mirror of
https://github.com/kepler155c/opus
synced 2024-12-27 00:50:26 +00:00
900 lines
21 KiB
Lua
900 lines
21 KiB
Lua
require = requireInjector(getfenv(1))
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local Event = require('event')
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local UI = require('ui')
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local ME = require('me')
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local Config = require('config')
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local Logger = require('logger')
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-- Must be a crafty turtle with duck antenna !
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-- 3 wide monitor (any side of turtle)
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-- Config location is /sys/config/storageMonitor
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-- adjust directions in that file if needed
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local config = {
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trashDirection = 'up', -- trash /chest in relation to interface
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turtleDirection = 'down', -- turtle in relation to interface
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noCraftingStorage = 'false' -- no ME crafting (or ability to tell if powered - use with caution)
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}
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Config.load('storageMonitor', config)
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if not device.tileinterface then
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error('ME interface not found')
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end
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local duckAntenna
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if device.workbench then
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local oppositeSide = {
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[ 'left' ] = 'right',
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[ 'right' ] = 'left'
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}
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local duckAntennaSide = oppositeSide[device.workbench.side]
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duckAntenna = peripheral.wrap(duckAntennaSide)
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end
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--if not device.monitor then
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-- error('Monitor not found')
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--end
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ME.setDevice(device.tileinterface)
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local jobListGrid
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local craftingPaused = false
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multishell.setTitle(multishell.getCurrent(), 'Storage Manager')
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Logger.disable()
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function getItem(items, inItem, ignore_dmg)
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for _,item in pairs(items) do
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if item.id == inItem.id then
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if ignore_dmg and ignore_dmg == 'yes' then
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return item
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elseif item.dmg == inItem.dmg and item.nbt_hash == inItem.nbt_hash then
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return item
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end
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end
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end
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end
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local function uniqueKey(item)
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local key = item.id .. ':' .. item.dmg
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if item.nbt_hash then
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key = key .. ':' .. item.nbt_hash
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end
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return key
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end
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function mergeResources(t)
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local resources = Util.readTable('resource.limits')
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resources = resources or { }
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for _,item in pairs(t) do
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item.has_recipe = false
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end
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for _,v in pairs(resources) do
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local item = getItem(t, v)
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if item then
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item.limit = tonumber(v.limit)
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item.low = tonumber(v.low)
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item.auto = v.auto
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item.ignore_dmg = v.ignore_dmg
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else
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v.qty = 0
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v.limit = tonumber(v.limit)
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v.low = tonumber(v.low)
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v.auto = v.auto
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v.ignore_dmg = v.ignore_dmg
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table.insert(t, v)
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end
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end
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recipes = Util.readTable('recipes') or { }
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for _,v in pairs(recipes) do
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local item = getItem(t, v)
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if item then
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item.has_recipe = true
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else
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v.qty = 0
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v.limit = nil
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v.low = nil
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v.has_recipe = true
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v.auto = 'no'
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v.ignore_dmg = 'no'
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v.has_recipe = 'true'
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table.insert(t, v)
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end
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end
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end
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function filterItems(t, filter)
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local r = {}
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if filter then
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filter = filter:lower()
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for k,v in pairs(t) do
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if string.find(v.lname, filter) then
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table.insert(r, v)
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end
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end
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else
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return t
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end
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return r
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end
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function sumItems(items)
