opus/sys/apis/input.lua

141 lines
3.0 KiB
Lua

local Util = require('util')
local keys = _G.keys
local os = _G.os
local modifiers = Util.transpose {
keys.leftCtrl, keys.rightCtrl,
keys.leftShift, keys.rightShift,
--keys.leftAlt, keys.rightAlt,
}
local input = {
pressed = { },
}
function input:toCode(code, ch)
ch = ch or keys.getName(code)
local result = { }
if self.pressed[keys.leftCtrl] or self.pressed[keys.rightCtrl] then
table.insert(result, 'control')
end
--if self.pressed[keys.leftAlt] or self.pressed[keys.rightAlt] then
-- table.insert(result, 'alt')
--end
if self.pressed[keys.leftShift] or self.pressed[keys.rightShift] then
if modifiers[code] or #ch > 1 then
table.insert(result, 'shift')
else
ch = ch:upper()
end
end
if not modifiers[code] then
table.insert(result, ch)
end
return table.concat(result, '-')
end
function input:reset()
self.pressed = { }
self.ch = nil
self.fired = nil
self.timer = nil
self.mch = nil
self.mfired = nil
end
function input:translate(event, code, p1, p2)
if event == 'key' then
if p1 then -- key is held down
if not modifiers[code] then
self.fired = input:toCode(code, self.ch)
return self.fired
end
else
self.fired = nil
self.ch = nil
self.pressed[code] = true
end
elseif event == 'char' then
self.ch = code
-- reset just in case
self.pressed[keys.leftCtrl] = nil
self.pressed[keys.rightCtrl] = nil
elseif event == 'key_up' then
if not self.fired then
if self.pressed[code] then
self.fired = input:toCode(code, self.ch)
self.pressed[code] = nil
return self.fired
end
end
self.pressed[code] = nil
elseif event == 'paste' then
self.ch = 'paste'
self.pressed[keys.leftCtrl] = nil
self.pressed[keys.rightCtrl] = nil
self.fired = input:toCode(0, self.ch)
return self.fired
elseif event == 'mouse_click' then
local buttons = { 'mouse_click', 'mouse_rightclick' }
self.mch = buttons[code]
self.mfired = nil
elseif event == 'mouse_drag' then
self.mch = 'mouse_drag'
self.mfired = input:toCode(0, self.mch)
return self.mfired
elseif event == 'mouse_up' then
if not self.mfired then
local clock = os.clock()
if self.timer and
p1 == self.x and p2 == self.y and
(clock - self.timer < .5) then
self.mch = 'mouse_doubleclick'
self.timer = nil
else
self.timer = os.clock()
self.x = p1
self.y = p2
end
self.mfired = input:toCode(0, self.mch)
else
self.mch = 'mouse_up'
self.mfired = input:toCode(0, self.mch)
end
return self.mfired
elseif event == "mouse_scroll" then
local directions = {
[ -1 ] = 'scrollUp',
[ 1 ] = 'scrollDown'
}
self.mch = directions[code]
return input:toCode(0, self.mch)
end
end
function input:test()
while true do
local ch = self:translate(os.pullEvent())
if ch then
print('GOT: ' .. ch)
end
end
end
return input