opus/sys/apis/event.lua

222 lines
4.1 KiB
Lua

local os = _G.os
local Event = {
uid = 1, -- unique id for handlers
routines = { }, -- coroutines
types = { }, -- event handlers
timers = { }, -- named timers
terminate = false,
}
local Routine = { }
function Routine:isDead()
if not self.co then
return true
end
return coroutine.status(self.co) == 'dead'
end
function Routine:terminate()
if self.co then
self:resume('terminate')
end
end
function Routine:resume(event, ...)
--if coroutine.status(self.co) == 'running' then
--return
--end
if not self.co then
error('Cannot resume a dead routine')
end
if not self.filter or self.filter == event or event == "terminate" then
local s, m = coroutine.resume(self.co, event, ...)
if coroutine.status(self.co) == 'dead' then
self.co = nil
self.filter = nil
Event.routines[self.uid] = nil
else
self.filter = m
end
if not s and event ~= 'terminate' then
error('\n' .. (m or 'Error processing event'))
end
return s, m
end
return true, self.filter
end
local function nextUID()
Event.uid = Event.uid + 1
return Event.uid - 1
end
function Event.on(event, fn)
local handlers = Event.types[event]
if not handlers then
handlers = { }
Event.types[event] = handlers
end
local handler = {
uid = nextUID(),
event = event,
fn = fn,
}
handlers[handler.uid] = handler
setmetatable(handler, { __index = Routine })
return handler
end
function Event.off(h)
if h and h.event then
Event.types[h.event][h.uid] = nil
end
end
local function addTimer(interval, recurring, fn)
local timerId = os.startTimer(interval)
local handler
handler = Event.on('timer', function(t, id)
if timerId == id then
fn(t, id)
if recurring then
timerId = os.startTimer(interval)
else
Event.off(handler)
end
end
end)
return handler
end
function Event.onInterval(interval, fn)
return addTimer(interval, true, fn)
end
function Event.onTimeout(timeout, fn)
return addTimer(timeout, false, fn)
end
function Event.addNamedTimer(name, interval, recurring, fn)
Event.cancelNamedTimer(name)
Event.timers[name] = addTimer(interval, recurring, fn)
end
function Event.cancelNamedTimer(name)
local timer = Event.timers[name]
if timer then
Event.off(timer)
end
end
function Event.waitForEvent(event, timeout)
local timerId = os.startTimer(timeout)
repeat
local e = { os.pullEvent() }
if e[1] == event then
return table.unpack(e)
end
until e[1] == 'timer' and e[2] == timerId
end
function Event.addRoutine(fn)
local r = {
co = coroutine.create(fn),
uid = nextUID()
}
setmetatable(r, { __index = Routine })
Event.routines[r.uid] = r
r:resume()
return r
end
function Event.pullEvents(...)
for _, fn in ipairs({ ... }) do
Event.addRoutine(fn)
end
repeat
local e = Event.pullEvent()
until e[1] == 'terminate'
end
function Event.exitPullEvents()
Event.terminate = true
os.sleep(0)
end
local function processHandlers(event)
local handlers = Event.types[event]
if handlers then
for _,h in pairs(handlers) do
if not h.co then
-- callbacks are single threaded (only 1 co per handler)
h.co = coroutine.create(h.fn)
Event.routines[h.uid] = h
end
end
end
end
local function tokeys(t)
local keys = { }
for k in pairs(t) do
keys[#keys+1] = k
end
return keys
end
local function processRoutines(...)
local keys = tokeys(Event.routines)
for _,key in ipairs(keys) do
local r = Event.routines[key]
if r then
r:resume(...)
end
end
end
function Event.processEvent(e)
processHandlers(e[1])
processRoutines(table.unpack(e))
end
function Event.pullEvent(eventType)
while true do
local e = { os.pullEventRaw() }
processHandlers(e[1])
processRoutines(table.unpack(e))
if Event.terminate or e[1] == 'terminate' then
Event.terminate = false
return { 'terminate' }
end
if not eventType or e[1] == eventType then
return e
end
end
end
return Event