = { }
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local policies = {
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{ label = 'none' },
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{ label = 'digOnly' },
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{ label = 'attackOnly' },
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{ label = 'digAttack' },
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{ label = 'turtleSafe' },
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}
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local itemInfoDB = TableDB({
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fileName = 'items.db'
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})
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itemInfoDB:load()
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local page = UI.Page {
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moveUp = UI.Button {
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x = 5, y = 2,
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text = '/\\',
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fn = 'turtle.up',
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},
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moveDown = UI.Button {
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x = 5, y = 4,
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text = '\\/',
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fn = 'turtle.down',
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},
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moveForward = UI.Button {
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x = 9, y = 3,
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text = '>',
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fn = 'turtle.forward',
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},
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moveBack = UI.Button {
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x = 2, y = 3,
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text = '<',
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fn = 'turtle.back',
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},
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turnLeft = UI.Button {
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x = 2, y = 6,
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text = '<-',
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fn = 'turtle.turnLeft',
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},
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turnRight = UI.Button {
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x = 8, y = 6,
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text = '->',
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fn = 'turtle.turnRight',
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},
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--[[
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policy = UI.Chooser {
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x = 2, y = 8,
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choices = {
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{ name = ' None ', value = 'none' },
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{ name = ' Safe ', value = 'turtleSafe' },
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},
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},
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]]
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coords = UI.Window {
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x = 14, y = 2, height = 5, rex = -2,
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},
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tabs = UI.Tabs {
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x = 1, y = 8, rey = -2,
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scripts = UI.Grid {
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tabTitle = 'Run',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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columns = {
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{ heading = '', key = 'label' },
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},
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disableHeader = true,
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sortColumn = 'label',
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autospace = true,
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},
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turtles = UI.Grid {
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tabTitle = 'Sel',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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columns = {
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{ heading = 'label', key = 'label' },
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{ heading = 'Dist', key = 'distance' },
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{ heading = 'Status', key = 'status' },
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{ heading = 'Fuel', key = 'fuel' },
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},
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disableHeader = true,
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sortColumn = 'label',
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autospace = true,
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},
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inventory = UI.Grid {
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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tabTitle = 'Inv',
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columns = {
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{ heading = '', key = 'qty', width = 2 },
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{ heading = 'Inventory', key = 'id', width = UI.term.width - 5 },
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},
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disableHeader = true,
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sortColumn = 'index',
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},
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policy = UI.Grid {
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tabTitle = 'Mod',
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backgroundColor = UI.TabBar.defaults.selectedBackgroundColor,
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columns = {
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{ heading = 'label', key = 'label' },
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},
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values = policies,
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disableHeader = true,
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sortColumn = 'label',
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autospace = true,
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},
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},
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statusBar = UI.StatusBar(),
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notification = UI.Notification(),
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accelerators = {
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q = 'quit',
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},
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}
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function page:enable(turtle)
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self.turtle = turtle
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UI.Page.enable(self)
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end
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function page:runFunction(script, nowrap)
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local socket = Socket.connect(self.turtle.id, 161)
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if not socket then
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self.notification:error('Unable to connect')
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return
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end
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if not nowrap then
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script = 'turtle.run(' .. script .. ')'
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end
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socket:write({ type = 'script', args = script })
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socket:close()
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end
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function page:runScript(scriptName)
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local cmd = string.format('Script %d %s', self.turtle.id, scriptName)
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local ot = term.redirect(nullTerm)
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pcall(function() shell.run(cmd) end)
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term.redirect(ot)
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end
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function page.coords:draw()
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local t = self.parent.turtle
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if t then
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self:clear()
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self:setCursorPos(1, 1)
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self:print(string.format('%s\nx: %d\ny: %d\nz: %d\nFuel: %s\n',
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t.coordSystem, t.point.x, t.point.y, t.point.z, Util.toBytes(t.fuel)))
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end
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end
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--[[ Inventory Tab ]]--
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function page.tabs.inventory:getRowTextColor(row, selected)
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if page.turtle and row.selected then
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return colors.yellow
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end
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return UI.Grid.getRowTextColor(self, row, selected)
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end
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function page.tabs.inventory:draw()
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local t = page.turtle
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Util.clear(self.values)
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if t then
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for _,v in ipairs(t.inventory) do
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if v.qty > 0 then
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table.insert(self.values, v)
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if v.index == t.slotIndex then
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v.selected = true
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end
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if v.id then
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local item = itemInfoDB:get({ v.id, v.dmg })
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if item then
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v.id = item.displayName
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else
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v.id = v.id:gsub('.*:(.*)', '%1')
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end
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end
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end
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end
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end
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self:adjustWidth()
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self:update()
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UI.Grid.draw(self)
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end
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function page.tabs.inventory:eventHandler(event)
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if event.type == 'grid_select' then
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local fn = string.format('turtle.select(%d)', event.selected.index)
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page:runFunction(fn)
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else
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return UI.Grid.eventHandler(self, event)
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end
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return true
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end
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function page.tabs.scripts:draw()
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Util.clear(self.values)
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local files = fs.list(SCRIPTS_PATH)
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for _,f in pairs(files) do
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table.insert(self.values, { label = f, path = fs.combine(SCRIPTS_PATH, f) })
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end
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self:update()
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UI.Grid.draw(self)
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end
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function page.tabs.scripts:eventHandler(event)
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if event.type == 'grid_select' then
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page:runScript(event.selected.label)
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else
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return UI.Grid.eventHandler(self, event)
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end
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return true
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end
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function page.tabs.turtles:getDisplayValues(row)
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row = Util.shallowCopy(row)
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if row.fuel then
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row.fuel = Util.toBytes(row.fuel)
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end
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if row.distance then
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row.distance = Util.round(row.distance, 1)
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end
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return row
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end
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function page.tabs.turtles:draw()
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Util.clear(self.values)
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for _,v in pairs(network) do
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if v.fuel then
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table.insert(self.values, v)
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end
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end
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self:update()
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UI.Grid.draw(self)
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end
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function page.tabs.turtles:eventHandler(event)
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if event.type == 'grid_select' then
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page.turtle = event.selected
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else
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return UI.Grid.eventHandler(self, event)
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end
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return true
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end
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function page.statusBar:draw()
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local t = self.parent.turtle
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if t then
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local status = string.format('%s [ %s ]', t.status, Util.round(t.distance, 2))
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self:setStatus(status, true)
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end
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UI.StatusBar.draw(self)
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end
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function page:eventHandler(event)
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if event.type == 'quit' then
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UI:exitPullEvents()
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elseif event.type == 'button_press' then
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if event.button.fn then
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self:runFunction(event.button.fn, event.button.nowrap)
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elseif event.button.script then
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self:runScript(event.button.script)
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end
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else
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return UI.Page.eventHandler(self, event)
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end
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return true
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end
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function page:enable()
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UI.Page.enable(self)
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-- self.tabs:activateTab(page.tabs.turtles)
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end
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local function updateThread()
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while true do
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if page.turtle then
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local t = _G.network[page.turtle.id]
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page.turtle = t
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page:draw()
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page:sync()
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end
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os.sleep(1)
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end
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end
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if not Util.getOptions(options, { ... }, true) then
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return
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end
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if options.turtle.value >= 0 then
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for i = 1, 10 do
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page.turtle = _G.network[options.turtle.value]
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if page.turtle then
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break
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end
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os.sleep(1)
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end
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end
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UI:setPage(page)
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page.tabs:activateTab(page.tabs[options.tab.value])
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UI:pullEvents(updateThread)
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UI.term:reset()
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