mirror of
https://github.com/kepler155c/opus
synced 2024-11-04 16:06:16 +00:00
1029 lines
24 KiB
Lua
1029 lines
24 KiB
Lua
require = requireInjector(getfenv(1))
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local UI = require('ui')
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local Event = require('event')
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local Config = require('config')
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local ChestProvider = require('chestProvider18')
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local RefinedProvider = require('refinedProvider')
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local itemDB = require('itemDB')
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local Terminal = require('terminal')
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local Peripheral = require('peripheral')
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multishell.setTitle(multishell.getCurrent(), 'Resource Manager')
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-- 3 wide monitor (any side of turtle)
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-- Config location is /sys/config/resourceManager
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-- adjust directions in that file if needed
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local config = {
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trashDirection = 'up', -- trash /chest in relation to chest
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turtleDirection = 'down', -- turtle in relation to chest
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}
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Config.load('resourceManager', config)
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local controller = RefinedProvider()
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if not controller:isValid() then
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-- error('Refined storage controller not found')
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controller = nil
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end
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local chestProvider = ChestProvider({ direction = 'west', wrapSide = 'back' })
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local turtleChestProvider = ChestProvider({ direction = 'up', wrapSide = 'bottom' })
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local RESOURCE_FILE = 'usr/etc/resources.db'
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local RECIPES_FILE = 'usr/etc/recipes.db'
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local jobListGrid
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local craftingPaused = false
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local recipes = Util.readTable(RECIPES_FILE) or { }
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local resources = Util.readTable(RESOURCE_FILE) or { }
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for _,r in pairs(resources) do
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r.maxDamage = nil
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r.displayName = nil
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r.count = nil
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r.lname = nil
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r.has_recipe = nil
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if not r.ignoreDamage then
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r.ignoreDamage = nil
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end
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if not r.auto then
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r.auto = nil
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end
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end
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Util.writeTable(RESOURCE_FILE, resources)
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local function getItem(items, inItem, ignoreDamage)
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for _,item in pairs(items) do
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if item.name == inItem.name then
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if ignoreDamage then
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return item
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elseif item.damage == inItem.damage and item.nbtHash == inItem.nbtHash then
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return item
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end
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end
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end
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end
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local function getItemQuantity(items, item)
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item = getItem(items, item)
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if item then
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return item.count
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end
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return 0
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end
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local function getItemDetails(items, item)
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local cItem = getItem(items, item)
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if cItem then
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return cItem
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end
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cItem = itemDB:get(itemDB:makeKey(item))
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if cItem then
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return { count = 0, maxCount = cItem.maxCount }
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end
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return { count = 0, maxCount = 64 }
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end
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local function uniqueKey(item)
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return table.concat({ item.name, item.damage, item.nbtHash }, ':')
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end
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local function getName(item)
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local detail = itemDB:get(itemDB:makeKey(item))
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if detail then
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return detail.displayName
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end
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return item.name .. ':' .. item.damage
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end
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local function mergeResources(t)
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for _,v in pairs(resources) do
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local item = getItem(t, v)
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if item then
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Util.merge(item, v)
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else
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item = Util.shallowCopy(v)
