local class = require('class') local Event = require('event') local Sound = require('sound') local UI = require('ui') local Util = require('util') local colors = _G.colors UI.Notification = class(UI.Window) UI.Notification.defaults = { UIElement = 'Notification', backgroundColor = colors.gray, closeInd = '\215', height = 3, timeout = 3, } function UI.Notification:draw() end function UI.Notification:enable() end function UI.Notification:error(value, timeout) self.backgroundColor = colors.red Sound.play('entity.villager.no', .5) self:display(value, timeout) end function UI.Notification:info(value, timeout) self.backgroundColor = colors.gray self:display(value, timeout) end function UI.Notification:success(value, timeout) self.backgroundColor = colors.green self:display(value, timeout) end function UI.Notification:cancel() if self.timer then Event.off(self.timer) self.timer = nil end if self.canvas then self.enabled = false self.canvas:removeLayer() self.canvas = nil end end function UI.Notification:display(value, timeout) self.enabled = true local lines = Util.wordWrap(value, self.width - 3) self.height = #lines self.y = self.parent.height - self.height + 1 if self.canvas then self.canvas:removeLayer() end self.canvas = self:addLayer(self.backgroundColor, self.textColor) self:addTransition('expandUp', { ticks = self.height }) self.canvas:setVisible(true) self:clear() for k,v in pairs(lines) do self:write(2, k, v) end self:write(self.width, 1, self.closeInd) timeout = timeout or self.timeout if timeout > 0 then self.timer = Event.onTimeout(timeout or self.timeout, function() self:cancel() self:sync() end) end end function UI.Notification:eventHandler(event) if event.type == 'mouse_click' then if event.x == self.width then self:cancel() return true end end end