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local t = {}
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for _,item in pairs(items) do
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local key = uniqueKey(item)
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local summedItem = t[key]
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if summedItem then
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summedItem.qty = summedItem.qty + item.qty
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else
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summedItem = Util.shallowCopy(item)
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t[key] = summedItem
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end
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end
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return t
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end
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function isGridClear()
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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return true
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end
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local function clearGrid()
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for i = 1, 16 do
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local count = turtle.getItemCount(i)
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if count > 0 then
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ME.insert(i, count, config.turtleDirection)
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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end
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return true
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end
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function turtleCraft(recipe, originalItem)
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for k,v in pairs(recipe.ingredients) do
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-- ugh
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local dmg = v.dmg
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if v.max_dmg and v.max_dmg > 0 then
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local item = ME.getItemDetail({ id = v.id, nbt_hash = v.nbt_hash }, false)
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if item then
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dmg = item.dmg
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end
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end
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if not ME.extract(v.id, dmg, v.nbt_hash, v.qty, config.turtleDirection, k) then
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clearGrid()
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originalItem.status = v.name .. ' (extract failed)'
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return false
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end
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end
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if not turtle.craft() then
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clearGrid()
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return false
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end
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clearGrid()
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return true
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end
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function craftItem(items, recipes, item, originalItem, itemList)
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local key = uniqueKey(item)
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local recipe = recipes[key]
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if recipe then
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if not isGridClear() then
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return
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end
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local summedItems = sumItems(recipe.ingredients)
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for i = 1, math.ceil(item.qty / recipe.qty) do
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local failed = false -- try to craft all components (use all CPUs available)
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for _,ingredient in pairs(summedItems) do
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local ignore_dmg = 'no'
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if ingredient.max_dmg and ingredient.max_dmg > 0 then
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ignore_dmg = 'yes'
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end
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local qty = ME.getItemCount(ingredient.id, ingredient.dmg, ingredient.nbt_hash, ignore_dmg)
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if qty < ingredient.qty then
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originalItem.status = ingredient.name .. ' (crafting)'
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ingredient.qty = ingredient.qty - qty
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if not craftItem(items, recipes, ingredient, originalItem, itemList) then
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failed = true
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end
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end
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end
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if failed then
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return false
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end
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if not failed and not turtleCraft(recipe, originalItem) then
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Logger.debug('turtle failed to craft ' .. item.name)
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return false
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end
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end
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return true
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else
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local meItem = getItem(items, item)
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if not meItem or not meItem.is_craftable then
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if item.id == originalItem.id and item.dmg == originalItem.dmg then
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originalItem.status = '(not craftable)'
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else
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originalItem.status = item.name .. ' (missing)'
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end
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else
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if item.id == originalItem.id and item.dmg == originalItem.dmg then
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item.meCraft = true
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return false
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end
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-- find it in the list of items to be crafted
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for _,v in pairs(itemList) do
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if v.id == item.id and v.dmg == item.dmg and v.nbt_hash == item.nbt_hash then
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v.qty = item.qty + v.qty
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return false
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end
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end
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-- add to the item list
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table.insert(itemList, {
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id = item.id,
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dmg = item.dmg,
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nbt_hash = item.nbt_hash,