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item.count = 0
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table.insert(t, item)
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end
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end
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for _,v in pairs(recipes) do
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local item = getItem(t, v)
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if not item then
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item = Util.shallowCopy(v)
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item.count = 0
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table.insert(t, item)
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end
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item.has_recipe = true
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end
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for _,v in pairs(t) do
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if not v.displayName then
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v.displayName = getName(v)
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end
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v.lname = v.displayName:lower()
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end
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end
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local function filterItems(t, filter)
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if filter then
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local r = {}
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filter = filter:lower()
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for k,v in pairs(t) do
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if string.find(v.lname, filter) then
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table.insert(r, v)
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end
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end
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return r
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end
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return t
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end
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local function sumItems3(ingredients, items, summedItems, count)
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local canCraft = 0
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for _,item in pairs(ingredients) do
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local key = uniqueKey(item)
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local summedItem = summedItems[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = recipes[key]
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summedItem.count = getItemQuantity(items, summedItem)
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summedItems[key] = summedItem
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end
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summedItem.count = summedItem.count - count
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if summedItem.recipe and summedItem.count < 0 then
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local need = math.ceil(-summedItem.count / summedItem.recipe.count)
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summedItem.count = 0
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sumItems3(summedItem.recipe.ingredients, items, summedItems, need)
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end
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end
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end
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local function sumItems2(ingredients, items, summedItems, count)
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local canCraft = 0
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for i = 1, count do
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for _,item in pairs(ingredients) do
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local key = uniqueKey(item)
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local summedItem = summedItems[key]
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if not summedItem then
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = recipes[key]
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summedItem.count = getItemQuantity(items, summedItem)
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summedItems[key] = summedItem
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end
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if summedItem.recipe and summedItem.count <= 0 then
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summedItem.count = sumItems2(summedItem.recipe.ingredients, items, summedItems, 1)
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end
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if summedItem.count <= 0 then
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return canCraft
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end
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summedItem.count = summedItem.count - item.count
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end
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canCraft = canCraft + 1
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end
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return canCraft
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end
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local function sumItems(items)
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local t = {}
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for _,item in pairs(items) do
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local key = uniqueKey(item)
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local summedItem = t[key]
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if summedItem then
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summedItem.count = summedItem.count + item.count
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else
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summedItem = Util.shallowCopy(item)
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summedItem.recipe = recipes[key]
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t[key] = summedItem
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end
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end
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return t
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end
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local function isGridClear()
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for i = 1, 16 do
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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return true
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end
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local function clearGrid()
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for i = 1, 16 do
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local count = turtle.getItemCount(i)
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if count > 0 then
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chestProvider:insert(i, count)
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if turtle.getItemCount(i) ~= 0 then
