opus/sys/modules/opus/ui/components/ScrollBar.lua

82 lines
2.3 KiB
Lua

local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.ScrollBar = class(UI.Window)
UI.ScrollBar.defaults = {
UIElement = 'ScrollBar',
lineChar = '|',
sliderChar = UI.extChars and '\127' or '#',
upArrowChar = UI.extChars and '\30' or '^',
downArrowChar = UI.extChars and '\31' or 'v',
scrollbarColor = colors.lightGray,
width = 1,
x = -1,
ey = -1,
}
function UI.ScrollBar:draw()
local parent = self.target or self.parent --self:find(self.target)
local view = parent:getViewArea()
self:clear()
-- ...
self:write(1, 1, ' ', view.fill)
if view.totalHeight > view.height then
local maxScroll = view.totalHeight - view.height
local percent = view.offsetY / maxScroll
local sliderSize = math.max(1, Util.round(view.height / view.totalHeight * (view.height - 2)))
local x = self.width
local row = view.y
if not view.static then -- does the container scroll ?
self:reposition(self.x, self.y, self.width, view.totalHeight)
end
for i = 1, view.height - 2 do
self:write(x, row + i, self.lineChar, nil, self.scrollbarColor)
end
local y = Util.round((view.height - 2 - sliderSize) * percent)
for i = 1, sliderSize do
self:write(x, row + y + i, self.sliderChar, nil, self.scrollbarColor)
end
local color = self.scrollbarColor
if view.offsetY > 0 then
color = colors.white
end
self:write(x, row, self.upArrowChar, nil, color)
color = self.scrollbarColor
if view.offsetY + view.height < view.totalHeight then
color = colors.white
end
self:write(x, row + view.height - 1, self.downArrowChar, nil, color)
end
end
function UI.ScrollBar:eventHandler(event)
if event.type == 'mouse_click' or event.type == 'mouse_doubleclick' then
if event.x == 1 then
local parent = self.target or self.parent --self:find(self.target)
local view = parent:getViewArea()
if view.totalHeight > view.height then
if event.y == view.y then
parent:emit({ type = 'scroll_up'})
elseif event.y == view.y + view.height - 1 then
parent:emit({ type = 'scroll_down'})
else
local percent = (event.y - view.y) / (view.height - 2)
local y = math.floor((view.totalHeight - view.height) * percent)
parent :emit({ type = 'scroll_to', offset = y })
end
end
return true
end
end
end