mirror of
https://github.com/kepler155c/opus
synced 2024-12-28 01:20:27 +00:00
144 lines
3.0 KiB
Lua
144 lines
3.0 KiB
Lua
local class = require('class')
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local itemDB = require('itemDB')
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local Peripheral = require('peripheral')
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local ChestProvider = class()
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local keys = Util.transpose({
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'damage',
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'displayName',
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'maxCount',
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'maxDamage',
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'name',
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'nbtHash',
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})
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function ChestProvider:init(args)
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local defaults = {
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items = { },
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name = 'chest',
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direction = 'up',
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wrapSide = 'bottom',
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}
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Util.merge(self, defaults)
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Util.merge(self, args)
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local chest = Peripheral.getBySide(self.wrapSide)
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if chest then
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Util.merge(self, chest)
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end
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end
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function ChestProvider:isValid()
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return not not self.list
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end
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function ChestProvider:getCachedItemDetails(item, k)
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local key = { item.name, item.damage, item.nbtHash }
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local detail = itemDB:get(key)
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if not detail then
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pcall(function() detail = self.getItemMeta(k) end)
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if not detail then
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return
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end
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-- NOT SUFFICIENT
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if detail.name ~= item.name then
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return
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end
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for _,k in ipairs(Util.keys(detail)) do
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if not keys[k] then
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detail[k] = nil
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end
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end
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itemDB:add(key, detail)
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end
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if detail then
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return Util.shallowCopy(detail)
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end
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end
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function ChestProvider:refresh(throttle)
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return self:listItems(throttle)
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end
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-- provide a consolidated list of items
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function ChestProvider:listItems(throttle)
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self.cache = { }
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local items = { }
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throttle = throttle or Util.throttle()
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for k,v in pairs(self.list()) do
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local key = table.concat({ v.name, v.damage, v.nbtHash }, ':')
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local entry = self.cache[key]
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if not entry then
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entry = self:getCachedItemDetails(v, k)
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if entry then
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entry.dmg = entry.damage
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entry.id = entry.name
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entry.count = 0
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entry.display_name = entry.displayName
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entry.max_size = entry.maxCount
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entry.nbt_hash = entry.nbtHash
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entry.lname = entry.displayName:lower()
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self.cache[key] = entry
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table.insert(items, entry)
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end
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end
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if entry then
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entry.count = entry.count + v.count
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entry.qty = entry.count
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end
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throttle()
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end
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itemDB:flush()
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return items
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end
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function ChestProvider:getItemInfo(id, dmg, nbtHash)
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if not self.cache then
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self:listItems()
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end
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local key = table.concat({ id, dmg, nbtHash }, ':')
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return self.cache[key]
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end
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function ChestProvider:craft(id, dmg, qty)
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end
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function ChestProvider:craftItems(items)
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end
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function ChestProvider:provide(item, qty, slot, direction)
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local stacks = self.list()
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for key,stack in pairs(stacks) do
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if stack.name == item.id and stack.damage == item.dmg then
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local amount = math.min(qty, stack.count)
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if amount > 0 then
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self.pushItems(direction or self.direction, key, amount, slot)
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end
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qty = qty - amount
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if qty <= 0 then
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break
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end
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end
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end
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end
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function ChestProvider:extract(slot, qty, toSlot)
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self.pushItems(self.direction, slot, qty, toSlot)
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end
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function ChestProvider:insert(slot, qty)
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self.pullItems(self.direction, slot, qty)
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end
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return ChestProvider
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