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return false
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end
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end
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end
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return true
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end
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local function turtleCraft(recipe, originalItem, qty)
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for k,v in pairs(recipe.ingredients) do
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chestProvider:provide({ id = v.name, dmg = v.damage, nbt_hash = v.nbtHash }, v.count * qty, k)
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if turtle.getItemCount(k) ~= v.count * qty then
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clearGrid()
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originalItem.status = v.name .. ' (extract failed)'
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return false
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end
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end
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if not turtle.craft() then
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clearGrid()
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return false
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end
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--for k,ingredient in pairs(recipe.ingredients) do
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-- local item = getItem(items, ingredient)
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-- item.count = item.count - ingredient.count
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--end
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clearGrid()
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return true
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end
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local function addCraftingRequest(item, craftList, count)
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local key = uniqueKey(item)
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local request = craftList[key]
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if not craftList[key] then
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request = { name = item.name, damage = item.damage, nbtHash = nbtHash, count = 0 }
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request.displayName = getName(request)
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craftList[key] = request
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end
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request.count = request.count + count
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end
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local function craftRecipe(recipe, items, originalItem, count)
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local maxCount = recipe.maxCount
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if not maxCount then -- temporary
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local cItem = itemDB:get(itemDB:makeKey(recipe))
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if cItem then
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maxCount = cItem.maxCount
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else
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maxCount = 1
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end
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end
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local summedItems = sumItems(recipe.ingredients)
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for key,ingredient in pairs(summedItems) do
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local details = getItemDetails(items, ingredient)
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maxCount = math.min(details.maxCount, maxCount)
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if details.count < ingredient.count * count then
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if ingredient.recipe then
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if not craftRecipe(ingredient.recipe, items, originalItem, ingredient.count * count - details.count) then
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return
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end
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end
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end
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end
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repeat
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if not turtleCraft(recipe, originalItem, math.min(count, maxCount)) then
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return false
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end
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count = count - maxCount
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until count < 0
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return true
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end
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local function craftItem(recipe, items, originalItem, craftList, count)
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if craftingPaused or not device.workbench or not isGridClear() then
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return
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end
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count = math.ceil(count / recipe.count)
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local toCraft = sumItems2(recipe.ingredients, items, { }, count)
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if toCraft > 0 then
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craftRecipe(recipe, items, originalItem, toCraft)
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items = chestProvider:listItems()
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end
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count = count - toCraft
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local summedItems = { }
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sumItems3(recipe.ingredients, items, summedItems, count)
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for key,ingredient in pairs(summedItems) do
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if not ingredient.recipe and ingredient.count < 0 then
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addCraftingRequest(ingredient, craftList, -ingredient.count)
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end
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end
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end
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local function craftItems(craftList, allItems)
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for _,key in pairs(Util.keys(craftList)) do
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local item = craftList[key]
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local recipe = recipes[key]
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if recipe then
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craftItem(recipe, allItems, item, craftList, item.count)
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allItems = chestProvider:listItems() -- refresh counts