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qty = item.qty,
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name = item.name,
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meCraft = true,
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status = ''
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})
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end
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end
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return false
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end
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function craftItems(itemList)
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local recipes = Util.readTable('recipes') or { }
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local items = ME.getAvailableItems()
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-- turtle craft anything we can, build up list for ME items
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local keys = Util.keys(itemList)
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for _,key in pairs(keys) do
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local item = itemList[key]
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craftItem(items, recipes, item, item, itemList)
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end
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-- second pass is to request crafting from ME with aggregated items
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for _,item in pairs(itemList) do
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if item.meCraft then
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local alreadyCrafting = false
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local jobList = ME.getJobList()
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for _,v in pairs(jobList) do
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if v.id == item.id and v.dmg == item.dmg and v.nbt_hash == item.nbt_hash then
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alreadyCrafting = true
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end
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end
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if alreadyCrafting then
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item.status = '(crafting)'
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elseif not ME.isCPUAvailable() then
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item.status = '(waiting)'
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else
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item.status = '(failed)'
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local qty = item.qty
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while qty >= 1 do -- try to request smaller quantities until successful
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if ME.craft(item.id, item.dmg, item.nbt_hash, qty) then
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item.status = '(crafting)'
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break -- successfully requested crafting
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end
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qty = math.floor(qty / 2)
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end
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end
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end
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end
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end
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-- AE 1 (obsolete)
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function isCrafting(jobList, id, dmg)
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for _, job in pairs(jobList) do
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if job.id == id and job.dmg == dmg then
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return job
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end
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end
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end
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local nullDevice = {
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setCursorPos = function(...) end,
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write = function(...) end,
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getSize = function() return 13, 20 end,
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isColor = function() return false end,
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setBackgroundColor = function(...) end,
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setTextColor = function(...) end,
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clear = function(...) end,
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}
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local function jobMonitor(jobList)
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local mon
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if device.monitor then
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mon = UI.Device({
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deviceType = 'monitor',
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textScale = .5,
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})
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else
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mon = UI.Device({
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device = nullDevice
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})
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end
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jobListGrid = UI.Grid({
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parent = mon,
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sortColumn = 'name',
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columns = {
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{ heading = 'Qty', key = 'qty', width = 6 },
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{ heading = 'Crafting', key = 'name', width = mon.width / 2 - 10 },
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{ heading = 'Status', key = 'status', width = mon.width - 10 },
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},
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})
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end
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function getAutocraftItems(items)
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local t = Util.readTable('resource.limits') or { }
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local itemList = { }
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for _,res in pairs(t) do
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if res.auto and res.auto == 'yes' then
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res.qty = 4 -- this could be higher to increase autocrafting speed
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table.insert(itemList, res)
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end
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end
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return itemList
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end
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local function getItemWithQty(items, res, ignore_dmg)
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local item = getItem(items, res, ignore_dmg)
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if item then
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if ignore_dmg and ignore_dmg == 'yes' then
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local qty = 0
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for _,v in pairs(items) do
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if item.id == v.id and item.nbt_hash == v.nbt_hash then
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if item.max_dmg > 0 or item.dmg == v.dmg then
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qty = qty + v.qty
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end
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end
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end
