mirror of
https://github.com/kepler155c/opus
synced 2024-11-10 18:59:55 +00:00
562 lines
12 KiB
Lua
562 lines
12 KiB
Lua
require = requireInjector(getfenv(1))
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local Event = require('event')
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local UI = require('ui')
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local Socket = require('socket')
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local Config = require('config')
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local GROUPS_PATH = '/apps/groups'
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local SCRIPTS_PATH = '/apps/scripts'
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multishell.setTitle(multishell.getCurrent(), 'Script')
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UI:configure('Script', ...)
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local config = {
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showGroups = false,
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variables = [[{
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COMPUTER_ID = os.getComputerID(),
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}]],
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}
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Config.load('Script', config)
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local width = math.floor(UI.term.width / 2) - 1
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if UI.term.width % 2 ~= 0 then
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width = width + 1
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end
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function processVariables(script)
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local fn = loadstring('return ' .. config.variables)
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if fn then
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local variables = fn()
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for k,v in pairs(variables) do
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local token = string.format('{%s}', k)
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script = script:gsub(token, v)
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end
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end
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return script
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end
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function invokeScript(computer, scriptName)
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local script = Util.readFile(scriptName)
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if not script then
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print('Unable to read script file')
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end
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local socket = Socket.connect(computer.id, 161)
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if not socket then
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print('Unable to connect to ' .. computer.id)
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return
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end
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script = processVariables(script)
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Util.print('Running %s on %s', scriptName, computer.label)
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socket:write({ type = 'script', args = script })
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--[[
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local response = socket:read(2)
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if response and response.result then
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if type(response.result) == 'table' then
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print(textutils.serialize(response.result))
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else
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print(tostring(response.result))
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end
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else
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printError('No response')
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end
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--]]
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socket:close()
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end
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function runScript(computerOrGroup, scriptName)
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if computerOrGroup.id then
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invokeScript(computerOrGroup, scriptName)
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else
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local list = computerOrGroup.list
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if computerOrGroup.path then
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list = Util.readTable(computerOrGroup.path)
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end
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if list then
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for _,computer in pairs(list) do
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invokeScript(computer, scriptName)
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end
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end
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end
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end
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local function getActiveComputers(t)
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t = t or { }
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Util.clear(t)
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for k,computer in pairs(_G.network) do
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if computer.active then
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t[k] = computer
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end
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end
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return t
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end
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local function getTurtleList()
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local turtles = {
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label = 'Turtles',
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list = { },
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}
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for k,computer in pairs(getActiveComputers()) do
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if computer.fuel then
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turtles.list[k] = computer
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end
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end
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return turtles
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end
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local args = { ... }
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if #args == 2 then
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local key = args[1]
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local script = args[2]
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local target
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if tonumber(key) then
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target = _G.network[tonumber(key)]
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elseif key == 'All' then
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target = {
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list = Util.shallowCopy(getActiveComputers()),
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}
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elseif key == 'Localhost' then
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target = { id = os.getComputerID() }
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elseif key == 'Turtles' then
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target = getTurtleList()
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else
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target = Util.readTable(fs.combine(GROUPS_PATH, key))
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end
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if not target then
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error('Syntax: Script <ID or group> <script>')
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end
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runScript(target, fs.combine(SCRIPTS_PATH, script))
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return
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end
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local function getListing(t, path)
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Util.clear(t)
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local files = fs.list(path)
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for _,f in pairs(files) do
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table.insert(t, { label = f, path = fs.combine(path, f) })
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end
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end
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local mainPage = UI.Page({
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menuBar = UI.MenuBar({
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buttons = {
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{ text = 'Groups', event = 'groups' },
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{ text = 'Scripts', event = 'scripts' },
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{ text = 'Toggle', event = 'toggle' },
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},
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}),
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computers = UI.ScrollingGrid({
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y = 2,
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height = UI.term.height-3,
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columns = {
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{ heading = 'Label', key = 'label', width = width },
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},
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width = width,
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sortColumn = 'label',
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}),
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scripts = UI.ScrollingGrid({
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columns = {
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{ heading = 'Name', key = 'label', width = width },
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},
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sortColumn = 'label',
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height = UI.term.height - 3,
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width = width,
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x = UI.term.width - width + 1,
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y = 2,
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}),
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statusBar = UI.StatusBar({
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columns = {
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{ '', 'status', 4 },
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{ '', 'fuelF', 5 },
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{ '', 'distanceF', 4 },
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},
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autospace = true,