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elseif item.rsControl then
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item.status = 'Activated'
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end
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end
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for key,item in pairs(craftList) do
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if not recipes[key] then
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if not controller then
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item.status = '(no recipe)'
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else
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if controller:isCrafting(item) then
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item.status = '(crafting)'
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else
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local count = item.count
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while count >= 1 do -- try to request smaller quantities until successful
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local s, m = pcall(function()
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item.status = '(no recipe)'
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if not controller:craft(item, count) then
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item.status = '(missing ingredients)'
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error('failed')
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end
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item.status = '(crafting)'
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end)
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if s then
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break -- successfully requested crafting
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end
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count = math.floor(count / 2)
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end
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end
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end
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end
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end
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end
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local function jobMonitor(jobList)
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local mon = Peripheral.getByType('monitor')
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if mon then
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mon = UI.Device({
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device = mon,
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textScale = .5,
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})
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else
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mon = UI.Device({
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device = Terminal.getNullTerm(term.current())
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})
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end
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jobListGrid = UI.Grid({
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parent = mon,
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sortColumn = 'displayName',
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columns = {
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{ heading = 'Qty', key = 'count', width = 6 },
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{ heading = 'Crafting', key = 'displayName', width = mon.width / 2 - 10 },
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{ heading = 'Status', key = 'status', width = mon.width - 10 },
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},
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})
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end
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local function getAutocraftItems()
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local craftList = { }
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for _,res in pairs(resources) do
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if res.auto then
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res.count = 4 -- this could be higher to increase autocrafting speed
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local key = uniqueKey(res)
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craftList[key] = res
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end
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end
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return craftList
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end
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local function getItemWithQty(items, res, ignoreDamage)
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local item = getItem(items, res, ignoreDamage)
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if item then
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if ignoreDamage then
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local count = 0
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for _,v in pairs(items) do
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if item.name == v.name and item.nbtHash == v.nbtHash then
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if item.maxDamage > 0 or item.damage == v.damage then
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count = count + v.count
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end
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end
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end
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item.count = count
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end
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end
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return item
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end
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local function watchResources(items)
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local craftList = { }
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for k, res in pairs(resources) do
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local item = getItemWithQty(items, res, res.ignoreDamage)
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if not item then
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item = {
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damage = res.damage,
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nbtHash = res.nbtHash,
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name = res.name,
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displayName = getName(res),
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count = 0
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}
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end
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if res.limit and item.count > res.limit then
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chestProvider:provide({ id = res.name, dmg = res.damage, nbtHash = res.nbt_hash }, item.count - res.limit, nil, config.trashDirection)
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elseif res.low and item.count < res.low then
