mirror of
https://github.com/kepler155c/opus
synced 2024-11-04 16:06:16 +00:00
105 lines
2.4 KiB
Lua
105 lines
2.4 KiB
Lua
local Config = require('opus.config')
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local UI = require('opus.ui')
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local Util = require('opus.util')
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local tab = UI.Tab {
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tabTitle = 'Requires',
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description = 'Require path',
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tabClose = true,
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entry = UI.TextEntry {
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x = 2, y = 2, ex = -2,
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limit = 256,
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shadowText = 'Enter new require path',
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accelerators = {
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enter = 'update_path',
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},
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help = 'add a new path (reboot required)',
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},
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grid = UI.Grid {
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y = 4, ey = -3,
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disableHeader = true,
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columns = { { key = 'value' } },
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autospace = true,
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sortColumn = 'index',
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help = 'double-click to remove, shift-arrow to move',
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accelerators = {
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delete = 'remove',
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},
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},
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statusBar = UI.StatusBar { },
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accelerators = {
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[ 'shift-up' ] = 'move_up',
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[ 'shift-down' ] = 'move_down',
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},
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}
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function tab:updateList(lua_path)
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self.grid.values = { }
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for k,v in ipairs(Util.split(lua_path, '(.-);')) do
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table.insert(self.grid.values, { index = k, value = v })
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end
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self.grid:update()
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end
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function tab:enable()
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local env = Config.load('shell')
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self:updateList(env.lua_path)
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UI.Tab.enable(self)
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end
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function tab:save()
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local t = { }
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for _, v in ipairs(self.grid.values) do
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table.insert(t, v.value)
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end
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local env = Config.load('shell')
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env.lua_path = table.concat(t, ';')
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self:updateList(env.lua_path)
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Config.update('shell', env)
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end
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function tab:eventHandler(event)
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if event.type == 'update_path' then
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table.insert(self.grid.values, {
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value = self.entry.value,
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})
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self:save()
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self.entry:reset()
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self.entry:draw()
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self.grid:draw()
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return true
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elseif event.type == 'grid_select' or event.type == 'remove' then
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local selected = self.grid:getSelected()
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if selected then
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table.remove(self.grid.values, selected.index)
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self:save()
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self.grid:draw()
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end
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elseif event.type == 'focus_change' then
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self.statusBar:setStatus(event.focused.help)
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elseif event.type == 'move_up' then
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local entry = self.grid:getSelected()
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if entry.index > 1 then
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table.insert(self.grid.values, entry.index - 1, table.remove(self.grid.values, entry.index))
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self.grid:setIndex(entry.index - 1)
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self:save()
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self.grid:draw()
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end
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elseif event.type == 'move_down' then
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local entry = self.grid:getSelected()
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if entry.index < #self.grid.values then
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table.insert(self.grid.values, entry.index + 1, table.remove(self.grid.values, entry.index))
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self.grid:setIndex(entry.index + 1)
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self:save()
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self.grid:draw()
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end
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end
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end
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--this needs rework - see 4.user.lua
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--return tab
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