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}),
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accelerators = {
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q = 'quit',
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},
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})
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local editorPage = UI.Page({
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menuBar = UI.MenuBar({
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showBackButton = true,
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buttons = {
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{ text = 'Save', event = 'save', help = 'Save this group' },
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},
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}),
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grid1 = UI.ScrollingGrid({
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columns = {
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{ heading = 'Name', key = 'label', width = width },
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},
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sortColumn = 'label',
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height = UI.term.height - 4,
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width = width,
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y = 3,
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}),
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right = UI.Button({
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text = '>',
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event = 'right',
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x = width - 2,
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y = 2,
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width = 3,
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}),
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left = UI.Button({
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text = '<',
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event = 'left',
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x = UI.term.width - width + 1,
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y = 2,
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width = 3,
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}),
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grid2 = UI.ScrollingGrid({
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columns = {
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{ heading = 'Name', key = 'label', width = width },
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},
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sortColumn = 'label',
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height = UI.term.height - 4,
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width = width,
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x = UI.term.width - width + 1,
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y = 3,
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}),
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statusBar = UI.StatusBar(),
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accelerators = {
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q = 'back',
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},
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})
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local groupsPage = UI.Page({
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menuBar = UI.MenuBar({
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showBackButton = true,
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buttons = {
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{ text = 'Add', event = 'add' },
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{ text = 'Edit', event = 'edit' },
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{ text = 'Delete', event = 'delete' },
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},
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}),
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grid = UI.ScrollingGrid({
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y = 2,
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height = UI.term.height-2,
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columns = {
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{ heading = 'Name', key = 'label' },
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},
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sortColumn = 'label',
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autospace = true,
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}),
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statusBar = UI.StatusBar(),
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accelerators = {
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q = 'back',
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},
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})
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local scriptsPage = UI.Page({
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menuBar = UI.MenuBar({
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showBackButton = true,
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buttons = {
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{ text = 'Add', event = 'add' },
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{ text = 'Edit', event = 'edit' },
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{ text = 'Delete', event = 'delete' },
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},
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}),
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grid = UI.ScrollingGrid({
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y = 2,
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height = UI.term.height-2,
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columns = {
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{ heading = 'Name', key = 'label' },
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},
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sortColumn = 'label',
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autospace = true,
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}),
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statusBar = UI.StatusBar(),
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accelerators = {
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a = 'add',
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e = 'edit',
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delete = 'delete',
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q = 'back',
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},
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})
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function editorPage:enable()
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self:focusFirst()
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local groupPath = fs.combine(GROUPS_PATH, self.groupName)
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if fs.exists(groupPath) then
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self.grid1.values = Util.readTable(groupPath)
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else
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Util.clear(self.grid1.values)
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end
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self.grid1:update()
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UI.Page.enable(self)
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end
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function editorPage.grid2:draw()
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getActiveComputers(self.values)
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for k in pairs(editorPage.grid1.values) do
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self.values[k] = nil
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end
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self:update()
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UI.ScrollingGrid.draw(self)
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end
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function editorPage:eventHandler(event)
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if event.type == 'back' then
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UI:setPage(groupsPage)
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elseif event.type == 'left' then
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local computer = self.grid2:getSelected()
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self.grid1.values[computer.id] = computer
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self.grid1:update()
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self.grid1:draw()
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self.grid2:draw()
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elseif event.type == 'right' then
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local computer = self.grid1:getSelected()
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self.grid1.values[computer.id] = nil
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self.grid1:update()
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self.grid1:draw()
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self.grid2:draw()
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elseif event.type == 'save' then
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Util.writeTable(fs.combine(GROUPS_PATH, self.groupName), self.grid1.values)
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UI:setPage(groupsPage)
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end
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return UI.Page.eventHandler(self, event)
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end
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local function nameDialog(f)
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local dialog = UI.Dialog({
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x = (UI.term.width - 28) / 2,
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width = 28,
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textEntry = UI.TextEntry({ x = 4, y = 3, width = 20, limit = 20 })
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})
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dialog.titleBar.title = 'Enter Name'
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dialog.eventHandler = function(self, event)
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if event.type == 'accept' then
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local name = self.textEntry.value
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if name then
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f(name)
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else
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self.statusBar:timedStatus('Invalid Name', 3)
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end
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return true
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end
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return UI.Dialog.eventHandler(self, event)
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end
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dialog:setFocus(dialog.textEntry)
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UI:setPage(dialog)
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end
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function groupsPage:draw()
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getListing(self.grid.values, GROUPS_PATH)
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self.grid:update()
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UI.Page.draw(self)