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if res.ignoreDamage then
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item.damage = 0
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end
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local key = uniqueKey(res)
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craftList[key] = {
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damage = item.damage,
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nbtHash = item.nbtHash,
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count = res.low - item.count,
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name = item.name,
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displayName = item.displayName,
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status = '',
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rsControl = res.rsControl,
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}
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end
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if res.rsControl and res.rsDevice and res.rsSide then
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pcall(function()
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device[res.rsDevice].setOutput(res.rsSide, item.count < res.low)
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end)
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end
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end
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return craftList
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end
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local itemPage = UI.Page {
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backgroundColor = colors.lightGray,
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titleBar = UI.TitleBar {
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title = 'Limit Resource',
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previousPage = true,
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event = 'form_cancel',
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backgroundColor = colors.green
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},
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displayName = UI.Window {
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x = 2, y = 2, width = UI.term.width - 4, height = 3,
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},
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form = UI.Form {
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x = 4, y = 5, height = 8, rex = -4,
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[1] = UI.TextEntry {
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width = 7,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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formLabel = 'Min', formKey = 'low', help = 'Craft if below min'
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},
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[2] = UI.TextEntry {
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width = 7,
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backgroundColor = colors.gray,
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backgroundFocusColor = colors.gray,
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formLabel = 'Max', formKey = 'limit', help = 'Eject if above max'
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},
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[3] = UI.Chooser {
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width = 7,
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formLabel = 'Autocraft', formKey = 'auto',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = true },
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{ name = 'No', value = false },
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},
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help = 'Craft until out of ingredients'
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},
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[4] = UI.Chooser {
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width = 7,
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formLabel = 'Ignore Dmg', formKey = 'ignore_dmg',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = true },
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{ name = 'No', value = false },
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},
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help = 'Ignore damage of item'
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},
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[5] = UI.Chooser {
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width = 7,
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formLabel = 'RS Control', formKey = 'rsControl',
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nochoice = 'No',
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choices = {
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{ name = 'Yes', value = true },
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{ name = 'No', value = false },
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},
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help = 'Control via redstone'
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},
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[6] = UI.Chooser {
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width = 25,
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formLabel = 'RS Device', formKey = 'rsDevice',
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--choices = devices,
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help = 'Redstone Device'
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},
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[7] = UI.Chooser {
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width = 10,
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formLabel = 'RS Side', formKey = 'rsSide',
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--nochoice = 'No',
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choices = {
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{ name = 'up', value = 'up' },
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{ name = 'down', value = 'down' },
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{ name = 'east', value = 'east' },
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{ name = 'north', value = 'north' },
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{ name = 'west', value = 'west' },
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{ name = 'south', value = 'south' },
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},
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help = 'Output side'
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},
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},
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statusBar = UI.StatusBar { }
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}
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function itemPage.displayName:draw()
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local item = self.parent.item
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local str = string.format('Name: %s\nDamage: %d', item.displayName, item.damage)
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if item.nbtHash then
