opus/sys/modules/opus/ui/components/Notification.lua

118 lines
2.5 KiB
Lua

local class = require('opus.class')
local Event = require('opus.event')
local Sound = require('opus.sound')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Notification = class(UI.Window)
UI.Notification.defaults = {
UIElement = 'Notification',
backgroundColor = colors.gray,
closeInd = UI.extChars and '\215' or '*',
height = 3,
timeout = 3,
anchor = 'bottom',
}
function UI.Notification:draw()
end
function UI.Notification:enable()
end
function UI.Notification:error(value, timeout)
self.backgroundColor = colors.red
Sound.play('entity.villager.no', .5)
self:display(value, timeout)
end
function UI.Notification:info(value, timeout)
self.backgroundColor = colors.lightGray
self:display(value, timeout)
end
function UI.Notification:success(value, timeout)
self.backgroundColor = colors.green
self:display(value, timeout)
end
function UI.Notification:cancel()
if self.timer then
Event.off(self.timer)
self.timer = nil
end
if self.canvas then
self.enabled = false
self.canvas:removeLayer()
self.canvas = nil
end
end
function UI.Notification:display(value, timeout)
self:cancel()
self.enabled = true
local lines = Util.wordWrap(value, self.width - 3)
self.height = #lines
if self.anchor == 'bottom' then
self.y = self.parent.height - self.height + 1
self.canvas = self:addLayer(self.backgroundColor, self.textColor)
self:addTransition('expandUp', { ticks = self.height })
else
self.canvas = self:addLayer(self.backgroundColor, self.textColor)
self.y = 1
end
self.canvas:setVisible(true)
self:clear()
for k,v in pairs(lines) do
self:write(2, k, v)
end
timeout = timeout or self.timeout
if timeout > 0 then
self.timer = Event.onTimeout(timeout, function()
self:cancel()
self:sync()
end)
else
self:write(self.width, 1, self.closeInd)
self:sync()
end
end
function UI.Notification:eventHandler(event)
if event.type == 'mouse_click' then
if event.x == self.width then
self:cancel()
return true
end
end
end
function UI.Notification.example()
return UI.Window {
notify = UI.Notification {
anchor = 'top',
},
button1 = UI.Button {
x = 2, y = 3,
text = 'success',
event = 'test_success',
},
button2 = UI.Button {
x = 2, y = 5,
text = 'error',
event = 'test_error',
},
eventHandler = function (self, event)
if event.type == 'test_success' then
self.notify:success('Example text')
elseif event.type == 'test_error' then
self.notify:error('Example text', 0)
end
end,
}
end