mirror of
https://github.com/kepler155c/opus
synced 2024-11-05 08:26:16 +00:00
571 lines
12 KiB
Lua
571 lines
12 KiB
Lua
require = requireInjector(getfenv(1))
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local Point = require('point')
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local Logger = require('logger')
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if device and device.wireless_modem then
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Logger.setWirelessLogging()
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end
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local args = { ... }
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local options = {
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chunks = { arg = 'c', type = 'number', value = -1,
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desc = 'Number of chunks to mine' },
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depth = { arg = 'd', type = 'number', value = 9000,
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desc = 'Mining depth' },
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-- enderChest = { arg = 'e', type = 'flag', value = false,
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-- desc = 'Use ender chest' },
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resume = { arg = 'r', type = 'flag', value = false,
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desc = 'Resume mining' },
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setTrash = { arg = 's', type = 'flag', value = false,
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desc = 'Set trash items' },
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help = { arg = 'h', type = 'flag', value = false,
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desc = 'Displays the options' },
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}
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local MIN_FUEL = 7500
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local LOW_FUEL = 1500
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local mining = {
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diameter = 1,
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chunkIndex = 0,
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chunks = -1,
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}
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local trash
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local boreDirection
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function getChunkCoordinates(diameter, index, x, z)
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local dirs = { -- circumference of grid
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{ xd = 0, zd = 1, heading = 1 }, -- south
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{ xd = -1, zd = 0, heading = 2 },
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{ xd = 0, zd = -1, heading = 3 },
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{ xd = 1, zd = 0, heading = 0 } -- east
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}
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-- always move east when entering the next diameter
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if index == 0 then
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dirs[4].x = x + 16
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dirs[4].z = z
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return dirs[4]
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end
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dir = dirs[math.floor(index / (diameter - 1)) + 1]
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dir.x = x + dir.xd * 16
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dir.z = z + dir.zd * 16
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return dir
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end
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function getBoreLocations(x, z)
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local locations = {}
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while true do
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local a = math.abs(z)
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local b = math.abs(x)
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if x > 0 and z > 0 or
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x < 0 and z < 0 then
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-- rotate coords
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a = math.abs(x)
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b = math.abs(z)
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end
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if (a % 5 == 0 and b % 5 == 0) or
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(a % 5 == 2 and b % 5 == 1) or
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(a % 5 == 4 and b % 5 == 2) or
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(a % 5 == 1 and b % 5 == 3) or
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(a % 5 == 3 and b % 5 == 4) then
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table.insert(locations, { x = x, z = z, y = 0 })
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end
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if z % 2 == 0 then -- forward dir
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if (x + 1) % 16 == 0 then
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z = z + 1
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else
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x = x + 1
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end
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else
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if (x - 1) % 16 == 15 then
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if (z + 1) % 16 == 0 then
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break
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end
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z = z + 1
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else
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x = x - 1
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end
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end
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end
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return locations
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end
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-- get the bore location closest to the miner
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local function getClosestLocation(points, b)
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local key = 1
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local leastMoves = 9000
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for k,pt in pairs(points) do
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local moves = Point.calculateMoves(turtle.point, pt)
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if moves < leastMoves then
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key = k
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leastMoves = moves
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if leastMoves == 0 then
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break
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end
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end
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end
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return table.remove(points, key)
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end
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function getCornerOf(c)
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return math.floor(c.x / 16) * 16, math.floor(c.z / 16) * 16
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end
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function nextChunk()
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local x, z = getCornerOf({ x = mining.x, z = mining.z })
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local points = math.pow(mining.diameter, 2) - math.pow(mining.diameter-2, 2)
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mining.chunkIndex = mining.chunkIndex + 1
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if mining.chunkIndex >= points then
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mining.diameter = mining.diameter + 2
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mining.chunkIndex = 0
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end
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if mining.chunks ~= -1 then
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local chunks = math.pow(mining.diameter-2, 2) + mining.chunkIndex
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if chunks >= mining.chunks then
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return false
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end
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end
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local nc = getChunkCoordinates(mining.diameter, mining.chunkIndex, x, z)
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mining.locations = getBoreLocations(nc.x, nc.z)
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-- enter next chunk
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mining.x = nc.x
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mining.z = nc.z
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Util.writeTable('mining.progress', mining)
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return true
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end
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function addTrash()
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if not trash then
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trash = { }
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end
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local slots = turtle.getFilledSlots()
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for k,slot in pairs(slots) do
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if slot.iddmg ~= 'minecraft:bucket:0' then
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trash[slot.iddmg] = true
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end
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end
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Util.writeTable('mining.trash', trash)
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end
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function log(text)
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print(text)
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Logger.log('mineWorker', text)
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end
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function status(status)
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turtle.status = status
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log(status)
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end
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function refuel()
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if turtle.getFuelLevel() < MIN_FUEL then
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status('refueling')
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if turtle.selectSlot('minecraft:coal:0') then
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local qty = turtle.getItemCount()
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print('refueling ' .. qty)
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turtle.refuel(qty)
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end