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str = str .. string.format('\n%s', item.nbtHash)
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end
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self:setCursorPos(1, 1)
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self:print(str)
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end
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function itemPage:enable(item)
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self.item = item
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self.form:setValues(item)
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|
self.titleBar.title = item.name
|
|
|
|
local devices = self.form[6].choices
|
|
Util.clear(devices)
|
|
for _,device in pairs(device) do
|
|
if device.setOutput then
|
|
table.insert(devices, { name = device.name, value = device.name })
|
|
end
|
|
end
|
|
|
|
if Util.size(devices) == 0 then
|
|
table.insert(devices, { name = 'None found', values = '' })
|
|
end
|
|
|
|
UI.Page.enable(self)
|
|
self:focusFirst()
|
|
end
|
|
|
|
function itemPage:eventHandler(event)
|
|
if event.type == 'form_cancel' then
|
|
UI:setPreviousPage()
|
|
|
|
elseif event.type == 'focus_change' then
|
|
self.statusBar:setStatus(event.focused.help)
|
|
self.statusBar:draw()
|
|
|
|
elseif event.type == 'form_complete' then
|
|
local values = self.form.values
|
|
local keys = { 'name', 'auto', 'low', 'limit', 'damage',
|
|
'nbtHash', 'ignoreDamage',
|
|
'rsControl', 'rsDevice', 'rsSide', }
|
|
|
|
local filtered = { }
|
|
for _,key in pairs(keys) do
|
|
filtered[key] = values[key]
|
|
end
|
|
filtered.low = tonumber(filtered.low)
|
|
filtered.limit = tonumber(filtered.limit)
|
|
|
|
--filtered.ignoreDamage = filtered.ignoreDamage == true
|
|
--filtered.auto = filtered.auto == true
|
|
--filtered.rsControl = filtered.rsControl == true
|
|
|
|
if filtered.auto ~= true then
|
|
filtered.auto = nil
|
|
end
|
|
|
|
if filtered.rsControl ~= true then
|
|
filtered.rsControl = nil
|
|
filtered.rsSide = nil
|
|
filtered.rsDevice = nil
|
|
end
|
|
|
|
if values.ignoreDamage == true then
|
|
filtered.damage = 0
|
|
end
|
|
|
|
resources[uniqueKey(filtered)] = filtered
|
|
Util.writeTable(RESOURCE_FILE, resources)
|
|
|
|
UI:setPreviousPage()
|
|
|
|
else
|
|
return UI.Page.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
local listingPage = UI.Page {
|
|
menuBar = UI.MenuBar {
|
|
buttons = {
|
|
{ text = 'Learn', event = 'learn' },
|
|
{ text = 'Forget', event = 'forget' },
|
|
{ text = 'Craft', event = 'craft' },
|
|
},
|
|
},
|
|
grid = UI.Grid {
|
|
y = 2, height = UI.term.height - 2,
|
|
columns = {
|
|
{ heading = 'Name', key = 'displayName' , width = 22 },
|
|
{ heading = 'Qty', key = 'count' , width = 5 },
|
|
{ heading = 'Min', key = 'low' , width = 4 },
|
|
{ heading = 'Max', key = 'limit' , width = 4 },
|
|
},
|
|
sortColumn = 'displayName',
|
|
},
|
|
statusBar = UI.StatusBar {
|
|
backgroundColor = colors.gray,
|
|
width = UI.term.width,
|
|
filterText = UI.Text {
|
|
x = 2, width = 6,
|
|
value = 'Filter',
|
|
},
|
|
filter = UI.TextEntry {
|
|
x = 9, width = 19,
|
|
limit = 50,
|
|
},
|
|
refresh = UI.Button {
|
|
x = 31, width = 8,
|
|
text = 'Refresh',
|
|
event = 'refresh',
|
|
},
|
|
},
|
|
accelerators = {
|
|
r = 'refresh',
|
|
q = 'quit',
|
|
}
|
|
}
|
|
|
|
function listingPage.grid:getRowTextColor(row, selected)
|
|
if row.is_craftable then
|
|
return colors.yellow
|
|
end
|
|
if row.has_recipe then
|
|
if selected then
|
|
return colors.blue
|
|
end
|
|
return colors.lightBlue
|
|
end
|
|
return UI.Grid:getRowTextColor(row, selected)
|
|
end
|
|
|
|
function listingPage.grid:getDisplayValues(row)
|
|
row = Util.shallowCopy(row)
|
|
row.count = Util.toBytes(row.count)
|
|
if row.low then
|
|
row.low = Util.toBytes(row.low)
|
|
end
|
|
if row.limit then
|
|
row.limit = Util.toBytes(row.limit)
|
|
end
|
|
return row
|
|
end
|
|
|
|
function listingPage.statusBar:draw()
|
|
return UI.Window.draw(self)
|
|
end
|
|
|
|
function listingPage.statusBar.filter:eventHandler(event)
|
|
if event.type == 'mouse_rightclick' then
|
|
self.value = ''
|
|
self:draw()
|
|
local page = UI:getCurrentPage()
|
|
page.filter = nil
|
|
page:applyFilter()
|
|
page.grid:draw()
|
|
page:setFocus(self)
|
|
end
|
|
return UI.TextEntry.eventHandler(self, event)
|
|
end
|
|
|
|
function listingPage:eventHandler(event)
|
|
if event.type == 'quit' then
|
|
UI:exitPullEvents()
|
|
|
|
elseif event.type == 'grid_select' then
|
|
local selected = event.selected
|
|
UI:setPage('item', selected)
|
|
|
|
elseif event.type == 'refresh' then
|
|
self:refresh()
|
|
self.grid:draw()
|
|
self.statusBar.filter:focus()
|
|
|
|
elseif event.type == 'learn' then
|
|
UI:setPage('learn')
|
|
|
|
elseif event.type == 'craft' then
|
|
UI:setPage('craft')
|
|
|
|
elseif event.type == 'forget' then
|
|
local item = self.grid:getSelected()
|
|
if item then
|
|
local key = uniqueKey(item)
|
|
|
|
if recipes[key] then
|
|
recipes[key] = nil
|
|
Util.writeTable(RECIPES_FILE, recipes)
|
|
end
|
|
|
|
if resources[key] then
|
|
resources[key] = nil
|
|
Util.writeTable(RESOURCE_FILE, resources)
|
|
end
|
|
|
|
self.statusBar:timedStatus('Forgot: ' .. item.name, 3)
|
|
self:refresh()
|
|
self.grid:draw()
|
|
end
|
|
|
|
elseif event.type == 'text_change' then
|
|
self.filter = event.text
|
|
if #self.filter == 0 then
|
|
self.filter = nil
|
|
end
|
|
self:applyFilter()
|
|
self.grid:draw()
|
|
self.statusBar.filter:focus()
|
|
|
|
else
|
|
UI.Page.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function listingPage:enable()
|
|
self:refresh()
|
|
self:setFocus(self.statusBar.filter)
|
|
UI.Page.enable(self)
|
|
end
|
|
|
|
function listingPage:refresh()
|
|
self.allItems = chestProvider:listItems()
|
|
mergeResources(self.allItems)
|
|
self:applyFilter()
|
|
end
|
|
|
|
function listingPage:applyFilter()
|
|
local t = filterItems(self.allItems, self.filter)
|
|
self.grid:setValues(t)
|
|
end
|
|
|
|
-- without duck antenna
|
|
local function getTurtleInventoryOld()
|
|
local inventory = { }
|
|
for i = 1,16 do
|
|
if turtle.getItemCount(i) > 0 then
|
|
turtle.select(i)
|
|
local item = turtle.getItemDetail()
|
|
inventory[i] = {
|
|
name = item.name,
|
|
damage = item.damage,
|
|
count = item.count,
|
|
}
|
|
end
|
|
end
|
|
return inventory
|
|
end
|
|
|
|
local function getTurtleInventory()
|
|
local inventory = { }
|
|
for i = 1,16 do
|
|
local qty = turtle.getItemCount(i)
|
|
if qty > 0 then
|
|
turtleChestProvider:insert(i, qty)
|
|
local items = turtleChestProvider:listItems()
|
|
_, inventory[i] = next(items)
|
|
turtleChestProvider:extract(1, qty, i)
|
|
end
|
|
end
|
|
return inventory
|
|
end
|
|
|
|
local function filter(t, filter)
|
|
local keys = Util.keys(t)
|
|
for _,key in pairs(keys) do
|
|
if not Util.key(filter, key) then
|
|
t[key] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local function learnRecipe(page)
|
|
local recipe = { }
|
|
local ingredients = getTurtleInventory()
|
|
if ingredients then
|
|
turtle.select(1)
|
|
if device.workbench and turtle.craft() then
|
|
recipe = getTurtleInventory()
|
|
if recipe and recipe[1] then
|
|
recipe = recipe[1]
|
|
local key = uniqueKey(recipe)
|
|
|
|
clearGrid()
|
|
|
|
filter(recipe, { 'name', 'damage', 'nbtHash', 'count', 'maxCount' })
|
|
|
|
for _,ingredient in pairs(ingredients) do
|
|
filter(ingredient, { 'name', 'damage', 'nbtHash', 'count', 'maxCount' })
|
|
--if ingredient.max_dmg > 0 then -- let's try this...