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end
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function groupsPage:enable()
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self:focusFirst()
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UI.Page.enable(self)
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end
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function groupsPage:eventHandler(event)
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if event.type == 'back' then
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UI:setPage(mainPage)
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elseif event.type == 'add' then
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nameDialog(function(name)
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editorPage.groupName = name
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UI:setPage(editorPage)
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end)
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elseif event.type == 'delete' then
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fs.delete(fs.combine(GROUPS_PATH, self.grid:getSelected().label))
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self:draw()
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elseif event.type == 'edit' then
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editorPage.groupName = self.grid:getSelected().label
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UI:setPage(editorPage)
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end
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return UI.Page.eventHandler(self, event)
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end
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function scriptsPage:draw()
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getListing(self.grid.values, SCRIPTS_PATH)
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self.grid:update()
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UI.Page.draw(self)
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end
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function scriptsPage:enable()
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self:focusFirst()
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UI.Page.enable(self)
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end
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function scriptsPage:eventHandler(event)
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if event.type == 'back' then
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UI:setPreviousPage()
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elseif event.type == 'add' then
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nameDialog(function(name)
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shell.run('edit ' .. fs.combine(SCRIPTS_PATH, name))
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UI:setPreviousPage()
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end)
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elseif event.type == 'edit' then
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local name = fs.combine(SCRIPTS_PATH, self.grid:getSelected().label)
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shell.run('edit ' .. name)
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self:draw()
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elseif event.type == 'delete' then
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local name = fs.combine(SCRIPTS_PATH, self.grid:getSelected().label)
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fs.delete(name)
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self:draw()
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end
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return UI.Page.eventHandler(self, event)
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end
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function mainPage:eventHandler(event)
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if event.type == 'quit' then
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Event.exitPullEvents()
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elseif event.type == 'groups' then
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UI:setPage(groupsPage)
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elseif event.type == 'scripts' then
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UI:setPage(scriptsPage)
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elseif event.type == 'toggle' then
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config.showGroups = not config.showGroups
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local text = 'Computers'
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if config.showGroups then
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text = 'Groups'
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end
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-- self.statusBar.toggleButton.text = text
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self:draw()
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Config.update('Script', config)
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elseif event.type == 'grid_focus_row' then
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local computer = self.computers:getSelected()
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self.statusBar.values = { computer }
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self.statusBar:draw()
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elseif event.type == 'grid_select' then
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local script = self.scripts:getSelected()
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local computer = self.computers:getSelected()
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self:clear()
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self:sync()
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self.enabled = false
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runScript(computer, script.path)
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print()
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print('Press any key to continue...')
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while true do
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local e = os.pullEvent()
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if e == 'char' or e == 'key' or e == 'mouse_click' then
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break
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end
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end
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self.enabled = true
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self:draw()
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end
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return UI.Page.eventHandler(self, event)
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end
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function mainPage.statusBar:draw()
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local computer = self.values[1]
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if computer then
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if computer.fuel then
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computer.fuelF = string.format("%dk", math.floor(computer.fuel/1000))
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end
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if computer.distance then
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computer.distanceF = Util.round(computer.distance, 1)
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end
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mainPage.statusBar:adjustWidth()
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end
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UI.StatusBar.draw(self)
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end
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function mainPage:draw()
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getListing(self.scripts.values, SCRIPTS_PATH)
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if config.showGroups then
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getListing(self.computers.values, GROUPS_PATH)
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table.insert(self.computers.values, {
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label = 'All',
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list = getActiveComputers(),
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})
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table.insert(self.computers.values, getTurtleList())
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table.insert(self.computers.values, {
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label = 'Localhost',
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id = os.getComputerID(),
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})
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else
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getActiveComputers(self.computers.values)
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end
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self.scripts:update()
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self.computers:update()
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UI.Page.draw(self)
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end
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if not fs.exists(SCRIPTS_PATH) then
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fs.makeDir(SCRIPTS_PATH)
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end
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if not fs.exists(GROUPS_PATH) then
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fs.makeDir(GROUPS_PATH)
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end
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Event.addHandler('network_attach', function()
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if mainPage.enabled then
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mainPage:draw()
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end
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end)
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Event.addHandler('network_detach', function()
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if mainPage.enabled then
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mainPage:draw()
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end
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end)
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function statusUpdate()
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while true do
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if mainPage.enabled then
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local selected = mainPage.computers:getSelected()
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if selected then
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local computer = _G.network[selected.id]
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mainPage.statusBar.values = { computer }
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mainPage.statusBar:draw()
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mainPage:sync()
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end
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end
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os.sleep(1)
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end
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end
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UI:setPage(mainPage)
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Event.pullEvents(statusUpdate)
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UI.term:reset()
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