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item.qty = qty
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end
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end
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return item
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end
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function watchResources(items)
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local itemList = { }
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local t = Util.readTable('resource.limits') or { }
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for k, res in pairs(t) do
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local item = getItemWithQty(items, res, res.ignore_dmg)
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res.limit = tonumber(res.limit)
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res.low = tonumber(res.low)
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if not item then
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item = {
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id = res.id,
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dmg = res.dmg,
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nbt_hash = res.nbt_hash,
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name = res.name,
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qty = 0
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}
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end
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if res.limit and item.qty > res.limit then
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Logger.debug("Purging " .. item.qty-res.limit .. " " .. res.name)
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if not ME.extract(item.id, item.dmg, item.nbt_hash, item.qty - res.limit, config.trashDirection) then
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Logger.debug('Failed to purge ' .. res.name)
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end
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elseif res.low and item.qty < res.low then
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if res.ignore_dmg and res.ignore_dmg == 'yes' then
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item.dmg = 0
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end
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table.insert(itemList, {
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id = item.id,
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dmg = item.dmg,
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nbt_hash = item.nbt_hash,
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qty = res.low - item.qty,
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name = item.name,
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status = ''
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})
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end
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end
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return itemList
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end
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itemPage = UI.Page {
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backgroundColor = colors.lightGray,
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titleBar = UI.TitleBar {
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title = 'Limit Resource',
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previousPage = true,
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event = 'form_cancel',
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backgroundColor = colors.green
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},
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idField = UI.Text {
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x = 5, y = 3, width = UI.term.width - 10,
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},
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form = UI.Form {
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x = 4, y = 4, height = 8, rex = -4,
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[1] = UI.TextEntry {
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width = 7,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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formLabel = 'Min', formKey = 'low', help = 'Craft if below min'
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},
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[2] = UI.TextEntry {
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width = 7,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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formLabel = 'Max', formKey = 'limit', help = 'Eject if above max'
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},
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[3] = UI.Chooser {
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width = 7,
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formLabel = 'Autocraft', formKey = 'auto',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = 'yes' },
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{ name = 'No', value = 'no' },
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},
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help = 'Craft until out of ingredients'
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},
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[4] = UI.Chooser {
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width = 7,
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formLabel = 'Ignore Dmg', formKey = 'ignore_dmg',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = 'yes' },
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{ name = 'No', value = 'no' },
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},
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help = 'Ignore damage of item'
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},
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},
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statusBar = UI.StatusBar { }
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}
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function itemPage:enable()
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UI.Page.enable(self)
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self:focusFirst()
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end
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function itemPage:eventHandler(event)
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if event.type == 'form_cancel' then
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UI:setPreviousPage()
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elseif event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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self.statusBar:draw()
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elseif event.type == 'form_complete' then
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local values = self.form.values
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local t = Util.readTable('resource.limits') or { }
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for k,v in pairs(t) do
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if v.id == values.id and v.dmg == values.dmg then
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table.remove(t, k)
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break
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end
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end
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local keys = { 'name', 'auto', 'id', 'low', 'dmg', 'max_dmg', 'nbt_hash', 'limit', 'ignore_dmg' }
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local filtered = { }
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for _,key in pairs(keys) do
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filtered[key] = values[key]
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end
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table.insert(t, filtered)
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Util.writeTable('resource.limits', t)