|
|
-- ingredient.dmg = 0
|
|
--end
|
|
end
|
|
recipe.ingredients = ingredients
|
|
|
|
recipes[key] = recipe
|
|
|
|
Util.writeTable(RECIPES_FILE, recipes)
|
|
|
|
local displayName = getName(recipe)
|
|
|
|
listingPage.statusBar.filter:setValue(displayName)
|
|
listingPage.statusBar:timedStatus('Learned: ' .. displayName, 3)
|
|
listingPage.filter = displayName
|
|
listingPage:refresh()
|
|
listingPage.grid:draw()
|
|
|
|
return true
|
|
end
|
|
else
|
|
page.statusBar:timedStatus('Failed to craft', 3)
|
|
end
|
|
else
|
|
page.statusBar:timedStatus('No recipe defined', 3)
|
|
end
|
|
end
|
|
|
|
local learnPage = UI.Dialog {
|
|
height = 7, width = UI.term.width - 6,
|
|
backgroundColor = colors.lightGray,
|
|
title = 'Learn Recipe',
|
|
idField = UI.Text {
|
|
x = 5,
|
|
y = 3,
|
|
width = UI.term.width - 10,
|
|
value = 'Place recipe in turtle'
|
|
},
|
|
accept = UI.Button {
|
|
rx = -13, ry = -2,
|
|
text = 'Ok', event = 'accept',
|
|
},
|
|
cancel = UI.Button {
|
|
rx = -8, ry = -2,
|
|
text = 'Cancel', event = 'cancel'
|
|
},
|
|
statusBar = UI.StatusBar {
|
|
status = 'Crafting paused'
|
|
}
|
|
}
|
|
|
|
function learnPage:enable()
|
|
craftingPaused = true
|
|
self:focusFirst()
|
|
UI.Dialog.enable(self)
|
|
end
|
|
|
|
function learnPage:disable()
|
|
craftingPaused = false
|
|
UI.Dialog.disable(self)
|
|
end
|
|
|
|
function learnPage:eventHandler(event)
|
|
if event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
elseif event.type == 'accept' then
|
|
if learnRecipe(self) then
|
|
UI:setPreviousPage()
|
|
end
|
|
else
|
|
return UI.Dialog.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
local craftPage = UI.Dialog {
|
|
height = 6, width = UI.term.width - 10,
|
|
backgroundColor = colors.lightGray,
|
|
title = 'Enter amount to craft',
|
|
idField = UI.TextEntry {
|
|
x = 15,
|
|
y = 3,
|
|
width = 10,
|
|
limit = 6,
|
|
value = '1',
|
|
backgroundColor = colors.black,
|
|
backgroundFocusColor = colors.black,
|
|
},
|
|
accept = UI.Button {
|
|
rx = -7, ry = -1,
|
|
backgroundColor = colors.green,
|
|
text = '+', event = 'accept',
|
|
},
|
|
cancel = UI.Button {
|
|
rx = -3, ry = -1,
|
|
backgroundColor = colors.red,
|
|
backgroundFocusColor = colors.red,
|
|
text = '\215', event = 'cancel'
|
|
},
|
|
}
|
|
|
|
function craftPage:draw()
|
|
UI.Dialog.draw(self)
|
|
self:write(6, 3, 'Quantity')
|
|
end
|
|
|
|
function craftPage:enable()
|
|
craftingPaused = true
|
|
self:focusFirst()
|
|
UI.Dialog.enable(self)
|
|
end
|
|
|
|
function craftPage:disable()
|
|
craftingPaused = false
|
|
UI.Dialog.disable(self)
|
|
end
|
|
|
|
function craftPage:eventHandler(event)
|
|
if event.type == 'cancel' then
|
|
UI:setPreviousPage()
|
|
elseif event.type == 'accept' then
|
|
|
|
else
|
|
return UI.Dialog.eventHandler(self, event)
|
|
end
|
|
return true
|
|
end
|
|
|
|
UI:setPages({
|
|
listing = listingPage,
|
|
item = itemPage,
|
|
learn = learnPage,
|
|
craft = craftPage,
|
|
})
|
|
|
|
UI:setPage(listingPage)
|
|
listingPage:setFocus(listingPage.statusBar.filter)
|
|
|
|
clearGrid()
|
|
jobMonitor()
|
|
jobListGrid:draw()
|
|
jobListGrid:sync()
|
|
|
|
Event.onInterval(5, function()
|
|
|
|
if not craftingPaused then
|
|
local items = chestProvider:listItems()
|
|
if Util.size(items) == 0 then
|
|
jobListGrid.parent:clear()
|
|
jobListGrid.parent:centeredWrite(math.ceil(jobListGrid.parent.height/2), 'No items in system')
|
|
jobListGrid:sync()
|
|
|
|
else
|
|
local craftList = watchResources(items)
|
|
jobListGrid:setValues(craftList)
|
|
--jobListGrid:draw()
|
|
--jobListGrid:sync()
|
|
craftItems(craftList, items)
|
|
jobListGrid:update()
|
|
jobListGrid:draw()
|
|
jobListGrid:sync()
|
|
craftList = getAutocraftItems(items) -- autocrafted items don't show on job monitor
|
|
craftItems(craftList, items)
|
|
end
|
|
end
|
|
end)
|
|
|
|
UI:pullEvents()
|
|
jobListGrid.parent:reset()
|