opus/sys/apis/input.lua

151 lines
3.4 KiB
Lua

local Util = require('util')
local keys = _G.keys
local os = _G.os
local modifiers = Util.transpose {
keys.leftCtrl, keys.rightCtrl,
keys.leftShift, keys.rightShift,
keys.leftAlt, keys.rightAlt,
}
local input = {
pressed = { },
}
function input:modifierPressed()
return self.pressed[keys.leftCtrl] or
self.pressed[keys.rightCtrl] or
self.pressed[keys.leftAlt] or
self.pressed[keys.rightAlt]
end
function input:toCode(ch, code)
local result = { }
if self.pressed[keys.leftCtrl] or self.pressed[keys.rightCtrl] then
table.insert(result, 'control')
end
if self.pressed[keys.leftAlt] or self.pressed[keys.rightAlt] then
table.insert(result, 'alt')
end
if self.pressed[keys.leftShift] or self.pressed[keys.rightShift] then
if code and modifiers[code] then
table.insert(result, 'shift')
elseif #ch == 1 then
table.insert(result, ch:upper())
else
table.insert(result, 'shift')
table.insert(result, ch)
end
elseif not code or not modifiers[code] then
table.insert(result, ch)
end
return table.concat(result, '-')
end
function input:reset()
self.pressed = { }
self.fired = nil
self.timer = nil
self.mch = nil
self.mfired = nil
end
function input:translate(event, code, p1, p2)
if event == 'key' then
if p1 then -- key is held down
if not modifiers[code] then
self.fired = true
return input:toCode(keys.getName(code), code)
end
else
self.pressed[code] = true
if self:modifierPressed() and not modifiers[code] or code == 57 then
self.fired = true
return input:toCode(keys.getName(code), code)
else
self.fired = false
end
end
elseif event == 'char' then
if not self:modifierPressed() then
self.fired = true
return input:toCode(code)
end
elseif event == 'key_up' then
if not self.fired then
if self.pressed[code] then
self.fired = true
local ch = input:toCode(keys.getName(code), code)
self.pressed[code] = nil
return ch
end
end
self.pressed[code] = nil
elseif event == 'paste' then
self.pressed[keys.leftCtrl] = nil
self.pressed[keys.rightCtrl] = nil
self.fired = true
return input:toCode('paste', 255)
elseif event == 'mouse_click' then
local buttons = { 'mouse_click', 'mouse_rightclick' }
self.mch = buttons[code]
self.mfired = nil
elseif event == 'mouse_drag' then
self.mfired = true
self.fired = true
return input:toCode('mouse_drag', 255)
elseif event == 'mouse_up' then
if not self.mfired then
local clock = os.clock()
if self.timer and
p1 == self.x and p2 == self.y and
(clock - self.timer < .5) then
self.mch = 'mouse_doubleclick'
self.timer = nil
else
self.timer = os.clock()
self.x = p1
self.y = p2
end
self.mfired = input:toCode(self.mch, 255)
else
self.mch = 'mouse_up'
self.mfired = input:toCode(self.mch, 255)
end
self.fired = true
return self.mfired
elseif event == "mouse_scroll" then
local directions = {
[ -1 ] = 'scrollUp',
[ 1 ] = 'scrollDown'
}
self.fired = true
return input:toCode(directions[code], 255)
end
end
function input:test()
while true do
local ch = self:translate(os.pullEvent())
if ch then
print('GOT: ' .. tostring(ch))
end
end
end
return input