local Util = require('util') local keys = _G.keys local os = _G.os local modifiers = Util.transpose { keys.leftCtrl, keys.rightCtrl, keys.leftShift, keys.rightShift, --keys.leftAlt, keys.rightAlt, } local input = { pressed = { }, } function input:toCode(code, ch) ch = ch or keys.getName(code) local result = { } if self.pressed[keys.leftCtrl] or self.pressed[keys.rightCtrl] then table.insert(result, 'control') end --if self.pressed[keys.leftAlt] or self.pressed[keys.rightAlt] then -- table.insert(result, 'alt') --end if self.pressed[keys.leftShift] or self.pressed[keys.rightShift] then if modifiers[code] or #ch > 1 then table.insert(result, 'shift') else ch = ch:upper() end end if not modifiers[code] then table.insert(result, ch) end return table.concat(result, '-') end function input:reset() self.pressed = { } self.ch = nil self.fired = nil self.timer = nil self.mch = nil self.mfired = nil end function input:translate(event, code, p1, p2) if event == 'key' then if p1 then -- key is held down if not modifiers[code] then self.fired = input:toCode(code, self.ch) return self.fired end else self.fired = nil self.ch = nil self.pressed[code] = true end elseif event == 'char' then self.ch = code -- reset just in case self.pressed[keys.leftCtrl] = nil self.pressed[keys.rightCtrl] = nil elseif event == 'key_up' then if not self.fired then if self.pressed[code] then self.fired = input:toCode(code, self.ch) self.pressed[code] = nil return self.fired end end self.pressed[code] = nil elseif event == 'paste' then self.ch = 'paste' self.pressed[keys.leftCtrl] = nil self.pressed[keys.rightCtrl] = nil self.fired = input:toCode(0, self.ch) return self.fired elseif event == 'mouse_click' then local buttons = { 'mouse_click', 'mouse_rightclick' } self.mch = buttons[code] self.mfired = nil elseif event == 'mouse_drag' then self.mch = 'mouse_drag' self.mfired = input:toCode(0, self.mch) return self.mfired elseif event == 'mouse_up' then if not self.mfired then local clock = os.clock() if self.timer and p1 == self.x and p2 == self.y and (clock - self.timer < .5) then self.mch = 'mouse_doubleclick' self.timer = nil else self.timer = os.clock() self.x = p1 self.y = p2 end self.mfired = input:toCode(0, self.mch) else self.mch = 'mouse_up' self.mfired = input:toCode(0, self.mch) end return self.mfired elseif event == "mouse_scroll" then local directions = { [ -1 ] = 'scrollUp', [ 1 ] = 'scrollDown' } self.mch = directions[code] return input:toCode(0, self.mch) end end function input:test() while true do local ch = self:translate(os.pullEvent()) if ch then print('GOT: ' .. ch) end end end return input