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UI:setPreviousPage()
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else
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return UI.Page.eventHandler(self, event)
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end
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return true
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end
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listingPage = UI.Page {
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menuBar = UI.MenuBar {
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buttons = {
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{ text = 'Learn', event = 'learn' },
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{ text = 'Forget', event = 'forget' },
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},
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},
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grid = UI.Grid {
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y = 2, height = UI.term.height - 2,
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columns = {
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{ heading = 'Name', key = 'name' , width = 22 },
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{ heading = 'Qty', key = 'qty' , width = 5 },
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{ heading = 'Min', key = 'low' , width = 4 },
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{ heading = 'Max', key = 'limit', width = 4 },
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},
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sortColumn = 'name',
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},
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statusBar = UI.StatusBar {
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backgroundColor = colors.gray,
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width = UI.term.width,
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filterText = UI.Text {
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x = 2, width = 6,
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value = 'Filter',
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},
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filter = UI.TextEntry {
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x = 9, width = 19,
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limit = 50,
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},
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refresh = UI.Button {
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x = 31, width = 8,
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text = 'Refresh',
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event = 'refresh',
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},
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},
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accelerators = {
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r = 'refresh',
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q = 'quit',
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}
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}
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function listingPage.grid:getRowTextColor(row, selected)
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if row.is_craftable then
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return colors.yellow
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end
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if row.has_recipe then
|
|
if selected then
|
|
return colors.blue
|
|
end
|
|
return colors.lightBlue
|
|
end
|
|
return UI.Grid:getRowTextColor(row, selected)
|
|
end
|
|
|
|
function listingPage.grid:getDisplayValues(row)
|
|
row = Util.shallowCopy(row)
|
|
row.qty = Util.toBytes(row.qty)
|
|
if row.low then
|
|
row.low = Util.toBytes(row.low)
|
|
end
|
|
if row.limit then
|
|
row.limit = Util.toBytes(row.limit)
|
|
end
|
|
return row
|
|
end
|
|
|
|
function listingPage.statusBar:draw()
|
|
return UI.Window.draw(self)
|
|
end
|
|
|
|
function listingPage.statusBar.filter:eventHandler(event)
|
|
if event.type == 'mouse_rightclick' then
|
|
self.value = ''
|
|
self:draw()
|
|
local page = UI:getCurrentPage()
|
|
page.filter = nil
|
|
page:applyFilter()
|
|
page.grid:draw()
|
|
page:setFocus(self)
|
|
end
|
|
return UI.TextEntry.eventHandler(self, event)
|
|
end
|
|
|
|
function listingPage:eventHandler(event)
|
|
if event.type == 'quit' then
|
|
Event.exitPullEvents()
|
|
|
|
elseif event.type == 'grid_select' then
|
|
local selected = event.selected
|
|
itemPage.form:setValues(selected)
|
|
itemPage.titleBar.title = selected.name
|
|
itemPage.idField.value = selected.id
|
|
UI:setPage('item')
|
|
|
|
elseif event.type == 'refresh' then
|
|
self:refresh()
|
|
self.grid:draw()
|
|
|
|
elseif event.type == 'learn' then
|
|
if not duckAntenna then
|
|
self.statusBar:timedStatus('Missing peripherals', 3)
|
|
else
|
|
UI:setPage('craft')
|
|
end
|
|
|
|
elseif event.type == 'forget' then
|
|
local item = self.grid:getSelected()
|
|
if item then
|
|
local recipes = Util.readTable('recipes') or { }
|
|
local key = uniqueKey(item)
|
|
local recipe = recipes[key]
|
|
|
|
if recipe then
|
|
recipes[key] = nil
|
|
Util.writeTable('recipes', recipes)
|
|
end
|
|
|
|
local resources = Util.readTable('resource.limits') or { }
|
|
for k,v in pairs(resources) do
|
|
if v.id == item.id and v.dmg == item.dmg then
|
|
table.remove(resources, k)
|
|
Util.writeTable('resource.limits', resources)
|
|
break
|
|
end
|
|
end
|
|
|
|
self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
|
|
self:refresh()
|
|
self.grid:draw()
|
|
end
|
|
|
|
elseif event.type == 'text_change' then
|
|
self.filter = event.text
|
|
if #self.filter == 0 then
|
|
self.filter = nil
|
|
end
|
|
self:applyFilter()
|
|
self.grid:draw()
|
|
self.statusBar.filter:focus()
|
|
|
|
else
|
|
UI.Page.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function listingPage:enable()
|
|
self:refresh()
|
|
self:setFocus(self.statusBar.filter)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function listingPage:refresh()
|
|
self.allItems = ME.getAvailableItems('all')
|
|
|
|
mergeResources(self.allItems)
|
|
|
|
Util.each(self.allItems, function(item)
|
|
item.lname = item.name:lower()
|
|
end)
|
|
|
|
self:applyFilter()
|
|
end
|
|
|
|
function listingPage:applyFilter()
|
|
local t = filterItems(self.allItems, self.filter)
|
|
self.grid:setValues(t)
|
|
end
|
|
|
|
-- without duck antenna
|
|
local function getTurtleInventory()
|
|
local inventory = { }
|
|
for i = 1,16 do
|
|
if turtle.getItemCount(i) > 0 then
|
|
turtle.select(i)
|
|
local item = turtle.getItemDetail()
|
|
inventory[i] = {
|
|
id = item.name,
|
|
dmg = item.damage,
|
|
qty = item.count,
|
|
name = item.name,
|
|
}
|
|
end
|
|
end
|
|
return inventory
|
|
end
|
|
|
|
-- Strip off color prefix
|
|
local function safeString(text)
|
|
|
|
local val = text:byte(1)
|
|
|
|
if val < 32 or val > 128 then
|
|
|
|
local newText = {}
|
|
for i = 4, #text do
|
|
local val = text:byte(i)
|
|
newText[i - 3] = (val > 31 and val < 127) and val or 63
|
|
end
|
|
return string.char(unpack(newText))
|
|
end
|
|
|
|
return text
|
|
end
|
|
|
|
local function filter(t, filter)
|
|
local keys = Util.keys(t)
|
|
for _,key in pairs(keys) do
|
|
if not Util.key(filter, key) then
|
|
t[key] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local function learnRecipe(page)
|
|
local t = Util.readTable('recipes') or { }
|
|
local recipe = { }
|
|
local ingredients = duckAntenna.getAllStacks(false) -- getTurtleInventory()
|
|
if ingredients then
|
|
turtle.select(1)
|
|
if turtle.craft() then
|
|
recipe = duckAntenna.getAllStacks(false) -- getTurtleInventory()
|
|
if recipe and recipe[1] then
|
|
recipe = recipe[1]
|
|
local key = uniqueKey(recipe)
|
|
|
|
clearGrid()
|
|
|
|
recipe.name = safeString(recipe.display_name)
|
|
filter(recipe, { 'name', 'id', 'dmg', 'nbt_hash', 'qty', 'max_size' })
|
|
|
|
for _,ingredient in pairs(ingredients) do
|
|
ingredient.name = safeString(ingredient.display_name)
|
|
filter(ingredient, { 'name', 'id', 'dmg', 'nbt_hash', 'qty', 'max_size', 'max_dmg' })
|
|
|
|
if ingredient.max_dmg > 0 then -- let's try this...
