opus/sys/modules/opus/ui/transition.lua

89 lines
2.0 KiB
Lua

local Tween = require('opus.ui.tween')
local Transition = { }
function Transition.slideLeft(canvas, args)
local ticks = args.ticks or 6
local easing = args.easing or 'inCirc'
local pos = { x = canvas.ex }
local tween = Tween.new(ticks, pos, { x = canvas.x }, easing)
canvas:move(pos.x, canvas.y)
return function()
local finished = tween:update(1)
canvas:move(math.floor(pos.x), canvas.y)
canvas:dirty(true)
return not finished
end
end
function Transition.slideRight(canvas, args)
local ticks = args.ticks or 6
local easing = args.easing or 'inCirc'
local pos = { x = -canvas.width }
local tween = Tween.new(ticks, pos, { x = 1 }, easing)
canvas:move(pos.x, canvas.y)
return function()
local finished = tween:update(1)
canvas:move(math.floor(pos.x), canvas.y)
canvas:dirty(true)
return not finished
end
end
function Transition.expandUp(canvas, args)
local ticks = args.ticks or 3
local easing = args.easing or 'linear'
local pos = { y = canvas.ey + 1 }
local tween = Tween.new(ticks, pos, { y = canvas.y }, easing)
canvas:move(canvas.x, pos.y)
return function()
local finished = tween:update(1)
canvas:move(canvas.x, math.floor(pos.y))
canvas.parent:dirty(true)
return not finished
end
end
function Transition.shake(canvas, args)
local ticks = args.ticks or 8
local i = ticks
return function()
i = -i
canvas:move(canvas.x + i, canvas.y)
if i > 0 then
i = i - 2
end
return i ~= 0
end
end
function Transition.shuffle(canvas, args)
local ticks = args.ticks or 4
local easing = args.easing or 'linear'
local t = { }
for _,child in pairs(canvas.children) do
t[child] = Tween.new(ticks, child, { x = child.x, y = child.y }, easing)
child.x = math.random(1, canvas.parent.width)
child.y = math.random(1, canvas.parent.height)
end
return function()
local finished
for child, tween in pairs(t) do
finished = tween:update(1)
child:move(math.floor(child.x), math.floor(child.y))
end
return not finished
end
end
return Transition