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if turtle.getFuelLevel() < MIN_FUEL then
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log('desperate fueling')
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turtle.eachFilledSlot(function(slot)
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if turtle.getFuelLevel() < MIN_FUEL then
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turtle.select(slot.index)
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turtle.refuel(64)
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end
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end)
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end
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log('Fuel: ' .. turtle.getFuelLevel())
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status('boring')
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end
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turtle.select(1)
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end
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function enderChestUnload()
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log('unloading')
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turtle.select(1)
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if not Util.tryTimed(5, function()
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turtle.digDown()
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return turtle.placeDown()
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end) then
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log('placedown failed')
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else
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turtle.reconcileInventory(slots, turtle.dropDown)
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turtle.select(1)
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turtle.drop(64)
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turtle.digDown()
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end
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end
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function safeGoto(x, z, y, h)
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local oldStatus = turtle.status
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while not turtle.pathfind({ x = x, z = z, y = y, heading = h }) do
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--status('stuck')
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if turtle.abort then
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return false
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end
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--os.sleep(1)
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end
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turtle.status = oldStatus
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return true
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end
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function safeGotoY(y)
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local oldStatus = turtle.status
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while not turtle.gotoY(y) do
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status('stuck')
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if turtle.abort then
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return false
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end
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os.sleep(1)
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end
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turtle.status = oldStatus
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return true
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end
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function makeWalkableTunnel(action, tpt, pt)
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if action ~= 'turn' and not Point.compare(tpt, { x = 0, z = 0 }) then -- not at source
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if not Point.compare(tpt, pt) then -- not at dest
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local r, block = turtle.inspectUp()
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if r and block.name ~= 'minecraft:cobblestone' then
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if block.name ~= 'minecraft:chest' then
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turtle.digUp()
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end
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end
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end
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end
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end
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function normalChestUnload()
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local oldStatus = turtle.status
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status('unloading')
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local pt = Util.shallowCopy(turtle.point)
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safeGotoY(0)
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turtle.setMoveCallback(function(action, tpt)
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makeWalkableTunnel(action, tpt, { x = pt.x, z = pt.z })
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end)
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safeGoto(0, 0)
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if not turtle.detectUp() then
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error('no chest')
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end
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local slots = turtle.getFilledSlots()
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for _,slot in pairs(slots) do
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if not trash[slot.iddmg] and slot.iddmg ~= 'minecraft:bucket:0' then
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turtle.select(slot.index)
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turtle.dropUp(64)
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end
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end
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turtle.select(1)
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safeGoto(pt.x, pt.z, 0, pt.heading)
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turtle.clearMoveCallback()
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safeGotoY(pt.y)
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status(oldStatus)
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end
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function ejectTrash()
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local cobbleSlotCount = 0
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turtle.eachFilledSlot(function(slot)
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if slot.iddmg == 'minecraft:cobblestone:0' then
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cobbleSlotCount = cobbleSlotCount + 1
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end
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if trash[slot.iddmg] then
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-- retain 1 slot with cobble in order to indicate active mining
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if slot.iddmg ~= 'minecraft:cobblestone:0' or cobbleSlotCount > 1 then
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turtle.select(slot.index)
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turtle.dropDown(64)
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end
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end
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end)
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end
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function mineable(action)
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local r, block = action.inspect()
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if not r then
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return false
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end
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if block.name == 'minecraft:chest' then
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collectDrops(action.suck)
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end
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if turtle.getFuelLevel() < 99000 then
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if block.name == 'minecraft:lava' or block.name == 'minecraft:flowing_lava' then
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if turtle.selectSlot('minecraft:bucket:0') then
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if action.place() then
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log('Lava! ' .. turtle.getFuelLevel())
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turtle.refuel()
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log(turtle.getFuelLevel())
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end
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turtle.select(1)
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end
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return false
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end
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end
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if action.side == 'bottom' then
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return true
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end
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return not trash[block.name .. ':0']
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end
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function mine(action)
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if mineable(action) then
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checkSpace()
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--collectDrops(action.suck)
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action.dig()
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end
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end
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function bore()
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local loc = turtle.point
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local level = loc.y
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turtle.select(1)
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status('boring down')
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boreDirection = 'down'
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while true do
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if turtle.abort then
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status('aborting')
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return false
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end
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if loc.y <= -mining.depth then
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break
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end
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if turtle.point.y < -2 then
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-- turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
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end
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mine(turtle.getAction('down'))
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if not Util.tryTimed(3, turtle.down) then
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break
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end
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mine(turtle.getAction('forward'))