|
|
ingredient.dmg = 0
|
|
end
|
|
end
|
|
recipe.ingredients = ingredients
|
|
recipe.ignore_dmg = 'no'
|
|
|
|
t[key] = recipe
|
|
|
|
Util.writeTable('recipes', t)
|
|
listingPage.statusBar.filter:setValue(recipe.name)
|
|
listingPage.statusBar:timedStatus('Learned: ' .. recipe.name, 3)
|
|
listingPage.filter = recipe.name
|
|
listingPage:refresh()
|
|
listingPage.grid:draw()
|
|
|
|
return true
|
|
end
|
|
else
|
|
page.statusBar:timedStatus('Failed to craft', 3)
|
|
end
|
|
else
|
|
page.statusBar:timedStatus('No recipe defined', 3)
|
|
end
|
|
end
|
|
|
|
craftPage = UI.Dialog {
|
|
height = 7, width = UI.term.width - 6,
|
|
backgroundColor = colors.lightGray,
|
|
titleBar = UI.TitleBar {
|
|
title = 'Learn Recipe',
|
|
previousPage = true,
|
|
},
|
|
idField = UI.Text {
|
|
x = 5,
|
|
y = 3,
|
|
width = UI.term.width - 10,
|
|
value = 'Place recipe in turtle'
|
|
},
|
|
accept = UI.Button {
|
|
rx = -13, ry = -2,
|
|
text = 'Ok', event = 'accept',
|
|
},
|
|
cancel = UI.Button {
|
|
rx = -8, ry = -2,
|
|
text = 'Cancel', event = 'cancel'
|
|
},
|
|
statusBar = UI.StatusBar {
|
|
status = 'Crafting paused'
|
|
}
|
|
}
|
|
|
|
function craftPage:enable()
|
|
craftingPaused = true
|
|
self:focusFirst()
|
|
UI.Dialog.enable(self)
|
|
end
|
|
|
|
function craftPage:disable()
|
|
craftingPaused = false
|
|
UI.Dialog.disable(self)
|
|
end
|
|
|
|
function craftPage:eventHandler(event)
|
|
if event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
elseif event.type == 'accept' then
|
|
if learnRecipe(self) then
|
|
UI:setPreviousPage()
|
|
end
|
|
else
|
|
return UI.Dialog.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
UI:setPages({
|
|
listing = listingPage,
|
|
item = itemPage,
|
|
craft = craftPage,
|
|
})
|
|
|
|
UI:setPage(listingPage)
|
|
listingPage:setFocus(listingPage.statusBar.filter)
|
|
|
|
clearGrid()
|
|
jobMonitor()
|
|
jobListGrid:draw()
|
|
jobListGrid:sync()
|
|
|
|
Event.onInterval(5, function()
|
|
|
|
if not craftingPaused then
|
|
|
|
local items = ME.getAvailableItems()
|
|
|
|
if Util.size(items) == 0 then
|
|
jobListGrid.parent:clear()
|
|
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'No items in system')
|
|
jobListGrid:sync()
|
|
|
|
elseif config.noCraftingStorage ~= 'true' and #ME.getCraftingCPUs() <= 0 then -- only way to determine if AE is online
|
|
jobListGrid.parent:clear()
|
|
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'Power failure')
|
|
jobListGrid:sync()
|
|
|
|
else
|
|
local itemList = watchResources(items)
|
|
jobListGrid:setValues(itemList)
|
|
jobListGrid:draw()
|
|
jobListGrid:sync()
|
|
craftItems(itemList)
|
|
jobListGrid:update()
|
|
jobListGrid:draw()
|
|
jobListGrid:sync()
|
|
|
|
itemList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
|
|
craftItems(itemList)
|
|
end
|
|
end
|
|
end)
|
|
|
|
UI:pullEvents()
|
|
jobListGrid.parent:reset()
|