local Logger = require('logger') local socketClass = { } function socketClass:read(timeout) if not self.connected then Logger.log('socket', 'read: No connection') return end local timerId local filter if timeout then timerId = os.startTimer(timeout) elseif self.keepAlive then timerId = os.startTimer(3) else filter = 'modem_message' end while true do local e, s, dport, dhost, msg, distance = os.pullEvent(filter) if e == 'modem_message' and dport == self.sport and dhost == self.shost and msg then if msg.type == 'DISC' then -- received disconnect from other end self.connected = false self:close() return elseif msg.type == 'DATA' then if msg.data then if timerId then os.cancelTimer(timerId) end return msg.data, distance end end elseif e == 'timer' and s == timerId then if timeout or not self.connected then break end timerId = os.startTimer(3) end end end function socketClass:write(data) if not self.connected then Logger.log('socket', 'write: No connection') return false end self.transmit(self.dport, self.dhost, { type = 'DATA', data = data, }) return true end function socketClass:close() if self.connected then Logger.log('socket', 'closing socket ' .. self.sport) self.transmit(self.dport, self.dhost, { type = 'DISC', }) self.connected = false end device.wireless_modem.close(self.sport) end -- write a ping every second (too much traffic!) local function pinger(socket) local process = require('process') socket.keepAlive = true Logger.log('socket', 'keepAlive enabled') process:newThread('socket_ping', function() local timerId = os.startTimer(1) local timeStamp = os.clock() while true do local e, id, dport, dhost, msg = os.pullEvent() if e == 'modem_message' then if dport == socket.sport and dhost == socket.shost and msg and msg.type == 'PING' then timeStamp = os.clock() end elseif e == 'timer' and id == timerId then if os.clock() - timeStamp > 3 then Logger.log('socket', 'Connection timed out') socket:close() break end timerId = os.startTimer(1) socket.transmit(socket.dport, socket.dhost, { type = 'PING', }) end end end) end local Socket = { } local function loopback(port, sport, msg) os.queueEvent('modem_message', 'loopback', port, sport, msg, 0) end local function newSocket(isLoopback) for i = 16384, 32768 do if not device.wireless_modem.isOpen(i) then local socket = { shost = os.getComputerID(), sport = i, transmit = device.wireless_modem.transmit, } setmetatable(socket, { __index = socketClass }) device.wireless_modem.open(socket.sport) if isLoopback then socket.transmit = loopback end return socket end end error('No ports available') end function Socket.connect(host, port) local socket = newSocket(host == os.getComputerID()) socket.dhost = host Logger.log('socket', 'connecting to ' .. port) socket.transmit(port, socket.sport, { type = 'OPEN', shost = socket.shost, dhost = socket.dhost, }) local timerId = os.startTimer(3) repeat local e, id, sport, dport, msg = os.pullEvent() if e == 'modem_message' and sport == socket.sport and msg.dhost == socket.shost and msg.type == 'CONN' then socket.dport = dport socket.connected = true Logger.log('socket', 'connection established to %d %d->%d', host, socket.sport, socket.dport) if msg.keepAlive then pinger(socket) end os.cancelTimer(timerId) return socket end until e == 'timer' and id == timerId socket:close() end function Socket.server(port, keepAlive) device.wireless_modem.open(port) Logger.log('socket', 'Waiting for connections on port ' .. port) while true do local e, _, sport, dport, msg = os.pullEvent('modem_message') if sport == port and msg and msg.dhost == os.getComputerID() and msg.type == 'OPEN' then local socket = newSocket(msg.shost == os.getComputerID()) socket.dport = dport socket.dhost = msg.shost socket.connected = true socket.transmit(socket.dport, socket.sport, { type = 'CONN', dhost = socket.dhost, shost = socket.shost, keepAlive = keepAlive, }) Logger.log('socket', 'Connection established %d->%d', socket.sport, socket.dport) if keepAlive then pinger(socket) end return socket end end end return Socket