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turtle.turnRight()
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mine(turtle.getAction('forward'))
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end
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boreDirection = 'up'
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status('boring up')
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turtle.turnRight()
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mine(turtle.getAction('forward'))
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turtle.turnRight()
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mine(turtle.getAction('forward'))
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turtle.turnLeft()
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while true do
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if turtle.abort then
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status('aborting')
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return false
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end
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if turtle.point.y > -2 then
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-- turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
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end
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while not Util.tryTimed(3, turtle.up) do
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status('stuck')
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end
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if turtle.status == 'stuck' then
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status('boring up')
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end
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if loc.y >= level - 1 then
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break
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end
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mine(turtle.getAction('forward'))
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turtle.turnLeft()
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mine(turtle.getAction('forward'))
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end
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if turtle.getFuelLevel() < LOW_FUEL then
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refuel()
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local veryMinFuel = Point.turtleDistance(turtle.point, { x = 0, y = 0, z = 0}) + 512
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if turtle.getFuelLevel() < veryMinFuel then
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log('Not enough fuel to continue')
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return false
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end
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end
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return true
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end
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function checkSpace()
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if turtle.getItemCount(16) > 0 then
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refuel()
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local oldStatus = turtle.status
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status('condensing')
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ejectTrash()
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turtle.condense()
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local lastSlot = 16
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if boreDirection == 'down' then
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lastSlot = 15
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end
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if turtle.getItemCount(lastSlot) > 0 then
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unload()
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end
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status(oldStatus)
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turtle.select(1)
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end
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end
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function collectDrops(suckAction)
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for i = 1, 50 do
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if not suckAction() then
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break
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end
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checkSpace()
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end
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end
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function Point.compare(pta, ptb)
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if pta.x == ptb.x and pta.z == ptb.z then
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if pta.y and ptb.y then
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return pta.y == ptb.y
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end
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return true
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end
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return false
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end
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function inspect(action, name)
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local r, block = action.inspect()
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if r and block.name == name then
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return true
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end
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end
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function boreCommand()
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local pt = getClosestLocation(mining.locations, turtle.point)
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turtle.setMoveCallback(function(action, tpt)
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makeWalkableTunnel(action, tpt, pt)
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end)
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safeGotoY(0)
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safeGoto(pt.x, pt.z, 0)
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turtle.clearMoveCallback()
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if inspect(turtle.getAction('up'), 'minecraft:cobblestone') or
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inspect(turtle.getAction('down'), 'minecraft:cobblestone') then
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return true
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end
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turtle.digUp()
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turtle.placeUp('minecraft:cobblestone:0')
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local success = bore()
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safeGotoY(0) -- may have aborted
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turtle.digUp()
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if success then
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turtle.placeDown('minecraft:cobblestone:0') -- cap with cobblestone to indicate this spot was mined out
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end
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return success
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end
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if not Util.getOptions(options, args) then
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return
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end
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mining.depth = options.depth.value
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mining.chunks = options.chunks.value
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unload = normalChestUnload
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--if options.enderChest.value then
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-- unload = enderChestUnload
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--end
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mining.x = 0
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mining.z = 0
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mining.locations = getBoreLocations(0, 0)
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trash = Util.readTable('mining.trash')
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if options.resume.value then
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mining = Util.readTable('mining.progress')
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elseif fs.exists('mining.progress') then
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print('use -r to resume')
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read()
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end
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if not trash or options.setTrash.value then
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print('Add trash blocks, press enter when ready')
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read()
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addTrash()
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end
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if not turtle.getSlot('minecraft:bucket:0') or
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not turtle.getSlot('minecraft:cobblestone:0') then
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print('Add bucket and cobblestone, press enter when ready')
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read()
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end
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local function main()
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repeat
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while #mining.locations > 0 do
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if not boreCommand() then
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return
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end
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Util.writeTable('mining.progress', mining)
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end
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until not nextChunk()
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end
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turtle.run(function()
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turtle.reset()
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turtle.setPolicy(turtle.policies.digAttack)
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turtle.setDigPolicy(turtle.digPolicies.turtleSafe)
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unload()
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status('mining')
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local s, m = pcall(function() main() end)
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if not s and m then
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printError(m)
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end
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safeGotoY(0)
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safeGoto(0, 0, 0, 0)
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unload()
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turtle.reset()
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end)
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